Your algorithm of picking 'Mech prior to skill trees:
1) Pick stick-shape Medium - forget about lasers due to too much spread.
2) Pick Medium with +100500 structure quirks, so it's as agile, as Assault.
3) Pick big engine + free speed skills - forget about ballistics due to lag shield.
4) Grab free heat efficiency skills - forget about managing heat.
5) Pick 'Mech with firepower quirks + grab free rate of fire skill - boost your firepower to Heavy/Assault level.
6) Boat (c)ER-LLs - have 100500 range, i.e. ability to shot from 100% safe distance.
7) Pick 'Mech with ECM - just forget about LRMs, that are intended to be suppression weapon
8) Equip some overpowered modules, like Radar Derp and Seismic
How can't you understand, that such combination of traits - make your 'Mech completely overpowered?
I don't know, are skill trees enough to solve this imbalance or not, but idea behind them should be - choice instead of maxing everything. I've been asking for such thing for a long time already.
Simple thing. Your choice should have some drawbacks, so enemies would be able to counter you somehow. There is list of things, that give you advantage: size, speed, armor, firepower, range, utility, etc. You shouldn't be able to have all of them at once! Light sniper, but still as fast, as scout? IT'S NONSENSE! If you pick range as your main advantage - YOU SHOULD SACRIFICE SOMETHING ELSE. You should sacrifice speed for example, so enemies will be able to counter you via getting closer to you. Light with high firepower, but still as agile, as, again, scout? NONSENSE AGAIN. You should sacrifice something else - armor for example, so you no longer will be able to facetank Assault 'Mechs.
So, that's it. Stop whining about something like "I maxed agility, firepower and speed - can't max my ECM to pre-patch state. It's nerf - revert this patch." You can't max everything - you should choose now. Deal with it.
Edited by MrMadguy, 20 May 2017 - 06:25 AM.




























