Just Want To Say...i Really Hate Incursion
#1
Posted 29 May 2017 - 09:33 AM
I never thought I would say this, but can we just have more skirmish?
Or how about that mode once requested so often that it used to be a dominate topic on the forums: Solaris? I mean at least there we would be encouraged to...ya know...fight each other.
#2
Posted 29 May 2017 - 09:51 AM
#3
Posted 29 May 2017 - 09:52 AM
#4
Posted 29 May 2017 - 09:55 AM
#5
Posted 29 May 2017 - 09:55 AM
Monkey Lover, on 29 May 2017 - 09:51 AM, said:
Except on maps like Tourmaline and Frozen, and Grim. Where if your murder ball is out of line once you know where the reds are, you are too slow to get back into position to catch their lights that are moving into the base on the far side of your line. Which after having that happen a couple of times encourages the whole "lets stay at the base and hope the other side has an idiot" strategy. FUN!
Edit: BTW: I am referring to group queue here. Where teams actually tend to do this stuff.
Edited by Bud Crue, 29 May 2017 - 09:56 AM.
#6
Posted 29 May 2017 - 09:57 AM
Bud Crue, on 29 May 2017 - 09:55 AM, said:
Except on maps like Tourmaline and Frozen, and Grim. Where if your murder ball is out of line once you know where the reds are, you are too slow to get back into position to catch their lights that are moving into the base on the far side of your line. Which after having that happen a couple of times encourages the whole "lets stay at the base and hope the other side has an idiot" strategy. FUN!
Guess this is a pug q issue. We never have this problem. Just stay around the base for 1 minute before getting the radar. Really simple.
If lights rush the base you send your lights back. Now their lights have to fight yours and the base defenses
#7
Posted 29 May 2017 - 09:58 AM
I ran a light last match.
Got radar at the start, then went out for scouting and potential 2nd fuel cell.
I harassed some heavies, narced 2 of them, got 2nd fuel cell, went back to base.
Meanwhile the score is 0 11.
I go out and kill 3 mechs solo, score is 3 - 12.
Even tho i killed 3 mechs, did 350dmg in a light mech, got 2 fuel cells and scouted and narced the enemy team I get negative pilot rating because my team ****** up so hard and all the incursion and team support stuff is simply not rewarded.
Cancer game mode...
#8
Posted 29 May 2017 - 09:59 AM
Monkey Lover, on 29 May 2017 - 09:57 AM, said:
Guess this is a pug q issue. We never have this problem. Just stay around the base for 1 minute before getting the radar. Really simple.
If lights rush the base you send your lights back. Now their lights have to fight yours and the base defenses
To the contrary. This is all I see (my OP tactical options) in group queue.
#9
Posted 29 May 2017 - 10:18 AM
Also, attacking dropship makes totally no sense since:
1. It doesn't attack mobile bases and radar towers, only mechs, while
2. Nobody camps base like that because you risk reds pouring in and just killing the base before you can kill them. It's impossible to def base if you don't intercept enemy forces in advance.
Dropship should either guard around your base or attack enemy base. Otherwise it's totally useless.
Edited by Prof RJ Gumby, 29 May 2017 - 10:19 AM.
#10
Posted 29 May 2017 - 10:33 AM
#11
Posted 29 May 2017 - 10:54 AM
#12
Posted 29 May 2017 - 11:12 AM
#13
Posted 29 May 2017 - 11:19 AM
Prof RJ Gumby, on 29 May 2017 - 10:18 AM, said:
Also, attacking dropship makes totally no sense since:
1. It doesn't attack mobile bases and radar towers, only mechs, while
2. Nobody camps base like that because you risk reds pouring in and just killing the base before you can kill them. It's impossible to def base if you don't intercept enemy forces in advance.
Dropship should either guard around your base or attack enemy base. Otherwise it's totally useless.
I agree. The dropship actually could be a great tactical benefit if it would do something like this.
#14
Posted 29 May 2017 - 11:24 AM
if you want to play skirmish, dont get skirmish, and then play like its skirmish and lose, then isnt that a you problem?
Edited by LordNothing, 29 May 2017 - 11:26 AM.
#15
Posted 29 May 2017 - 11:39 AM
#16
Posted 29 May 2017 - 11:59 AM
#17
Posted 29 May 2017 - 12:01 PM
Escort for example, you cant bum-rush the objective to end it quick and easy, you have to actually win the fight AND you have to accomplish the objective to win. Two bases make no sense and also dont make for a great gaming experience.
#18
Posted 29 May 2017 - 12:04 PM
We need more maps though and not game modes!
#19
Posted 29 May 2017 - 12:06 PM
stealthraccoon, on 29 May 2017 - 10:54 AM, said:
Anything past the first radar is useless so dont cap after the initial fetch. You are just depriving your team of more firepower.
#20
Posted 29 May 2017 - 12:10 PM
Monkey Lover, on 29 May 2017 - 09:51 AM, said:
On most map your assault are already mid map when the light is back at base. Might as well just go on anyways. The only reason it doesnt always devolve in a base rush is because winning is not as important as shooting other mech for most people.
Edited by DAYLEET, 29 May 2017 - 12:10 PM.
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