Omnipod Quirk Question
#1
Posted 30 May 2017 - 06:37 AM
"Red Minus 5% cooldown time for ER PPC" ( linebacker)
So even though the quirks are RED ...the REDUCTION in cool down is good thing right? ( or am I reading this wrong and it adds time to the cooldown?)
Thanks
#2
Posted 30 May 2017 - 06:57 AM
#3
Posted 30 May 2017 - 07:21 AM
http://mwo.smurfy-net.de/
here at the battlemech tab below the battlemechs are all quirks listed.
#4
Posted 30 May 2017 - 10:38 AM
Edited by tortcat, 30 May 2017 - 10:38 AM.
#5
Posted 30 May 2017 - 11:43 AM
#6
Posted 30 May 2017 - 12:08 PM
#7
Posted 30 May 2017 - 12:15 PM
tortcat, on 30 May 2017 - 12:08 PM, said:
Red quirks are bad, regardless of the number. A red -5% means it takes 5% longer vs a Green -5% which means it's 5% less.
Example:
http://mwo.smurfy-ne...irks_heavy_clan
MDD-B LEFT TORSO
MISSILE COOLDOWN: -5.00 % MISSILE HEAT GENERATION: -5.00 %
See how the cooldown -5% is red - that means it takes longer for the missiles to recycle on cooldown, vs the heat gen -5% which is green?
Edited by MrJeffers, 30 May 2017 - 12:15 PM.
#8
Posted 30 May 2017 - 12:22 PM
Thanks for the replies a thank you for the link....I now fullyunderstand
#9
Posted 30 May 2017 - 12:24 PM
#10
Posted 30 May 2017 - 03:03 PM
Smurfy aparently lists quirks that reduce something, with RED. Reducing cooldown, however is good. The game will display it green.
Only few negative, bad quirks exists. I know Timber Wolf has one ST omnipod that has negative quirks, others Im not familiar, but if there are, they are pretty rare. And Night Gyr -100% enviroment effect reduction is I believe listed as negative. The game will list these two, with red. The Night Gyr quirk can be considered overall, on average, a negative, but on hot maps it's pretty positive quirk.
Edited by Teer Kerensky, 30 May 2017 - 03:09 PM.
#11
Posted 31 May 2017 - 02:30 AM
tortcat, on 30 May 2017 - 12:08 PM, said:
the numbers are multipliers, when a wepaon has 4s cooldown and -5% cooldown this emans
4s * 1 -0,05 which make sit having 95% cooldowntime. and this is POSITIVE.
the amount of nonsense in this thread is amazing and just dhows how some colors mess peoples mind up.
there were in the past negative quirks, like increased ooldowns, but somehow PGI changed them to not exist anymore (nearly) because poeple had a "bad relation" to these quirks and feel like their mechs would be "nerfed" -even if just having to be for some balance" and so they removed negative effects at all. but a negative number now is not a disadvatage anymore it is always a positive impact. Exception is the TBR which has some ST's with less yaw agilit and a very low amount of mechs with some less yaw angle/second. but there are no negative (bad) weapon quirks anymore.
In the end, don't get fooled by colors, just look at the effect it lists to know what it does.
#12
Posted 31 May 2017 - 02:51 AM
#13
Posted 31 May 2017 - 06:12 AM
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