Karl Streiger, on 31 May 2017 - 09:26 PM, said:
So cherry picking?
Conter - show me a Clan Mech that can't have 6 ERM
IFR
SHC
ADR
MLX
MDD
ON1-IIC
HGN-IIC
You surely did not think that thru
El Bandito, on 31 May 2017 - 09:40 PM, said:
Except you need to get in range to do that. IS LPL is limited, more so after a lot of IS mech's range quirks were taken away.
+15% is not enough? That hits to 840m
WrathOfDeadguy, on 31 May 2017 - 10:53 PM, said:
2x IS-LPL reaches to 365m. 22 damage costs 14 heat, 4 slots, and 14 tons. 0.67s burn.
3x C-MPL reaches 330m. 24 damage costs 18 heat, 3 slots, and 6 tons. 0.85s burn.
These two weapons are therefore roughly analogous in usage. The balancing factors are range (C-MPL is slightly shorter), heat, (IS-LPL runs cooler before factoring sinks in), burn time (slightly favors IS-LPL), slots, and tonnage (lopsidedly favors C-MPL).
3x IS-LL reaches to 450m. 27 damage costs 21 heat, 6 slots, and 15 tons. 1.0s burn.
4x C-ERML reaches to 400m. 28 damage costs 24 heat, 4 slots, and 4 tons. 1.15s burn.
These two weapons are therefore roughly analogous in usage. Again, the balancing factors are range (favoring IS-LL), heat (IS-LL is cooler before sinks), burn time (IS-LL), slots, and tonnage (4t of C-ERML performs like 15t of IS-LL).
The same comparisons apply between IS mediums and Clan smalls:
4x IS-MPL reaches to 220m. 24 damage costs 16 heat, 4 slots, and 8 tons. 0.6s burn.
4x C-SPL reaches to 165m. 24 damage costs 12 heat, 4 slots, and 4 tons. 0.75s burn.
4x IS-ML reaches to 270m. 20 damage costs 16 heat, 4 slots, and 4 tons. 0.9s burn.
4x C-ERSL reaches to 200m. 20 damage costs 12 heat, 4 slots, and 2 tons. 1.0s burn.
This leaves a few outliers, like C-ERLL, IS-SL, and IS-SPL- and it is not a coincidence that those are the same lasers that are generally regarded as niche or useless. C-ERLL was the strongest weapon in the game until the duration nerf, but is now relegated to a few specialist builds; IS-SPL only shines when boated on something fast with lots of hardpoints, and IS-SL is just plain crap. This leaves two weapons we haven't already covered, and also brings us to the reason why the ghost heat caps are the way they are in the large laser class.
C-LPL is equivalent to the IS-ERLL, not the IS-LPL. This is why:
3x IS-ERLL reaches to 675m. 27 damage costs 24 heat, 6 slots, and 15 tons. 1.25s burn.
2x C-LPL reaches to 650m. 26 damage costs 20 heat, 4 slots, and 12 tons. 1.12s burn.
That matchup favors the C-LPL in every possible metric except its range profile (1 damage being an insignificant difference considering that 2xC-LPL can fire more and quicker before risking overheat). The reason why you can only fire two C-LPLs while you can fire three IS larges is because two C-LPLs equal three of its nearest IS equivalent, which is the IS-ERLL.
One-for-one ghost heat caps for lasers aren't a thing because one-for-one weapon balance in this class of weaponry isn't a thing.
Except you forgot where MPLs only have 70% fall off, not 100% like IS lasers, you wasted a lot of time on a stupid comparison tbh.
Not to mention that those MPLs generate more heat for similar damage at shorter range, and still have longer duration.
Kubernetes, on 01 June 2017 - 12:25 AM, said:
Because that would allow 3+6 laser vomit on the Clan side, which is an 81 dmg alpha. And remember that these ghost heat limits were put in place before the Clan laser range nerfs. Can you imagine an 81 dmg alpha at 800m+? Yeah.
You must mean closer to 450m. Clan mediums cannot even fathom reaching 800m now...if they break 700 they feel like they won the special olympics.
Zigmund Freud, on 01 June 2017 - 09:11 AM, said:
Hey, PGI! IS has this one viable weapon system. Nerf pls!
Nowhere did I say nerf...I asked why. That is a tremendous difference.