Going out with a bang.
#1
Posted 21 July 2012 - 09:46 AM
In other words, this:
I ask because I'm curious if such a thing will be implemented. In most Mechwarrior games, mechs went nova most of the time which got rather repetitive by the time Mechwarrior 4 came about.
I'd like to see the critical engine failures, but implemented similar to MW:LL where it's far less common.
On that note will different deaths result in different death animations? Like will a Catapult without CASE go up a different way than a mech that has been cored?
#2
Posted 21 July 2012 - 09:52 AM
#3
Posted 21 July 2012 - 09:55 AM
- Enemy heat > 90%.
- Damage taken to engine in one hit > 150%.
- Through rear torso(s) only.
MWLL's nukes are rare, but even then it's still pretty much a 1:10 chance which makes them feel much more common than you'd think.
#4
Posted 21 July 2012 - 10:02 AM
#5
Posted 21 July 2012 - 10:05 AM
#6
Posted 21 July 2012 - 10:05 AM
From Ask the Devs 9:
Q: Are you going to handle the destruction of the mech like in TT (simply fall down, or random explosion of all ammo inside), or the Stackpole way (random nuke)? [Adridos]
A: The former, not the latter. We have no plans for nuclear-explosion deaths at this time. [GARTH]
#7
Posted 21 July 2012 - 10:06 AM
Samson, on 21 July 2012 - 10:05 AM, said:
At the same time, it's funny watching all the mechs stop shooting each other and scatter like roaches.
#8
Posted 21 July 2012 - 10:09 AM
#10
Posted 21 July 2012 - 10:28 AM
Zervziel, on 21 July 2012 - 09:46 AM, said:
In other words, this:
I ask because I'm curious if such a thing will be implemented. In most Mechwarrior games, mechs went nova most of the time which got rather repetitive by the time Mechwarrior 4 came about.
I'd like to see the critical engine failures, but implemented similar to MW:LL where it's far less common.
On that note will different deaths result in different death animations? Like will a Catapult without CASE go up a different way than a mech that has been cored?
Noob Awesome pilot lets a demolisher into his rear armor. LuLz.
In all seriousness, I do find the explosions hilarious when they do happen and everyone hits the 'oh **** GTFO' button and scrambles, but really they didn't happen all that often so I am hoping we don't see them like the devs have said.
#11
Posted 21 July 2012 - 10:29 AM
And we had such a topic 6 times already.... just saying. a forums search would have been good
#12
Posted 21 July 2012 - 10:55 AM
Xune, on 21 July 2012 - 10:29 AM, said:
And we had such a topic 6 times already.... just saying. a forums search would have been good
Umm, correction, Stack-poling never happens in TT unless you use specific special rules that specifically state in the descriptor that this wouldn't really happen to a fusion engine (or if you use other special rules to put a fission engine in your mech for whatever god awful reason). In fact the only place Stack-poling existed was in the previous MechWarrior video games which were never truly part of cannon.
But yes, Forum Search is so unused and unloved.
#13
Posted 21 July 2012 - 11:04 AM
#14
Posted 22 July 2012 - 12:44 AM
KageRyuu, on 21 July 2012 - 10:55 AM, said:
But yes, Forum Search is so unused and unloved.
Ups your right of course. i dident mean TT i meand Living Legends (LL) but was so worked up i kind of ****** up there
#15
Posted 22 July 2012 - 01:07 AM
In related news, given how many times this has been brought up, I have come to the conclusion that Stackpole needs to be slapped with a hammer for coming up with this ridiculous notion that "fusion engine makes big boom", followed by the game designers who perpetuated the stupid idea by adding it to the MechWarrior franchise.
#16
Posted 22 July 2012 - 01:32 AM
but its rare about every 36th 3rd Engine Hit will result in a nice boom with splash damage, if I remember correctly.
But its a lot of fun
#17
Posted 22 July 2012 - 02:45 AM
Kamikaze should always be an option
#18
Posted 22 July 2012 - 03:17 AM
Zervziel, on 21 July 2012 - 09:46 AM, said:
Ehm... wasn't MW4 the first (and only, not counting Addons) Mechwarrior that had exploding Mechs? I'm pretty sure it was.
Thank God that won't be the case in MWO. And to your other question: From the videos I've already seen, it looks like there are different animations for dying. Some mechs went out with a big boom (ammo explosion), others just fell over (cored).
#19
Posted 22 July 2012 - 03:47 AM
Battlecruiser, on 22 July 2012 - 02:45 AM, said:
Kamikaze should always be an option
Not with a fusion engine, no. The environment necessary to sustain a fusion reaction is so precise that any breach of the containment would cause the atomic reactions to stop almost immediately (fractions of a second). The only way to get a fusion reactor to explode would be to purposely create an artificial super nova, which would require just as much precision as sustaining the reaction. It wouldn't happen by accident.
#20
Posted 22 July 2012 - 04:03 AM
trycksh0t, on 22 July 2012 - 03:47 AM, said:
Not with a fusion engine, no. The environment necessary to sustain a fusion reaction is so precise that any breach of the containment would cause the atomic reactions to stop almost immediately (fractions of a second). The only way to get a fusion reactor to explode would be to purposely create an artificial super nova, which would require just as much precision as sustaining the reaction. It wouldn't happen by accident.
well damn. guess I'll have to wait for melee then
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