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Going out with a bang.


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#1 Zervziel

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Posted 21 July 2012 - 09:46 AM

Going nova. The sun-in-a-can. However you say it, I mean the massive explosion that result from a mechs engine turning into a star at rather inconveniant times.

In other words, this:



I ask because I'm curious if such a thing will be implemented. In most Mechwarrior games, mechs went nova most of the time which got rather repetitive by the time Mechwarrior 4 came about.

I'd like to see the critical engine failures, but implemented similar to MW:LL where it's far less common.

On that note will different deaths result in different death animations? Like will a Catapult without CASE go up a different way than a mech that has been cored?

#2 Minsc

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Posted 21 July 2012 - 09:52 AM

The game is going to stick as close to it's Battletech roots as possible. That means no reactors going critical, no mushroom clouds, and no taking massive damage from killing an enemy. This also means that like the table top game, it leaves room for more tactics such as death from above, ramming, and hopefully sometime after release full blown melee combat (seeing as how half the mechs out there have CQC capability, with some better than others).

#3 Frostiken

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Posted 21 July 2012 - 09:55 AM

I'd prefer no nukes at all, but were they to exist, I wouldn't mind seeing them in only under extremely specific circumstances, such as:

- Enemy heat > 90%.
- Damage taken to engine in one hit > 150%.
- Through rear torso(s) only.

MWLL's nukes are rare, but even then it's still pretty much a 1:10 chance which makes them feel much more common than you'd think.

#4 Brenden

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Posted 21 July 2012 - 10:02 AM

No no, I heard a rumor that there are battlemechs going critical, but it has like, a 2-3% chance of happening.

#5 Samson

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Posted 21 July 2012 - 10:05 AM

I'd prefer non at all, that way you don't have to worry about killing an enemy close to you or having people take unarmored units in groups to be used as tactical nukes.

#6 Eximar

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Posted 21 July 2012 - 10:05 AM

No mushroom clouds.

From Ask the Devs 9:

Q: Are you going to handle the destruction of the mech like in TT (simply fall down, or random explosion of all ammo inside), or the Stackpole way (random nuke)? [Adridos]
A: The former, not the latter. We have no plans for nuclear-explosion deaths at this time. [GARTH]

#7 Frostiken

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Posted 21 July 2012 - 10:06 AM

View PostSamson, on 21 July 2012 - 10:05 AM, said:

I'd prefer non at all, that way you don't have to worry about killing an enemy close to you or having people take unarmored units in groups to be used as tactical nukes.

At the same time, it's funny watching all the mechs stop shooting each other and scatter like roaches.

#8 Brenden

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Posted 21 July 2012 - 10:09 AM

Damn. I thought we could have, just once in a while, a battlemech going critical and erupting into a burst of explosive glory.

#9 skullman86

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Posted 21 July 2012 - 10:21 AM

View PostFrostiken, on 21 July 2012 - 10:06 AM, said:

At the same time, it's funny watching all the mechs stop shooting each other and scatter like roaches.


Would be quite a sight

#10 Evinthal

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Posted 21 July 2012 - 10:28 AM

View PostZervziel, on 21 July 2012 - 09:46 AM, said:

Going nova. The sun-in-a-can. However you say it, I mean the massive explosion that result from a mechs engine turning into a star at rather inconveniant times.

In other words, this:



I ask because I'm curious if such a thing will be implemented. In most Mechwarrior games, mechs went nova most of the time which got rather repetitive by the time Mechwarrior 4 came about.

I'd like to see the critical engine failures, but implemented similar to MW:LL where it's far less common.

On that note will different deaths result in different death animations? Like will a Catapult without CASE go up a different way than a mech that has been cored?


Noob Awesome pilot lets a demolisher into his rear armor. LuLz.

In all seriousness, I do find the explosions hilarious when they do happen and everyone hits the 'oh **** GTFO' button and scrambles, but really they didn't happen all that often so I am hoping we don't see them like the devs have said.

#11 Xune

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Posted 21 July 2012 - 10:29 AM

even if a reactor is critical dammaged thers no Freaking A-explosion. What happens is the plasma is set free and scorches/burns the mech out. That whole Explosion thing is so way overdone in TT its not even funny.

