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Thank You Pgi, For Not Listening To All Of The People Crying About Nerfs.


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#1 Mortalcoil

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Posted 30 May 2017 - 08:44 PM

Thank you PGI. You looked at the data and made an informed decision about which mechs are deserving of nerfs and buffs. We all knew the Night Gyr and Marauder IIC are extremely over performing. Anyone who disagrees is lying or bad. Now I will brace myself for the flood of Clan tears.

#2 xXJ35T3RXx

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Posted 30 May 2017 - 08:58 PM

View PostMortalcoil, on 30 May 2017 - 08:44 PM, said:

Thank you PGI. You looked at the data and made an informed decision about which mechs are deserving of nerfs and buffs. We all knew the Night Gyr and Marauder IIC are extremely over performing. Anyone who disagrees is lying or bad. Now I will brace myself for the flood of Clan tears.


What tears? We (the united clans) will always be better than the Inner Sphere - Mad Cat Mk II anyone?

#3 Imperius

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Posted 30 May 2017 - 09:14 PM

Did someone say Mad Cat MK II?

View PostMortalcoil, on 30 May 2017 - 08:44 PM, said:

Thank you PGI. You looked at the data and made an informed decision about which mechs are deserving of nerfs and buffs. We all knew the Night Gyr and Marauder IIC are extremely over performing. Anyone who disagrees is lying or bad. Now I will brace myself for the flood of Clan tears.

As for you go check the stats update...

#4 RestosIII

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Posted 30 May 2017 - 09:16 PM

TBH, I don't really know if the Night Gyr is "overperforming", or just a good mech. With its agility (or lack there of) it could easily get canned if they give it the wrong nerf.

View PostImperius, on 30 May 2017 - 09:12 PM, said:

Did someone say Mad Cat MK II?


Posted Image

Clan Diamond Shark, ASSEMBLE!

Have we gotten any news on if they changed the arms to not look terrible compared to the early pictures we got? I really don't want to have to Gauss rifles that are sticking so far out of the arm, instead of the arm containing the Gauss.

#5 Snowbluff

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Posted 30 May 2017 - 10:27 PM

View PostRestosIII, on 30 May 2017 - 09:16 PM, said:

TBH, I don't really know if the Night Gyr is "overperforming", or just a good mech. With its agility (or lack there of) it could easily get canned if they give it the wrong nerf.



Posted Image

Clan Diamond Shark, ASSEMBLE!

Have we gotten any news on if they changed the arms to not look terrible compared to the early pictures we got? I really don't want to have to Gauss rifles that are sticking so far out of the arm, instead of the arm containing the Gauss.


*snaps awake*
Who waht where?!

I haven't heard anything for the Madcat, but given that they're talk about needing the already immobile MAD IIC, it doesn't bode well for the mechs performace.

#6 El Bandito

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Posted 31 May 2017 - 01:13 AM

View PostxXJ35T3RXx, on 30 May 2017 - 08:58 PM, said:

What tears? We (the united clans) will always be better than the Inner Sphere - Mad Cat Mk II anyone?


Oh yeah? Well, the IS is getting the Annihilator, and it's gonna do good things. Great things. American things. Things with Autocannons. It will make the IS strong again. It will make the IS proud again. It will make the IS safe again. And it will make the IS great again. You know it, they know it, everyone knows it.

#7 Vellron2005

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Posted 31 May 2017 - 02:29 AM

To all of you guys saying that the Night Gyr is amazing, OP, and over performing.. HOW? What am I missing? The mech, even when mastered for survivability and agility is still slower and more sluggish than a Timberwolf, and dies just as easily?

What am I missing? I rolled a Gyr with LRMs, with laservomint, ERPPCs.. (I admit, have not tried a ballistic build yet), and it's just TOO SLOW..

It plays worse than many other clan heavies..

So I must be terribad or a noob, cose' I just don't see the awesomeness that the Night Gyr is supposed to be.. :(

#8 Tordin

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Posted 31 May 2017 - 02:40 AM

Now, now. While I partly agree, not all Clanners and Spheroids are ignorant about the different over and under performing aspects of mechs. Some Clanners might understand that: "Aye, yeah this Mad II is just too good to be true."

#9 Bud Crue

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Posted 31 May 2017 - 03:38 AM

View PostMortalcoil, on 30 May 2017 - 08:44 PM, said:

Thank you PGI. You looked at the data and made an informed decision about which mechs are deserving of nerfs and buffs. We all knew the Night Gyr and Marauder IIC are extremely over performing. Anyone who disagrees is lying or bad. Now I will brace myself for the flood of Clan tears.


Wha? I'm missing something here.

