Lorcryst NySell, on 01 June 2017 - 06:38 AM, said:
The tremendous brokenness of the Kodiak 3 without nerfs made the whole process very boring in my opinion : peek, twitch-click your big PPFLD alpha, hide.
How is that varied ?
How is that strategic or tactical ?
How is that using cover to close the distance ?
How is that different from camping spawn points with a sniper in Counter Strike ?
The competitive community agreed that the Kodiak needed nerfs. That wasn't the reason that LRMs weren't taken. It's that LRMs are near the bottom of a long list of weapon choices. Whenever a new patch comes out you'll see the meta change. Gauss+PCC, Dakka, Laservomit, Brawl, etc. Comp players adapt, LRMs simply aren't that effective.
The point here isn't the interest. The point is the effectiveness. LRMs simply aren't effective in a competitive setting. There are more tactics and nuance than you give the competitive scene credit for, positioning, movement, and coordination are huge factors. If you haven't played in an organized team vs. team environment I'm not going to be able to explain them to you. It's something you need to understand through experience.
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I never said this. I said:
Xiphias, on 01 June 2017 - 05:55 AM, said:
That's the only proof of the lack of effectiveness you need.
You are the one who misread what I wrote, misconstrued what I meant, and called me delusional for stating objective facts. If you are going pretend I said things I didn't, I think that it's fair to call you delusional. Again, your words, not mine.
By all means, play the game to have fun. Don't play comp if you don't want to, but if you don't put in the same time and as these players don't think that your views or opinions are as valuable. Your understanding of the game will be inferior to those who have played in this way and you can't provide valuable feedback on play that you've never participated in.
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Player skill is about movement, positioning, and coordination. The ability to aim is only a small part of the skill factor. There are skilled players that play LRMs. Skill is the ability to extract the maximum amount of performance out of a given mech (I'd also argue being able to build mechs properly is a bit of a skill, but one that can be shared). There is more performance that can be extracted from non LRM builds than from LRMs, regardless of how skilled the player is. That is why LRMs are not "effective".
Burke IV, on 01 June 2017 - 07:13 AM, said:
LRMs are broken at a mechanics level. They are pretty much guaranteed to either be useless or insanely overpowered. The problem being that if you buff them to the point where they are strong against good players they will completely destroy bad players. Unless they change the core mechanic I don't see how they can fix LRMs.
Like many players you make the false assumption that comp players haven't tried LRMs. We have. After the skill tree dropped my unit had members who went out and did their due diligence and tested LRMs. The result was that they still weren't worth taking competitively. It's not a stigma that prevents competitive players from taking LRMs and if you think it is you have a fundamental misunderstanding of how these players think.
You don't see them in comp matches because players test these things in private lobbies against other teams or internally. This isn't pugs. You don't try a brand new untested strategy in a world championship match. You test strats in private lobbies, find the meta that works the best, and then execute tried and true methods as best you can.
Lorcryst NySell, on 01 June 2017 - 07:58 AM, said:
And yet despite knowing all these "LRM tricks" you are still in T5 and your stats are abysmal. If LRMs were good and you were good you'd be doing a whole lot more. If you want to play for fun, go ahead. I won't fault you for that. Don't claim that you know what's good or bad though because clearly you don't.