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Surprise, Surprise! Scout Mode


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#1 Ted Wayz

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Posted 30 May 2017 - 06:34 PM

The top 3 mechs used in scout mode on both sides for Tuk 3 were....medium mechs!

Scout mode! And when I think scout mode I think Hunchbacks!

Just brilliant!

#2 Monkey Lover

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Posted 30 May 2017 - 06:46 PM

People are still playing CW without rewards?

#3 DAYLEET

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Posted 30 May 2017 - 07:43 PM

View PostMonkey Lover, on 30 May 2017 - 06:46 PM, said:

People are still playing CW without rewards?

They released more Tukayyid stats on the front page. https://mwomercs.com...tats-final-post

But i would guess theres still hardcore elite unit farming cents of mc per planets.

Edited by DAYLEET, 30 May 2017 - 07:44 PM.


#4 nehebkau

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Posted 30 May 2017 - 07:53 PM

The ability to boat as many weapons as you can -- regardless of the reason (engines, weight, crit slots) is always going to be the biggest consideration in a poke-and-shoot game like MWO has devolved into. With that in mind you will find that the mechs that let you do that, boat, are the ones you are going to choose.

If you look at the most used mechs, they are boaters of one sort or another (and yes 2 LBX AC20s would be considered a boat hehe)

And that is why some type of energy drain system was needed and why I was so disappointed that PGI didn't do a decent job of it.

#5 Davegt27

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Posted 30 May 2017 - 07:57 PM

2 LBX20's is boating lol

#6 Ted Wayz

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Posted 30 May 2017 - 08:19 PM

I think scout mode would be a great way to see if PGI could shift the paradigm by adjusting awards.

Crap, that involves work. What was I thinking? Besides it was something asked for so double jinx!

#7 Queen of England

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Posted 30 May 2017 - 09:24 PM

Well, you'd use light, fast 'mechs for a "real" scouting mission because any opposing force you encounter will be larger and more powerful, so your only defense is speed.

"Scouting" mode promises that you'll run into a force with which you're evenly matched, so you may as well get your mechs ready to fight. You'll run into this with any symmetric game mode.

#8 Curccu

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Posted 30 May 2017 - 10:03 PM

I personally encountered too many freakkin Pirate's bane lances during even, semi impossible to stop them running into extraction zone.

#9 Juodas Varnas

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Posted 30 May 2017 - 10:18 PM

Scouting should be 45 tons maximum. (100 tons if you're a Steiner Loyalist Posted Image )

I also think they should reward the whole scouting aspect of it more than the whole killing aspect of it. Seriously actually doing the objective gives so little rewards, i've had matches where I collected over 10 intel points (in a locust and spent the entire match running away from people, so i didn't deal any damage), won the match and didn't even manage to get the required 80 points for it to count in an event (while the rest of the team that just ran blindly into the enemy and died, got more than enough, because they managed to shoot off an alpha strike or two, before falling apart)

Too much emphasis on killing sh*t.

Edited by Juodas Varnas, 30 May 2017 - 10:21 PM.


#10 G4LV4TR0N

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Posted 30 May 2017 - 10:35 PM

Scouting like Invasion should have total tonnages changed from time to time to force people to switch mechs. For me it could be every 8 hours and wouldn't need to be even for IS/Clan.

#11 Vellron2005

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Posted 31 May 2017 - 03:00 AM

When we're talking about scouting mode, there is a HUGE difference to WHEN you look at the stats..

Like, if you play Scouting now, you will mostly see people who play 4 Vs 4 deathmatch.. They bring the most bang for their space bucks, and mechs that can deliver the most damage in the least amount of time.. Objectives don't matter, they just wanna slug it out in 4 vs 4..

During Tukayyid though, objectived DID matter.. I remember, my unit dropped scounting ONLY when we were tired of getting jammed, so we were like "ok, we gotta get rid of that enemy jammers"..

And the tactics we used when attacking focused mostly on fast, light mechs with ECM that could collect data and hide.. we entirely avoided combat, because we knew that if that IS SRM Griffin found us, it would kill us in seconds..

THAT was what scouting was all about.. being invisible, and getting the info needed.

And its very very different than how scouting is played when the objective does not matter..

#12 Weeny Machine

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Posted 31 May 2017 - 03:22 AM

View PostTed Wayz, on 30 May 2017 - 06:34 PM, said:

The top 3 mechs used in scout mode on both sides for Tuk 3 were....medium mechs!

Scout mode! And when I think scout mode I think Hunchbacks!

Just brilliant!


True. Lights are not even first choice in the mode which should be their dominant role. The irony...

#13 Scyther

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Posted 31 May 2017 - 03:55 AM

Funnily enough, people sign up for 'Mech Combat Simulator' games to experience 'mech combat'.

