

Early Post Skill Tree Nerfs
#1
Posted 30 May 2017 - 06:44 PM
Night Gyr.
This mech is performing well but I don't think well enough to giga-nerf. It'll probably lose some or all of it's PPC and Gauss Rifle/Ballistic Quirks, because it can do that incredibly well. It's already slow, and giving a 75 ton mech 90-100 ton agility would just break this chassis.
Marauder IIC.
This mech is performing and has since it's inception performed well, the only thing left after nerfing her agility, twist, etc would be negative quirks. There simply isn't anything left to nerf without breaking this chassis except maybe changing the hitboxes so she spreads damage worse, but that could also break this chassis!
King Crab.
This mech isn't performing very well post skill tree and engine desync. While the Atlas has a LOT of durability and the Dire Wolf has a LOT of guns, she has neither and is incredibly fragile. I expect some additional structure quirks and a boost to her base agility to compensate for her low engine cap. Probably to 85-90 ton level instead of 100 ton levels.
Firestarter.
This mech is an Inner Sphere light that dares to challenge the Arctic Cheetah AND SHALL BE SMITED FOR IT'S ARROGANCE! NERF THIS CHASSIS, PGI! Give it Flamer quirks to compensate for a 100 ton levels of agility, negative structure quirks AND worse hitboxes!
Black Knight.
This mech is performing above average, secretly well IMO, and will probably see a reduction or complete removal of whatever offensive quirks she has left. They just stack too well with the IS skill tree. Whatever changes, it'll be minor.
That's my list of theoretical changes to come in June. What does everybody think?
#2
Posted 30 May 2017 - 07:34 PM
Marauder IIC is already at the low end of the acceleration scale for Assault mech but I guess that isn't slow enough so they will probably give it the same acceleration as the 100 tonners because...well reasons. Then despite already getting a huge overall agility nerf, they will probably reduce the torso twist range and speed so it takes like 10 seconds to turn it from one side to another and and that twist will be limited to a 10 degree forward arc because we can't have a good mech in the game, all of them must be equally garbage.
King Crab is kind of in a bad place but I expect that will change once the new tech makes its way in and LFE's become a thing. That will increase its speed pretty dramatically and/or increase its weapons count. Way too early to count it out and way to early to buff....but PGI is going to do it anyway because....."Reasons".
Firestarter - No clue what is up with this mech as I haven't played mine yet, however in the past I have always found it much better than everyone complains about and it probably still is but probably in line for a buff actually.
Black Knight - don't own one but from what I have seen it is a solid mech. Probably a candidate for a nerf if anything but can't say for sure.
#3
Posted 30 May 2017 - 07:56 PM
Similarly, you rarely see Battlemasters in QP though they are widely regarded as some of the best performing comp mechs. Rather strange.
This is of course, just my own personal experience, not good not bad. Just thoughts.
oh but that MAD will get hit with a nerf bat...that stupid thing is a wreaking ball. Never driven one, but man they are top scoring mechs and probably have dethroned the KDK-3 now.
PS: the Night Gyr...i dunno how anyone enjoys driving that thing...it moves like a 200 ton dump trunk with flat tires. Not sure whats up with that...must be just a great weapons platform. I have one in my alternate account, it does well....still don't like it though.
Edited by Humpday, 30 May 2017 - 08:10 PM.
#4
Posted 30 May 2017 - 08:33 PM
cazidin, on 30 May 2017 - 06:44 PM, said:
This mech is performing above average, secretly well IMO, and will probably see a reduction or complete removal of whatever offensive quirks she has left. They just stack too well with the IS skill tree. Whatever changes, it'll be minor.
That's my list of theoretical changes to come in June. What does everybody think?
I think the BLK is fine, if anything, the tree has breathed new life into it. It doesn't need the nerfs since all of it's hard points are all waist high on the mech. And that thing is so tall that it is a lightening rod for damage. Before the tree, I would put it into as less than satisfactory in it's performance.
#5
Posted 31 May 2017 - 05:35 AM
#6
Posted 31 May 2017 - 05:37 AM
#7
Posted 31 May 2017 - 05:40 AM
its as big as a catapult and that just ruined it as a light.
#9
Posted 31 May 2017 - 05:45 AM
Quote
In QP only one mech can be used, be it Clan or IS. And people are running different mechs atm trying to flesh out its skill tree. Whereas in FP two Battlemasters can utilized, and having more than one on the battlefield is where they shine. But if there is only one BM on the field at a time, talk about being priority lots of time. It also can get old as it tends to be one dimensional.
Edited by Tarl Cabot, 31 May 2017 - 05:48 AM.
#10
Posted 31 May 2017 - 06:11 AM
Humpday, on 30 May 2017 - 07:56 PM, said:
That's because QP is the mode where you can get away piloting almost anything. There are potatoes-a-plenty, and the only thing that really screws over a chassis is map selection. Getting Polar isn't gonna do your Butterbee any favors, but if you score HPG then you're golden. Given that you can play anything on QP, why would you play the mech that you essentially have to play in comp? It's not like you haven't seen that mech enough. QP is where you let your hair down and have fun, not restrict yourself to only meta picks that comp play demands.
#11
Posted 31 May 2017 - 09:08 AM
Kiran Yagami, on 31 May 2017 - 06:11 AM, said:
That's because QP is the mode where you can get away piloting almost anything. There are potatoes-a-plenty, and the only thing that really screws over a chassis is map selection. Getting Polar isn't gonna do your Butterbee any favors, but if you score HPG then you're golden. Given that you can play anything on QP, why would you play the mech that you essentially have to play in comp? It's not like you haven't seen that mech enough. QP is where you let your hair down and have fun, not restrict yourself to only meta picks that comp play demands.
While I honestly haven't brought my Black Knight out in group play, I'd like to now, I saw some of the mechs mentioned despite them being average or sub optimal.
#12
Posted 31 May 2017 - 10:31 AM
cazidin, on 31 May 2017 - 09:08 AM, said:
While I honestly haven't brought my Black Knight out in group play, I'd like to now, I saw some of the mechs mentioned despite them being average or sub optimal.
That's why I'm thinking the BK is an under-performer, not an over-performer. It's just an inferior Grasshopper as far as I'm concerned. Low mounts, no JJs, quirks nerfed, taller than the Atlas. The BK is not the ideal mech for anything.
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