What I am thinking about is a system where players can honor an oponent or teammate for playing well.
You can only give this honor to one person each match and it can't be someone of your unit/group (just to prevent abuse by units honoring themself)
People who AFK or teamkill automaticly loose honorpoints. I don't include disconnects as its not allways the players fault and punishing players for something they didn't do isn't good.
Beside that you can also give out one "dishonorable" point once per match to a teammember or the enemy.
Be it honor or dishonor points, you can never get more then 3 in one game. Else I fear that teams just agree upon one player and he gets the full 12 dishonor points.
While it might be justified in some cases it just leads to more of an abuse then helping.
What will the honor do for me?
The idea is that the higher your honor is the more of a reward you get.
Lets say we have 5 honor levels and you start at 0.
First level: x1,1 Cbill boost
Second level: x1,2 Cbill boost
and so on....
Other options could be earning more XP, haveing a higher chance to get a lootbox, getting a lootbox key or getting better lootboxes.
TL:DR version
You can give one honor and one dishonor point to a teammate or enemy.
Collecting honorpoints reaises your honorlevel. Dishonor reduces it.
The higher your honorlevel the more CB/XP whatever you get.
You can NOT give people in your unit or group you dropped with any points !
The idea behind this is that I hope it will encurage people to play better to get some points.
Edited by Nesutizale, 01 June 2017 - 10:44 AM.