Jump to content

Consumable Restockcost-Reduction Nodes


No replies to this topic

#1 Cold Darkness

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 290 posts

Posted 01 June 2017 - 02:57 AM

i suggest adding adding 2 or 3 nodes for reducing the automatic restock of used consumables to the auxillary tree.
add them where they are kind of hard to reach, because the use should exclusively be for a mech that carries and plans on using 4 or 5 consumables in a single match.

with 3 nodes, one could reduce the restock cost by 10000cbills each, for a total restock price of 10000CBills. this would still mean the mech would use up to 50000CBills in a single match. but at least it will be much closer to a usable ammount compared to the up to 200000CBills currently.

this might allow for more supportive mech builds.

opinions?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users