It's not too difficult to predict that in any mode PGI designs, the majority of players will look for a way to win it by combat. So of course PGI rewards the combat aspect.

All the other modes basically turn into 'combat, with an option to try something else either for variety or because you don't think you can win the combat'. You don't reward the 'option/objective' too heavily or a few people will find ways to rush that option and avoid combat, thereby ticking off the majority of players who were looking for a decent fight. Hence all the 'cheap base rush win, capping is too fast, sniping VIP is too easy' comments we've seen over the years.

Asking for a mode that rewards non-combat objectives is basically saying "I want a mode that interests me, and I don't care if most other players don't like it". Dev tip: it's not profitable to spend programming hours on things that 'most players don't want'.

Myself, I've always enjoyed most the older MechWarrior titles 'accomplish mission objectives' design; and figuring out how to accomplish those objectives with the resources I have at hand. Unfortunately that sort of design works much better in a single-player story-driven campaign than it does in a combat simulator MMO.

#14 Kanil

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Posted 31 May 2017 - 03:57 AM

Could it possibly be that playing Scout mode with light 'mechs... just isn't as fun as playing it with mediums?

I mean you either have 4v4 brawl, or you have dropship dashing. One is pretty fun, the other is incredibly boring.

#15 Templar Dane

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Posted 31 May 2017 - 04:07 AM

View PostKanil, on 31 May 2017 - 03:57 AM, said:

Could it possibly be that playing Scout mode with light 'mechs... just isn't as fun as playing it with mediums?

I mean you either have 4v4 brawl, or you have dropship dashing. One is pretty fun, the other is incredibly boring.


This.

Enemy drops with 4 locusts when you are defending and you are **** out of luck. The players involved, on both teams, get pretty much squat in the way of rewards.

So you sit in the queue for a couple minutes, get matched up and wait another minute. Loading time, loaded, go. A few minutes for them to get 10 points, green smoke, few more minutes until the end.......and you get **** all, for either team. Super boring and a low payout.

Both teams forced into lights? Same thing is gonna happen. If anything, maybe scouting should be medium mech only.

#16 Widowmaker1981

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Posted 31 May 2017 - 04:07 AM

View PostJuodas Varnas, on 30 May 2017 - 10:18 PM, said:


Too much emphasis on killing sh*t.


In a game where literally the only challenging thing to do is kill sh*t... what else would you have them emphasise?

#17 Logan812

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Posted 31 May 2017 - 05:05 AM

View PostWidowmaker1981, on 31 May 2017 - 04:07 AM, said:


In a game where literally the only challenging thing to do is kill sh*t... what else would you have them emphasise?


"Well, it's not like there's anything better to do." - except there is... although it's not within MWO itself because MWO can't really offer an alternative.

Maybe it's time I go back to another MechWarrior game. One with actual objectives. You know, like EVERY other Battletech game ever made. I've already finished the event anyway, and with the Battletech beta starting on Friday there will be no desire to play MWO at all.

I know it's weird to make an "I quit" post on a random thread, but it's honestly not worth making a new thread for. Plus, with MWO, there is no one big thing that makes MWO awful. It's thousands of small (sometimes nitpicky, sometimes serious) things, and the list keeps growing until finally the last straw happens.

Edited by Logan812, 31 May 2017 - 05:07 AM.


#18 SmokedJag

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Posted 31 May 2017 - 05:47 AM

View PostQueen of England, on 30 May 2017 - 09:24 PM, said:

Well, you'd use light, fast 'mechs for a "real" scouting mission because any opposing force you encounter will be larger and more powerful, so your only defense is speed.

"Scouting" mode promises that you'll run into a force with which you're evenly matched, so you may as well get your mechs ready to fight. You'll run into this with any symmetric game mode.


This. I quickly came around to "meta" logic on it independently.

-- Enemy team may go medium or light.
-- If enemy team goes medium, lights get absolutely destroyed if they can't evade.
-- So go medium.
-- Enemy team can split up or bunch up.
-- If enemy team bunches up, we get absolutely destroyed if we are caught split.
-- So bunch up.

#19 nehebkau

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Posted 31 May 2017 - 05:57 AM

View PostDavegt27, on 30 May 2017 - 07:57 PM, said:

2 LBX20's is boating lol


Well, technically,that is the maximum weapon loadout you could put on a specific medium so, a boat. Everything must be put in context.

And yes, playing for objectives in scouting is far less rewarding and, in some cases not as much fun as firing 4 SRM6s into a nova's face while s/he shuts down after the 13 ERSML alpha to your right arm.

Edited by nehebkau, 31 May 2017 - 06:00 AM.






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