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Lrms Just Need A Flat Out Rework.


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#1 Joshua Obrien

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Posted 30 May 2017 - 03:26 AM

Make them not able to lock onto an enemy unless they're tagged or narcd so that way they can't just sit in the back and dumb fire.

In exchange allow a mech to straight fire their missiles if they're using their own line of sight or arc depending if an enemy is behind cover.

Make Artemis increase missile speed and clustering just as it does now but allow the user to guide the volley or stream with their reticle.

Lrms need to be less smash and forget and more of an actual skill based weapon that brings something to the table besides heartache and annoyance. All while making it more fun and interactive to use.

Edited by Joshua Obrien, 30 May 2017 - 03:26 AM.


#2 Logan812

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Posted 30 May 2017 - 03:55 AM

Or, at the very least, make them work like they do in MW4/MWLL where you actually have to aim the reticle at the target itself instead of the "rectangle" to get a lock.

It doesn't have to be perfectly on the enemy mech the whole time as long is the target is within line-of-sight and the reticle is approximately close enough.

Edited by Logan812, 30 May 2017 - 03:57 AM.


#3 Ced Riggs

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Posted 30 May 2017 - 04:12 AM

If LRMs become more of a skill-based weapon (and get that awesome swirly animationm back), I am all for a performance increase. It would be awesome to know that LRMs are no longer a hide & forget spam weapon. That being said, ATM/MRM soon, I guess. There's hope.

I don't want to have to dislike LRMs as strongly as I do - I wish they were nicer. Used them extensively in MW3/MW4. In MWO, they are poor performers and perpetuate poor player by those in need of actually improving their skill. It's a conundrum that reinforces itself repeatedly. Taking away scardy-foot hidey weapons AND making LRMs stronger in LoS combat would be great!

LRMs need a buff and a shift towards skill-based play, maybe even LoS guidance via laser riding so they can hit components etc.

#4 Ryokens leap

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Posted 30 May 2017 - 05:40 AM

Lrms should not get locks from teammates into, this should require additional electronic gear or LOS which would negate Lurm boats hiding at the back behind hills at max range which lessens their effectiveness.

#5 James The Fox Dixon

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Posted 30 May 2017 - 06:04 AM

View PostRyokens leap, on 30 May 2017 - 05:40 AM, said:

Lrms should not get locks from teammates into, this should require additional electronic gear or LOS which would negate Lurm boats hiding at the back behind hills at max range which lessens their effectiveness.


All other weapons should not get locks from teammates either. I believe that lasers and other direct fire weapons need to be randomized on their hits to remove PPFLD. All weapons need to be inline with how LRMs are currently.

#6 PyckenZot

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Posted 30 May 2017 - 06:14 AM

AMS picks the missiles out of the sky,
ECM provides a magic hide bubble,
ECM makes getting a lock take forever,
Radar deprivation breaks locks instantaniously,
LRMs dumb damage all over the place.
Lurmboats are juicy targets.

As you can see, the lurmer's life isn't an easy one. Give him/her a break. If you recently got beaten into pulp by lurms,... you've done something wrong. Same as for any weapon type. If you recently got beaten into pulp because you had lurmers in the back that didn't push with you, you've done something wrong. Lurms are perfectly fine as they are: ie. useless but fun when used en masse.

#7 adamts01

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Posted 30 May 2017 - 06:52 AM

You all cry too much. LRMs by nature will never compete with direct fire weapons, they need to be non line of sight weapons. And for every LRM boat spamming missiles in the back, that's one less mech providing real damage in the front. This game doesn't need to get dumbed down even more, it's already too much of an arena shooter, we don't need to lose the only weapon that isn't point/click. Get good.

#8 An Innocent Urbie

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Posted 30 May 2017 - 06:53 AM

LURMERS!! they never lurm

#9 Zolaz

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Posted 30 May 2017 - 07:02 AM

So, if you are getting your own locks and providing locks for the surats ... that doesnt require any skill? LRMers who are flanking the enemy or perched up above and raining arent doing their part for the team? It sure feels like I am.

Assault and Heavies cant do that, but a Medium can. Fast, agile and direct firing LRMs while TAGing. Not to mention dragging the stray Light back to my team at the same time. If there are enough of them, I pop a UAV so that I dont have to keep hard targets as I am jumping and running around.