It seems to me that PGI most certainly did listen to "all of the people crying about nerfs". During the PTSs they had proposed to eliminate most and in some cases all offensive quirks in for the IS. People whined. Shortly after the second PTS they updated the final quirk spreadsheets and the vast majority of the originally proposed nerfs to IS quirks were backed off. Some of the proposed nerfs were completely reversed (see Quickdraw 4G for example).

As to the nerfs that many mechs got hit with by decoupling, the extent of this was also apparently affected by the crying. Many mechs that were turned into relative sloths under the PTS were made whole or even better than they were when the thing went live. Consider the locust. Under the PTS it was given base agility equivalent to a 160 engine. The live version is substantively better than its PTS base. Did all the crying effect that final, live version? Sure seems that way since that 160 base was maintained throughout the second half of the first PTS (after decouple was introduced and through the entire run of the second PTS), but the live version was made far more agile with no comment from PGI. See also the Cheetah, perhaps the most improved and most whined about light on the clan side...also the most improved mech agility-wise via decoupling.

As to the incoming nerfs hinted at by the Devs (we have no idea what those nerfs will be mind you) toward the MadIIC and the Night Gyr...WHAT ON EARTH ARE YOU TALKING ABOUT OP? The whining about these mechs (particularly) the Night Gyr has been going on since the thing dropped and it has single-handedly revived the long lost art of Gaus/ERPPC poptarting. It should be no surprise that PGI is being responsive to that level of outcry (alas, they really can't nerf it much more that they already have, so it is going to be real interesting to see what they do to it).

Anyway, not sure how you can say that they are NOT listening to all the crying about nerfs. As far as I can tell...and I tend to assume the worst of PGI in all things mind you...PGI is most certainly listening to all the crying about nerfs.

#10 Widowmaker1981

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Posted 31 May 2017 - 03:51 AM

View PostVellron2005, on 31 May 2017 - 02:29 AM, said:

To all of you guys saying that the Night Gyr is amazing, OP, and over performing.. HOW? What am I missing? The mech, even when mastered for survivability and agility is still slower and more sluggish than a Timberwolf, and dies just as easily?

What am I missing? I rolled a Gyr with LRMs, with laservomint, ERPPCs.. (I admit, have not tried a ballistic build yet), and it's just TOO SLOW..

It plays worse than many other clan heavies..

So I must be terribad or a noob, cose' I just don't see the awesomeness that the Night Gyr is supposed to be.. Posted Image


How the hell are you building NGRs without ballistics?? It literally cannot use its tonnage without at least one large ballistic (yeah, maybe with 4xLRM20 or ALRM15s, but thats terrible). It simply has too many tons per free slot to make pure energy builds.

Its good because ballistics. Any build not using them is .. wrong.

#11 C E Dwyer

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Posted 31 May 2017 - 03:58 AM

Nerfs if any are due, are certainly not going to be made based on less than one months data.

Major/minor Nerfs/buffs will most likely start to hit the game two - three months after the new tech arrives, when there has been time to look at evaluate all the data and balance of the old v new tech.

There will be nerf..coughs..balancing passes before Christmas, and I would guess around October

#12 pyrocomp

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Posted 31 May 2017 - 04:04 AM

View PostEl Bandito, on 31 May 2017 - 01:13 AM, said:


Oh yeah? Well, the IS is getting the Annihilator, and it's gonna do good things. Great things. American things. Things with Autocannons. It will make the IS strong again. It will make the IS proud again. It will make the IS safe again. And it will make the IS great again. You know it, they know it, everyone knows it.

Yeah, and kind of good for recieving headshots in that distinct cockpit, too. Sounds familiar american too.

#13 Bud Crue

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Posted 31 May 2017 - 04:04 AM

View PostCathy, on 31 May 2017 - 03:58 AM, said:

Nerfs if any are due, are certainly not going to be made based on less than one months data.


You'd think so, wouldn't ya?

But no:
https://mwomercs.com...l-tree-balance/
Nerfs...or something...are coming in June according to the devs.

#14 Prof RJ Gumby

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Posted 31 May 2017 - 04:13 AM

View PostVellron2005, on 31 May 2017 - 02:29 AM, said:

To all of you guys saying that the Night Gyr is amazing, OP, and over performing.. HOW? What am I missing? The mech, even when mastered for survivability and agility is still slower and more sluggish than a Timberwolf, and dies just as easily?

What am I missing? I rolled a Gyr with LRMs, with laservomint, ERPPCs.. (I admit, have not tried a ballistic build yet), and it's just TOO SLOW..

It plays worse than many other clan heavies..

