Jump to content

Skill Tree Review - 2 Weeks Later


41 replies to this topic

#41 Acehilator

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 667 posts
  • LocationGermany

Posted 13 June 2017 - 06:47 AM

View PostExcalibaard, on 13 June 2017 - 04:39 AM, said:




I don't intend for LRMs to be nerfed or buffed or even touched at this stage. As said in the original post. I just want to reduce the out-of-game impact on the viability of LRMs. That's just making the difference between '0' and 'all' radar derp or ECM nodes - and maybe the power of AMS - So that out-of-game factors have less effect on LRMs. This makes them more consistent (and therefore more viable and easy to tune in later patches) in their use, comparable to every other weapon in the game. Consistency makes them easier to learn how to deal with. If one game you have 2 kitfoxes on your team, and the next time you don't, there will be a difference, but the difference will be less like night and day.

Polar Highlands is a good map for LRMs, Tourmaline they just crash into crystals and River City you shouldn't bother. That's normal. The same way that Laser vomit does very well on Frozen City, but is crippled at Terra Therma. But other than matchmaker, There are no 'reflective armor' nodes to take against lasers, or 'reactive armor' against ballistics. LRMs are a weapon that can be reduced in effectiveness by the map, and then has 3 more node types that work against it as a weapon: AMS overload, ECM, Radar Derp. With full Radar Derp the node that helps them (Target Decay) even has objectively 0 effect instead of at least a little. This is what brings the most variability to the system -the prevalence of 100% radar derp did that already before the skill tree- and what should be changed. Not 'Nerfed', Not 'Buffed', CHANGED into values that are closer together, around their current average.


Well, stuff you posted like the percentage-based AMS would be a flat out nerf, so I wasn't really sure where you were going. Also, with indirect nerfs to ECM and Radar Dep with the skill tree patch, LRMs are in an excellent spot at the moment, so changes are not really needed.

#42 Excalibaard

    Member

  • PipPipPipPipPip
  • Overlord
  • Overlord
  • 169 posts

Posted 13 June 2017 - 07:36 AM

View PostAcehilator, on 13 June 2017 - 06:47 AM, said:


Well, stuff you posted like the percentage-based AMS would be a flat out nerf, so I wasn't really sure where you were going. Also, with indirect nerfs to ECM and Radar Dep with the skill tree patch, LRMs are in an excellent spot at the moment, so changes are not really needed.


I suppose so. I disagree with the 'no changes needed' personally, but you know that already from making this thread.
But, LRM-related skills aren't the only skill tree related changes i'd like to see, maybe there's some common ground elsewhere.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users