Not all LRMers are potatoes.

#10 Novakaine

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Posted 30 May 2017 - 07:12 AM

The worst most easily countered weapon in the game and people still whine about them.
You know maybe it's not the weapon, but players total lack of battlefield awareness
But hey keep doing what cha doing.
I like easy targets.

#11 Savage Wolf

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Posted 30 May 2017 - 07:13 AM

View PostJoshua Obrien, on 30 May 2017 - 03:26 AM, said:

Make them not able to lock onto an enemy unless they're tagged or narcd so that way they can't just sit in the back and dumb fire.

Dump fire: Meaning firing without a lock. If they can hit you without a lock from the back, you need to be in Tier 6.

View PostJoshua Obrien, on 30 May 2017 - 03:26 AM, said:

In exchange allow a mech to straight fire their missiles if they're using their own line of sight or arc depending if an enemy is behind cover.

Like now with artemis?

View PostJoshua Obrien, on 30 May 2017 - 03:26 AM, said:

Make Artemis increase missile speed and clustering just as it does now but allow the user to guide the volley or stream with their reticle.

For what purpose? More dump firing?

View PostJoshua Obrien, on 30 May 2017 - 03:26 AM, said:

Lrms need to be less smash and forget and more of an actual skill based weapon that brings something to the table besides heartache and annoyance. All while making it more fun and interactive to use.

Less smash and forget than not at all. If you fire and forget LRMs you will miss unless the enemy is standing still in which case the fault is not the weapon system.

View PostCed Riggs, on 30 May 2017 - 04:12 AM, said:

If LRMs become more of a skill-based weapon (and get that awesome swirly animationm back), I am all for a performance increase. It would be awesome to know that LRMs are no longer a hide & forget spam weapon. That being said, ATM/MRM soon, I guess. There's hope.

I don't want to have to dislike LRMs as strongly as I do - I wish they were nicer. Used them extensively in MW3/MW4. In MWO, they are poor performers and perpetuate poor player by those in need of actually improving their skill. It's a conundrum that reinforces itself repeatedly. Taking away scardy-foot hidey weapons AND making LRMs stronger in LoS combat would be great!

LRMs need a buff and a shift towards skill-based play, maybe even LoS guidance via laser riding so they can hit components etc.


Let me guess. The only skill that exists and is ever relevant is aiming, right? No other type of skill should ever be allowed to be relevant in MWO?

#12 Weeny Machine

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Posted 30 May 2017 - 07:23 AM

View PostNovakaine, on 30 May 2017 - 07:12 AM, said:

The worst most easily countered weapon in the game and people still whine about them.
You know maybe it's not the weapon, but players total lack of battlefield awareness
But hey keep doing what cha doing.
I like easy targets.


I think you do not understand why people complain. It is not about a weapon system being over- or underpowered. It is about a silly lock mechanic which is too easy to access. Silly because is curbs diverse gameplay, e.g. it prevents brawling because as soon as you brawl you get a "missiles incoming" message and you have to disengage while taking shots and if unlucky a missile hit in the back. The result is that the peek-a-boo gameplay gets even more pronounced as it already is.

Personally I find missile boating boring. I take a lurm boat now and then for breaking the routine but that's it. It also feels like playing with a steering wheel. Also, as you implied, being not able to make "aimed" shots gets me annoyed pretty quickly.

Edited by Bush Hopper, 30 May 2017 - 07:26 AM.


#13 R Valentine

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Posted 30 May 2017 - 07:24 AM

LRM NOT BROKEN. YOU BROKEN.

#14 Savage Wolf

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Posted 30 May 2017 - 07:31 AM

View PostBush Hopper, on 30 May 2017 - 07:23 AM, said:

I think you do not understand why people complain. It is not about a weapon system being over- or underpowered. It is about a silly lock mechanic which is too easy to access. Silly because is curbs diverse gameplay, e.g. it prevents brawling because as soon as you brawl you get a "missiles incoming" message and you have to disengage while taking shots and if unlucky a missile hit in the back. The result is that the peek-a-boo gameplay gets even more pronounced as it already is.

Personally I find missile boating boring. I take a lurm boat now and then for breaking the routine but that's it. It also feels like playing with a steering wheel. Also, as you implied, being not able to make "aimed" shots gets me annoyed pretty quickly.