So I must be terribad or a noob, cose' I just don't see the awesomeness that the Night Gyr is supposed to be.. Posted Image

2xClan Gausses + Clan ER PPC = 45 40 points of jumpy pinpoint alpha. [my bad J0anna]

Also, NGR is THE ballistic mech. Don't be suprised it won't work well without ballistics.

Edited by Prof RJ Gumby, 31 May 2017 - 07:05 AM.


#15 Asym

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Posted 31 May 2017 - 04:54 AM

The Night Gry is only 80% of the mech it was pre-patch: period.

I have tried to re-master my 5 and simply, can't revert them to pre-patch master status. I was dealing 700 to 1200 damage per game and simply can't anymore by the new skill tree. It would take 120 skill points and they only give you 91.

I "purchased" with real $$$ those Gyr's and PGI has degraded their value. I will never spend another pernny in MWO and not matter what they do, I will NOT recommend MWO to the hundreds of kids I work with everyday.......until PGI gets the message and reverts my $$$$ value nack or goes down the tubes and someone else buys them out and makes the game what it COULD become.

Just my thoughts.

#16 Imperius

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Posted 31 May 2017 - 04:58 AM

View PostAsym, on 31 May 2017 - 04:54 AM, said:

The Night Gry is only 80% of the mech it was pre-patch: period.

I have tried to re-master my 5 and simply, can't revert them to pre-patch master status. I was dealing 700 to 1200 damage per game and simply can't anymore by the new skill tree. It would take 120 skill points and they only give you 91.

I "purchased" with real $$$ those Gyr's and PGI has degraded their value. I will never spend another pernny in MWO and not matter what they do, I will NOT recommend MWO to the hundreds of kids I work with everyday.......until PGI gets the message and reverts my $$$$ value nack or goes down the tubes and someone else buys them out and makes the game what it COULD become.

Just my thoughts.

Ummmmmmmm ok o7

#17 J0anna

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Posted 31 May 2017 - 05:14 AM

View PostProf RJ Gumby, on 31 May 2017 - 04:13 AM, said:

2xClan Gausses + Clan ER PPC = 45 40 points of jumpy pinpoint alpha.


ERPPC's do spread damage, 5 points of damage will be done to components that you aren't aiming at....

I think PGI is being foolish attempting a 'laser balance pass' one month before a major weapons addition to the game, but I don't expect the new weapons to be even close to being balanced since nobody has been able to test them on the test server. I am going to get tired of having to reskill mechs every time PGI decides to tweak 'balance'.

#18 R Valentine

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Posted 31 May 2017 - 05:19 AM

What are you talking about? People have been saying the MADIIC and the Night Gyr have been over-performers for months and months, hell, ever since their release. PGI is only just now getting around to listening to all the "people crying about nerfs".

#19 Alan Davion

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Posted 31 May 2017 - 05:26 AM

View PostAsym, on 31 May 2017 - 04:54 AM, said:

The Night Gry is only 80% of the mech it was pre-patch: period.

I have tried to re-master my 5 and simply, can't revert them to pre-patch master status. I was dealing 700 to 1200 damage per game and simply can't anymore by the new skill tree. It would take 120 skill points and they only give you 91.

I "purchased" with real $$$ those Gyr's and PGI has degraded their value. I will never spend another pernny in MWO and not matter what they do, I will NOT recommend MWO to the hundreds of kids I work with everyday.......until PGI gets the message and reverts my $$$$ value nack or goes down the tubes and someone else buys them out and makes the game what it COULD become.

Just my thoughts.


Someone is either trolling hardcore, or is being serious and hasn't read the rules under which PGI can operate.

PGI can do literally anything they want with their game. They can change what they want, when they want, and they don't have to give you literally any explanation as to why they did it.

If they wanted to, they could literally remove every flipping mech, every weapon, and every piece of gear from the game except for, let's go really trolly here and say they remove everything except a Raven which they only equip with a NARC, and the slowest engine the Raven can mount.

Obviously they won't do that anytime soon, but that's not to say they CAN'T.

#20 cazidin

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Posted 31 May 2017 - 05:41 AM

View PostRestosIII, on 30 May 2017 - 09:16 PM, said:

TBH, I don't really know if the Night Gyr is "overperforming", or just a good mech. With its agility (or lack there of) it could easily get canned if they give it the wrong nerf.



Posted Image

Clan Diamond Shark, ASSEMBLE!

Have we gotten any news on if they changed the arms to not look terrible compared to the early pictures we got? I really don't want to have to Gauss rifles that are sticking so far out of the arm, instead of the arm containing the Gauss.


Emperor Cazidin with the superpower of cartoon physics, hammerspace, and occasionally jokeposting has arrived! /heroic pose. /puffs out chest.





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