That can depend on how they calculate it. If they add the percentages together as a value/variable first then multiply it's the same as just adding the variables. they don't usually multiple the little variables together on at a time. Unless they are seperate values and on purpose in small cases. Although that would give a slightly better value. 8) NVM, saying the same thing.
I wasn't sure because if I use the entire capacity and apply the bonus I get slightly better max damage output per heat. Where if I only apply it to the non base capacity(AKA Heat capacity -30) then it is potentially more like the previous max damage on my testing mech. I wasn't sure as I wasn't sure how it previously worked.
In the old system with my testing mech I can do 1 alpha and a a partial set of attacks. In this new setup I can do two alphas and very slight to no overheat. So the system is a slight bonus to previously Even though the heat dissipation is now slightly lower, but I should get a more evened alpha strike setup. Which bums me out a little because I liked the 4/s dissipation I used to get a free attack from chainfireing SPL's. I hope they put dissipation back up to 15% for clan. Currently everything will take +1 DHS to get the same results in dissipation.
Maybe Clan gets a change to +15% max dissipation(3% per node) in the current values without loosing capacity. Then Clan gets one value higher than IS. 8) And increase Weapon Heat Gen to 0.8 per node = 11.2% for Clan. This would simplify heat for Clan immensly. To compensate give IS a bunch of nicer numbers like 1%(14% total) per weapon heat gen node..
Edit: On a side note, is there any chance the +8magazine capacity skill will be applied universally and not with differing values to only a few weapons ammo?
Edited by Arugela, 28 May 2017 - 11:17 AM.