If We Can't Get Kd, Can We Get Knocked Outta The Way?
#1
Posted 01 June 2017 - 02:19 PM
So what if PUSH, or Slide was added.
Bigger the mech, the faster the PUSH/SLIDE, Engine size would increase/decrease this speed.
No issue with KD direction and such, just slides the mech along the ground as you power through..
#2
Posted 01 June 2017 - 02:20 PM
That would be cool.
#3
Posted 01 June 2017 - 05:45 PM
Edited by El Bandito, 01 June 2017 - 05:58 PM.
#4
Posted 01 June 2017 - 05:54 PM
#5
Posted 01 June 2017 - 06:35 PM
El Bandito, on 01 June 2017 - 05:45 PM, said:
In before the Goons shove paul's catapult out of bounds until he explodes and Youtube video.
#7
Posted 01 June 2017 - 06:58 PM
#8
Posted 02 June 2017 - 06:26 AM
Puppy Monkey Baby, on 01 June 2017 - 02:20 PM, said:
That would be cool.
2 Urbie turrets on top of a King Crab.
KCG has big enough claws to handle an Urbie, and a flat enough back to carry them.
Now everyone can fire on the same enemy without any firing lines blocked.
#9
Posted 02 June 2017 - 07:08 AM
Zeoraimer, on 02 June 2017 - 06:26 AM, said:
2 Urbie turrets on top of a King Crab.
KCG has big enough claws to handle an Urbie, and a flat enough back to carry them.
Now everyone can fire on the same enemy without any firing lines blocked.
We tried this with one Urbie remember, it was lagged as hell and then caused a complete game mis-synchronization where you were left behind despite appearing to be still on my KCrab. Super weird !
---
OP, I've had this way too many times.
There's always that one match where you find a great place to snipe and low and behold someone with medium lasers has been hired to perform the dance disco of a lifetime. Barging them out the way would be perfect.
Not only that, you get brainsync. It's when you and that muppet have perfect sync. You move left, and so do they, you move back, and so do they.
I think brawling is the worst as skinny medium mechs wade in to steal kills I have worked on by just barging/JJeting ahead of me. And then the brainsync starts so you can't fire anything.
Even more annoying is when an enemy mech that's too small to shoot hugs you. They might take a point of damage for the collision but who cares, you cannot be shot. Just keep hugging that leg.
I don't think they can solve this problem with this game engine. Even rubbing against terrain is extremely dangerous (especially with jumpjets, I've been stuck in silly places), it just doesn't know how to handle it.
#10
Posted 02 June 2017 - 07:28 AM
The Unstoppable Puggernaut, on 02 June 2017 - 07:08 AM, said:
We tried this with one Urbie remember, it was lagged as hell and then caused a complete game mis-synchronization where you were left behind despite appearing to be still on my KCrab. Super weird !
PGI need to fix these, so that we can stack Urbie! That will then pave the way for the bigger mech to barge those little mechs out of the way before the muppet brainsync takes place...
#11
Posted 02 June 2017 - 07:42 AM
#12
Posted 02 June 2017 - 11:10 AM
Trust me its much better than it used to be.
Edited by Natred, 02 June 2017 - 11:12 AM.
#13
Posted 02 June 2017 - 11:21 AM
#14
Posted 02 June 2017 - 11:49 AM
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