Ruar, on 30 May 2017 - 06:02 PM, said:
Your write up doesn't explain how they lose accuracy at close range. Does the spread get dramatically larger as it comes out of the launcher only to tighten up as it gets farther away?
You say increase velocity the farther the missiles travel. Is there a maximum speed or do they just keep getting faster until they hit?
Have you truly thought through the idea of LRMs that are more accurate then current with reduced flight time because they are traveling faster? Do you really just want everyone bringing LRMs because they are the best weapon in the game?
The homing mechanic causes significant problems because it allows for precise long range fire on targets behind cover. It also means mechs shifting positions don't require leading or any real aiming. Just keep the crosshairs near the target and spam the missiles. Homing is the reason no other weapon has as many counters as LRMs. At the same time if there is no target lock, or the target lock is frequently broken, then LRMs become worthless. It's pretty much feast or famine.
Your suggestions will just make the feast even more painful while doing nothing to address the famine.
How do you build an indirect fire weapon that homes in on the target and keep it from being completely overpowered? I have yet to see anyone provide a viable option.
RE: Close Range accuracy: Simple the guidance system hasn't had a chance to update its system in regards to the target which can cause the missiles to spread further out to compensate.
RE: Speed: Speed would be capped at a maximum 277 meters per second which would be when they are coming down into their target.
RE: Best Weapon: This would not make LRMs the best weapon in the game. It will bring them up to where the rest of the weapons are at. The damage remains the same as does the number of missiles hit table will remain unchanged. To be accurate, they would need to have a guidance system relaying information to it i.e. NARC/Artemis/TAG/Lock. Upon loss of lock, they would impact the area and do area damage to anything in its immediate vicinity of 30 meters.
Re: Homing Mechanic: It's no less overpowering then pinpoint accuracy with zero cone of fire or RNG on hit location for direct fire weapons. Either direct fire weapons use Cone of Fire and RNG to determine hits or we bring LRMs up to par with homing.
No, my suggestions make LRMs a viable weapon that does what it is supposed to do. That is indirect fire.
How do you build a direct fire weapon that has pinpoint accuracy beyond 1km range and not be overpowered? As it stands, a gauss rifle, AC2/5, PPCs, and ERLL go out to over 1km. Yet, I hear nobody whining about those overpowered weapons. Is it because you aim the reticle and shoot while you aren't required to lock your target? Should we include on direct fire weapons the same restriction that LRMs need for indirect fire in that the shooter must have a lock?
You don't like the idea because you want your point and click warrior and you definitely hate LRMs. I can see the bias as plain as day.