i was looking at it,
Ruar, on 08 June 2017 - 08:57 PM, said:
I think you are on the right track. LRMs are low hanging fruit when it comes to coding and investment of time. Changing the targeting system to make how mechs are locked, observed, and information shared is a much more complex issue that will probably never be changed. However adjusting some stats on LRMs is relatively easy.
agreed, which is why right now im just working with numbers,
as a Full rework isnt likely, but then again a rework may come by at some point,
im waiting to see how they handle the Energy rebalance, as ive heard we may get a Pulse Rework,
so im holding off to see how that all goes first,
Ruar, on 08 June 2017 - 08:57 PM, said:
And of course not everyone is going to agree. LRMs are a very easy weapon to use and a skilled player can get a good return with very little investment. Why would someone willingly say "yeah, go ahead and make this weapon require more skill to use because it's just too easy"? Instead people want to hang on to the easy button and create all kinds of reasons/excuses as to why it should be left alone.
true, but its not fully one way or the other,
i dont see them as a skill less weapons, nether do i see them as a high skill weapon
its odd as LRMs utility is based more on what your target does then what you do,
(any target you see, you aim and click, most of the time they get hit and twist)
(but for LRMs, you fire, and based on your Targets skill at Dodging LRMs)
Ruar, on 08 June 2017 - 08:57 PM, said:
That doesn't change the fact that LRMs are just not working properly right now and effect the player base disproportionately than any other weapon. I could make a case that LRMs have driven away more new players than any other aspect of the game over the years. The pure frustration and not-fun of getting pummeled from people out of sight and untouchable is probably the single most influencing factor in FPS games. For some people such an event motivates them to figure out how to prevent it from happening again, for other people they move to a game where it doesn't happen.
true, and many people have frustration with LRMs,
which is why im seeking to weaken Extreme Range unassisted, indirect fire LRMs,
which naturally happens way too often in T4-5 as a friend plays threw on her account,
but as you go up in Teir LRMs become less and less viable as everyone knows how to counter then,
this leads to many using LRMs in lower Tier play, and much much less in higher Tier play,
Ruar, on 08 June 2017 - 08:57 PM, said:
LRMs really should be direct fire weapons first with a small ability to do some indirect fire. The fact PGI decided to use a homing system has forced LRMs to have a lot of counters as well as limiting their potential because homing on indirect targets is incredibly powerful and oppressive. At the same time if there is no way to get a lock, or hold a lock, then LRMs are almost useless with little value.
agreed, the homing is a problem and a benefit, but it allows PGI to control the Spread,
and the Lock is a big problem for LRMs, so much for LRMs again is based more on your Opposition they you,
Ruar, on 08 June 2017 - 08:57 PM, said:
The way to avoid these extremes is make LRMs have the same role as the TT but without the homing aspect. Good at direct fire damage at long range. Capable of some indirect fire when the situation presents itself. This discourages people from sitting back out of LOS and raining fire down on newer players. It encourages people to use mixed builds by throwing an LRM10 in that one missile slot because direct fire wouldn't require holding a lock. It also encourages people to stop boating LRMs because they will be a support weapon instead of a primary weapon except on dedicated chassis with buffs to LRMs themselves.
i would say have LRMs keep their homing, but allow their Direct Fire(LOS) missiles be Fire and Forget,
so with LOS you dont lose a lock when looking away, allowing LRM mechs to fire and Twist as with other Weapons,
keep the Lock hold when you dont have LOS as to keep their Indirect fire from becoming too strong,
(also as LRMs are the only Indirect fire weapon, this wouldnt expose the Indirect fire LRM Boat)