Joshua Obrien, on 30 May 2017 - 03:26 AM, said:
Make them not able to lock onto an enemy unless they're tagged or narcd so that way they can't just sit in the back and dumb fire.
Dump fire: Meaning firing without a lock. If they can hit you without a lock from the back, you need to be in Tier 6.
Joshua Obrien, on 30 May 2017 - 03:26 AM, said:
In exchange allow a mech to straight fire their missiles if they're using their own line of sight or arc depending if an enemy is behind cover.
Like now with artemis?
Joshua Obrien, on 30 May 2017 - 03:26 AM, said:
Make Artemis increase missile speed and clustering just as it does now but allow the user to guide the volley or stream with their reticle.
For what purpose? More dump firing?
Joshua Obrien, on 30 May 2017 - 03:26 AM, said:
Lrms need to be less smash and forget and more of an actual skill based weapon that brings something to the table besides heartache and annoyance. All while making it more fun and interactive to use.
Less smash and forget than not at all. If you fire and forget LRMs you will miss unless the enemy is standing still in which case the fault is not the weapon system.
Ced Riggs, on 30 May 2017 - 04:12 AM, said:
If LRMs become more of a skill-based weapon (and get that awesome swirly animationm back), I am all for a performance increase. It would be awesome to know that LRMs are no longer a hide & forget spam weapon. That being said, ATM/MRM soon, I guess. There's hope.
I don't want to have to dislike LRMs as strongly as I do - I wish they were nicer. Used them extensively in MW3/MW4. In MWO, they are poor performers and perpetuate poor player by those in need of actually improving their skill. It's a conundrum that reinforces itself repeatedly. Taking away scardy-foot hidey weapons AND making LRMs stronger in LoS combat would be great!
LRMs need a buff and a shift towards skill-based play, maybe even LoS guidance via laser riding so they can hit components etc.
Let me guess. The only skill that exists and is ever relevant is aiming, right? No other type of skill should ever be allowed to be relevant in MWO?