Lore Build Incentive
#1
Posted 22 May 2017 - 06:41 PM
#2
Posted 22 May 2017 - 06:42 PM
cazidin, on 22 May 2017 - 06:41 PM, said:
Probably not, as there is a "Meta" when it comes to Lore builds as well.
#3
Posted 22 May 2017 - 06:55 PM
That's a guess though, I don't do lore builds-only =p
#4
Posted 22 May 2017 - 07:03 PM
Requiemking, on 22 May 2017 - 06:42 PM, said:
This. All the ideas which are directed towards encouraging lore builds- cbill/xp incentives, sized hardpoints, etc.- stand and fall on the fact that some lore builds already hve all the right features to make them "meta" in a videogame, while others did not. We don't even need to speculate about this, because we've seen it in action in previous MW titles. Any attempt to make lore builds more viable on a per-chassis basis than optimized custom builds will run afoul of this fact.
Players will gravitiate towards 'Mechs which have everything they need to succeed from stock, reap the benefits, and walk away with a fat wallet. Anyone who doesn't do that will be penalized. The meta for MWO will become narrower, not wider.
Edited by WrathOfDeadguy, 22 May 2017 - 07:04 PM.
#5
Posted 22 May 2017 - 07:08 PM
Requiemking, on 22 May 2017 - 06:42 PM, said:
There is meta in every iteration of balancing. However, in this case, we will have lore friendly meta, which is far more acceptable in my eyes, than current meta.
I personally would suggest hardpoint based quirks to incentivise lore friendly builds. Such as 50% PPC velocity on Warhammer's arm energy points only.
Edited by El Bandito, 22 May 2017 - 07:10 PM.
#6
Posted 22 May 2017 - 07:14 PM
Jingseng, on 22 May 2017 - 06:55 PM, said:
That's a guess though, I don't do lore builds-only =p
So basically they are hipsters.
#7
Posted 22 May 2017 - 07:20 PM
That said, limiting to lore builds may be the only way to achieve so-called balance and thus appropriate for FP. Generally I would be against it, but it would be acceptable i think.
#8
Posted 22 May 2017 - 07:43 PM
#9
Posted 24 May 2017 - 12:40 AM
cazidin, on 22 May 2017 - 06:41 PM, said:
OK, I'm a lore buff.. I'll bite..
But already I can see a flaw in this line of reasoning.. What would be the LORE explanation for taking certain, usually non-optimal builds into combat, and getting paid extra for this?
I see no explanation for this.. nor honor, nor tactical advantage, nor any other reason I can think off.. No great house would pay extra for sub-par performance.. No Clan would encourage being less than the best you can be..
So your argument is not very LORE..
#10
Posted 24 May 2017 - 03:22 AM
For example, I won't use a Mauler because I'm loyal to the Free Worlds League. However, if I was in the Draconis Combine then the Mauler is a must-have mech if I wanted an assault.
Edited by Logan812, 24 May 2017 - 03:23 AM.
#11
Posted 24 May 2017 - 03:36 AM
@Vellron2005: You could cobble up a 'lore' reason of saying 'stock mech, don't need to pay for mech changes, or techs to tweak the add-ons back into place after battle, etc, = more net pay after battle'. Flimsy but hey lots of BT is flimsy.
That said, I don't agree with this idea. Basically it would end up that people would buy the 2-3 'stock' mechs that are effective as is and use those to grind C-bills, basically 'poor man's Hero mechs'. That, or people would convince themselves that taking poorly built stock mechs into battle was 'PGI encouraged' and gimp their teams by leaving mechs stock. Also, the skill tree effectively 'un-stocks' any mech right there.
#12
Posted 24 May 2017 - 03:54 AM
Vellron2005, on 24 May 2017 - 12:40 AM, said:
OK, I'm a lore buff.. I'll bite..
But already I can see a flaw in this line of reasoning.. What would be the LORE explanation for taking certain, usually non-optimal builds into combat, and getting paid extra for this?
I see no explanation for this.. nor honor, nor tactical advantage, nor any other reason I can think off.. No great house would pay extra for sub-par performance.. No Clan would encourage being less than the best you can be..
So your argument is not very LORE..
The lore explanation has always been that mech customization is rare and very expensive to do. The mech building rules, as originally envisioned, were to build new mech designs and not customize existing mech designs. This applies only to Battlemechs and not Omnis.
#13
Posted 24 May 2017 - 04:14 AM
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Edited by CDLord HHGD, 24 May 2017 - 04:15 AM.
#14
Posted 24 May 2017 - 04:26 AM
#15
Posted 24 May 2017 - 05:21 AM
Logan812, on 24 May 2017 - 03:22 AM, said:
For example, I won't use a Mauler because I'm loyal to the Free Worlds League. However, if I was in the Draconis Combine then the Mauler is a must-have mech if I wanted an assault.
I'm with Logan on this, incentivizing the use of mechs particular to a faction is a much more worthwhile pursuit to make official.
#16
Posted 24 May 2017 - 05:43 AM
Then you could just let every merc run whatever he wanted, reduce the match rewards and offset it with faction rewards for running what your chosen faction would have available. Unaffiliated can be bonused by having the cheapest decks and still winning.
Make any attempts at balancing easier since you could just then look at the entire game as mixed drops instead of trying to use tonnage offsets which don't seem to work at all anyhow. Also opens up a built in "challenge" type system for players to attempt for each match.
#17
Posted 24 May 2017 - 06:36 AM
sycocys, on 24 May 2017 - 05:43 AM, said:
Then you could just let every merc run whatever he wanted, reduce the match rewards and offset it with faction rewards for running what your chosen faction would have available. Unaffiliated can be bonused by having the cheapest decks and still winning.
Make any attempts at balancing easier since you could just then look at the entire game as mixed drops instead of trying to use tonnage offsets which don't seem to work at all anyhow. Also opens up a built in "challenge" type system for players to attempt for each match.
I'd take it one step further by adjusting rewards to more closely match faction lore, for example:
Clans:
Higher Solo kill reward
Ignore Friendly Fire penalties
Punish KMDD
Punish high damage numbers
Punish focused fire
IS:
Higher KMDD rewards
Reward team play
Punish lone wolf style play.
Spotters gain match score equil to 40% of LRM damage dealt to locked target.
#18
Posted 24 May 2017 - 06:37 AM
Mind you, i like the idea, and I've done a few challenge drops in stock mechs only, but adding it post beta would cause a few issues.
#19
Posted 24 May 2017 - 06:42 AM
#20
Posted 24 May 2017 - 06:48 AM
Willard Phule, on 24 May 2017 - 06:42 AM, said:
The counter point to that is more than a few clan Omni's are under armoured stock, some of them by a frightening amount... they also have a tendency to run very hot with stock weapons.
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