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Revive The Razer Artemis! This Time Though...


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#1 CK16

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Posted 28 May 2017 - 07:55 PM

http://www2.razerzon...cept-controller


Posted ImagePosted Image






I say RAZER and PGI(and maybe some other companies as well, ARMA maybe?) should come together on this and with feedback from years of play adjust this controller for an optimal Robot controller! (Probably something to replace the joystick sadly cause well....yea Joysticks...)

Either way I would love to have a controller like this with a secondary monitor ect. AND with MW5 coming out well why not revive this for cool factor!

Edited by CK16, 28 May 2017 - 08:53 PM.


#2 LordNothing

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Posted 28 May 2017 - 08:04 PM

i dont like it, the throttle is terrible and the stick looks uncomfortable. been meaning to do a 3d printed throttle designed specifically for mwo. but my ch throttle refuses to die and is more than adequate. also high quality keyswitches are expensive.

Edited by LordNothing, 28 May 2017 - 08:05 PM.


#3 Felicitatem Parco

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Posted 28 May 2017 - 08:04 PM

I don't know how they could ensure it'd be useful for other games with the screen interface...

#4 CK16

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Posted 28 May 2017 - 08:05 PM

View PostLordNothing, on 28 May 2017 - 08:04 PM, said:

i dont like it, the throttle is terrible and the stick looks uncomfortable. been meaning to do a 3d printed throttle designed specifically for mwo. but my ch throttle refuses to die and is more than adequate.


That is why I said with tweeks >.>

#5 Ced Riggs

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Posted 28 May 2017 - 08:40 PM

All things considered, any proprietary input device is riding on the success of it's applicable content, and that spells doom for this idea. Star Citizen, a game with more money and crazy fans, couldn't even get a simple HOTAS setup going that wasn't eschewed by most. MWO is not the IP to successfully launch a controller.

#6 JadePanther

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Posted 28 May 2017 - 10:10 PM

View PostProsperity Park, on 28 May 2017 - 08:04 PM, said:

I don't know how they could ensure it'd be useful for other games with the screen interface...


with a touch screen it could be useful for flight sim when setup properly... or give it the buttons for a real MFD..

#7 Imperius

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Posted 29 May 2017 - 01:19 AM

Mw5 maybe, MWO... god no! Plz no! At one time I wanted this but I can't imagine the potato's receiving a nerf in the form of a joystick:(

Besides I'd rather have this
Posted Image

Edited by Imperius, 29 May 2017 - 01:20 AM.


#8 LordNothing

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Posted 29 May 2017 - 01:26 AM

step 1: jail break it.
step 2: install some kind of linux or rtos.
step 3: hack the living **** out of it.

the touchscreen is probibly powered by some kind of arm based microcontroller. thing is you need to be able to run arbitrary code on that mcu, while retaining the functionality of the whole system.

id actually go about gutting it and trying to get the screen to work with a raspberry pi. you are going to need some analog to digital converters for the joystick. i did a 2 channel i2c joystick with an attiny85 and even wrote a linux driver for the pi. easy peasy. lots of buttons there. looks like 20 or so on the joystick handle alone. another 13 on the throttle (that thumb button is probibly a shift key) so thats 33 gpios. the pi has about 17. thats ok we can matrix them. 6x6 matrix gives us 36 buttons on 12 pins, debounce in software.

probibly also need a buttload of ios to work with the screen. alternatively find an adapter to go from whatever the screen uses to hdmi. alternatively find an hdmi touchscreen monitor of the same dimensions and try to cram it into the case.

cool part, it doesn't even need to plug into the computer. just stick it on your lan. all pis come with ethernet and newer ones have wifi built in. all you need is power. you will need to write some code, install vJoy and learn its api. i think every major scripting language supports it, i got it working in lua using alien, python support comes out of the box i think, c++ also works. you can feed the vJoy driver commands from said script to pass the button presses to dinput, which mwo can use.

you also need to know how to netcode. the pi is going to connect to a pc side server application, likely just a script running as a service. this will allow the stick to pass commands to the computer. the computer can also send rendering commands and graphics to the pi side code (you have to write that too) likely just a linux application that can render stuff to the screen with opengles.

now the hard part, you need to convince pgi to make the game support your haxxored controller. i suppose you could snoop the incoming packets from pgi and gain the information neccisary to render a radar that looks kind of like the one in the game. mind you this is the same method that cheat software uses, so if you get banned its not my fault.

Edited by LordNothing, 29 May 2017 - 01:52 AM.


#9 MW Waldorf Statler

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Posted 29 May 2017 - 02:25 AM

Razor Artemis ...startegical FW...Transverse...MW5 ...a long way

#10 Metus regem

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Posted 29 May 2017 - 06:46 AM

View PostImperius, on 29 May 2017 - 01:19 AM, said:

Mw5 maybe, MWO... god no! Plz no! At one time I wanted this but I can't imagine the potato's receiving a nerf in the form of a joystick:(

Besides I'd rather have this
Posted Image



Somewhere on these boards, there is instructions on how to get that beast working for MWO... I really need to go find that post, and dig mine out of storage...

#11 TLBFestus

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Posted 29 May 2017 - 08:01 AM

Take into consideration;

- PGI and Artemis announced this even though the game was NOT joystick friendly (or even compatible?) at the time.

- furthermore, joystick users are at a distinct disadvantage against mouse-keyboard users. It's unlikely that a player will chose to spend money to play worse.

- design was entirely right-handed and as a lefty I'm left out (10-15% of sales)

- Why would they even consider reviving this monstrosity? Especially for a niche game market of MWO players? They want to sell tens of thousands of these things, not hundreds. Yes...maybe it would be used in other games, but we all know that there are already well established manufacturers staking out that turf.

- Finally, while it was "their position at the time", I'm pretty sure it isn't anymore.

Edited by TLBFestus, 29 May 2017 - 08:03 AM.


#12 CK16

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Posted 29 May 2017 - 11:59 AM

Why I said in my OP, with 5 years or so of game play to apply for input....A new controller could be done up. Lets also not forget MW5 is coming out, and this would be a great collectors/ultimate package controller with the game. The Joy stick as you mentioned would need to be reworked....I would prefer something over a mouse (Still a gripe I have with this game...MW has always been a good HoST game, but with how this one is coded well and how everything moves at quick and precise mouse movements well..its not wonder HoST is at a disadvantage. But changing it to be more HoST friendly now would probably nerf mouse users and well...everyone wants to think they have to have micro perfect aim with the mouse....

ANyway so what would be an ideal controller? A mouse although I hate them using it...might be cool to team up with Razer one (a Naga with a special skin like how World of Tanks had a razer mouse made but nothing special besides its looks.) A mouse with all Fire groups, and other functions could be neat (airstrike & arty strike key, UAV, ect ect.)





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