Silly mechanic being it's sole reason for being. Indirect fire stays and do not need nerfs. Your positioning needs a buff. I brawl just fine against lurmers. I laugh at missile incoming because they don't arrive before I'm in cover and soon below their minimum range where all they do is cry as I brawl to my hearts content without opposition.

Funny how playing lurm boat hasn't improved your positioning. You should play them some more.

#15 Dogstar

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Posted 30 May 2017 - 07:36 AM

@OP - Just GIT GUD!

#16 Ced Riggs

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Posted 30 May 2017 - 07:39 AM

View PostSavage Wolf, on 30 May 2017 - 07:13 AM, said:

Let me guess. The only skill that exists and is ever relevant is aiming, right? No other type of skill should ever be allowed to be relevant in MWO?

LRMs require all skill direct-fire requires, except for aiming. LRMs are a low skill floor, low skill ceiling weapon system, which is one of the primary reasons why LRMs cannot be made morew powerful. Once LRMs require aiming (as in, beam riding) to maximize their potential, LRMs can be improved in performance.

What other skills that all pilots need to excel should LRM boats have that direct fire doesn't need? Positioning, timing, map awareness, are already part of the catalog for every mech, regardless of weapon system. LRMs require no further skills, whereas direct-fire adds aiming to the palette. By giving LRM an actual skill-based damage modifier, LRMs could be made more powerful - implicitly. Beam riding LRMs could have significantly less spread, and thus make LRMs capable of targetting components. It would also encourage to bring TAG (need a beam to ride) and foster an environment where aiming your TAG well and trading damage and facetime for protection of hiding.

I am not sure what other magical skill you could think of that anyone doesn't already need. LRMs have no higher demands than other weapon systems. Or is this one of those "LRMs are high skill, because you need to be good to do well" things we already debunked dozens of times this year alone?

#17 Weeny Machine

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Posted 30 May 2017 - 07:42 AM

View PostSavage Wolf, on 30 May 2017 - 07:31 AM, said:

Silly mechanic being it's sole reason for being. Indirect fire stays and do not need nerfs. Your positioning needs a buff. I brawl just fine against lurmers. I laugh at missile incoming because they don't arrive before I'm in cover and soon below their minimum range where all they do is cry as I brawl to my hearts content without opposition.

Funny how playing lurm boat hasn't improved your positioning. You should play them some more.


Awww come on. A "get gud" comment? You can do better, Mr. T3.

Edited by Bush Hopper, 30 May 2017 - 07:42 AM.


#18 R Valentine

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Posted 30 May 2017 - 07:45 AM

View PostBush Hopper, on 30 May 2017 - 07:42 AM, said:


Awww come on. A "get gud" comment? You can do better, Mr. T3.


That's really all it comes down to. LRMs don't prevent brawling. Brawling is the cure for LRMs. The circle goes Brawling > LRMs > Direct Fire > Brawling. So if you're brawling and you run at "missiles incoming" you're doing it wrong. Go towards the missiles. That's what makes them stop. Not running away and making their job easier. High alpha, direct fire is what kills brawling.

#19 Savage Wolf

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Posted 30 May 2017 - 07:48 AM

Positioning and Map Awareness. Yes, every weapon benefits from it, but LRMs more so.

And why does the solution always have to be more aiming? Is it so terrible that some weapons are based on other skills? Just fix them without making them like all the rest of the weapons. There are plenty point and click options already.

View PostBush Hopper, on 30 May 2017 - 07:42 AM, said:

Awww come on. A "get gud" comment? You can do better, Mr. T3.

Yes, indeed a "Get gud" comment comming from T3. If I can handle it here, you should have learned already.

#20 Weeny Machine

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Posted 30 May 2017 - 07:48 AM

View PostKiran Yagami, on 30 May 2017 - 07:45 AM, said:


That's really all it comes down to. LRMs don't prevent brawling. Brawling is the cure for LRMs. The circle goes Brawling > LRMs > Direct Fire > Brawling. So if you're brawling and you run at "missiles incoming" you're doing it wrong. Go towards the missiles. That's what makes them stop. Not running away and making their job easier. High alpha, direct fire is what kills brawling.


You can do that...when the missile boat is alone ;)





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