And we had such a topic 6 times already.... just saying. a forums search would have been good

#12 KageRyuu

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Posted 21 July 2012 - 10:55 AM

View PostXune, on 21 July 2012 - 10:29 AM, said:

even if a reactor is critical dammaged thers no Freaking A-explosion. What happens is the plasma is set free and scorches/burns the mech out. That whole Explosion thing is so way overdone in TT its not even funny.

And we had such a topic 6 times already.... just saying. a forums search would have been good

Umm, correction, Stack-poling never happens in TT unless you use specific special rules that specifically state in the descriptor that this wouldn't really happen to a fusion engine (or if you use other special rules to put a fission engine in your mech for whatever god awful reason). In fact the only place Stack-poling existed was in the previous MechWarrior video games which were never truly part of cannon.

But yes, Forum Search is so unused and unloved.

#13 HandofDeath

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Posted 21 July 2012 - 11:04 AM

Given what we have seen n the past and what they can do now any death should be inpresive!

#14 Xune

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Posted 22 July 2012 - 12:44 AM

View PostKageRyuu, on 21 July 2012 - 10:55 AM, said:

Umm, correction, Stack-poling never happens in TT unless you use specific special rules that specifically state in the descriptor that this wouldn't really happen to a fusion engine (or if you use other special rules to put a fission engine in your mech for whatever god awful reason). In fact the only place Stack-poling existed was in the previous MechWarrior video games which were never truly part of cannon.

But yes, Forum Search is so unused and unloved.



Ups your right of course. i dident mean TT i meand Living Legends (LL) but was so worked up i kind of ****** up there

#15 trycksh0t

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Posted 22 July 2012 - 01:07 AM

Ugh, thank the lords of all things un-holy, that's a no (as stated previously, many thanks for the Ask the Devs quote, didn't feel like looking it up).

In related news, given how many times this has been brought up, I have come to the conclusion that Stackpole needs to be slapped with a hammer for coming up with this ridiculous notion that "fusion engine makes big boom", followed by the game designers who perpetuated the stupid idea by adding it to the MechWarrior franchise.

#16 Fire for Effect

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Posted 22 July 2012 - 01:32 AM

Well using advanced rules you can go critical in TT...

but its rare about every 36th 3rd Engine Hit will result in a nice boom with splash damage, if I remember correctly.

But its a lot of fun :D

#17 Reported for Inappropriate Name

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Posted 22 July 2012 - 02:45 AM

would it be theoretically possible to overload a reactior to the point of a damaging explosion?


Kamikaze should always be an option

#18 RedDragon

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Posted 22 July 2012 - 03:17 AM

View PostZervziel, on 21 July 2012 - 09:46 AM, said:

I ask because I'm curious if such a thing will be implemented. In most Mechwarrior games, mechs went nova most of the time which got rather repetitive by the time Mechwarrior 4 came about.

Ehm... wasn't MW4 the first (and only, not counting Addons) Mechwarrior that had exploding Mechs? I'm pretty sure it was.

Thank God that won't be the case in MWO. And to your other question: From the videos I've already seen, it looks like there are different animations for dying. Some mechs went out with a big boom (ammo explosion), others just fell over (cored).

#19 trycksh0t

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Posted 22 July 2012 - 03:47 AM

View PostBattlecruiser, on 22 July 2012 - 02:45 AM, said:

would it be theoretically possible to overload a reactior to the point of a damaging explosion?


Kamikaze should always be an option


Not with a fusion engine, no. The environment necessary to sustain a fusion reaction is so precise that any breach of the containment would cause the atomic reactions to stop almost immediately (fractions of a second). The only way to get a fusion reactor to explode would be to purposely create an artificial super nova, which would require just as much precision as sustaining the reaction. It wouldn't happen by accident.

#20 Reported for Inappropriate Name

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Posted 22 July 2012 - 04:03 AM

View Posttrycksh0t, on 22 July 2012 - 03:47 AM, said:


Not with a fusion engine, no. The environment necessary to sustain a fusion reaction is so precise that any breach of the containment would cause the atomic reactions to stop almost immediately (fractions of a second). The only way to get a fusion reactor to explode would be to purposely create an artificial super nova, which would require just as much precision as sustaining the reaction. It wouldn't happen by accident.



well damn. guess I'll have to wait for melee then





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