Big Battles
#1
Posted 02 June 2017 - 04:08 AM
As a gamer from long ago Planetside 1 The original and the best
had huge battles for bases and resources
why cant we recreate this, with hundred of mechs per land mass fighting over various things
perpetual and epic, a command channel and rankings determining what you can hear
with xp now to level and command exp gained from taking lance and group command which levels your command level
be part of the movement of your houses land grab
#2
Posted 02 June 2017 - 04:23 AM
#3
Posted 02 June 2017 - 04:26 AM
#4
Posted 02 June 2017 - 05:22 AM
Yes to larger maps, just don't microdetail them and it should balance right out.
#5
Posted 02 June 2017 - 07:36 AM
El Bandito, on 02 June 2017 - 04:26 AM, said:
well PGI is using flash player for our huds if you turn off the flash player the FPS goes way up and free up resources
#6
Posted 02 June 2017 - 07:40 AM
Edited by Old MW4 Ranger, 02 June 2017 - 07:41 AM.
#7
Posted 02 June 2017 - 08:05 AM
Binkus, on 02 June 2017 - 04:08 AM, said:
As a gamer from long ago Planetside 1 The original and the best
had huge battles for bases and resources
why cant we recreate this, with hundred of mechs per land mass fighting over various things
perpetual and epic, a command channel and rankings determining what you can hear
with xp now to level and command exp gained from taking lance and group command which levels your command level
be part of the movement of your houses land grab
Nice to see I'm not the only Dreamer. I salute you Sir...
<o
https://mwomercs.com...r-devevelopers/
https://mwomercs.com...nted-equipment/
https://mwomercs.com...ey-for-servers/
PGI, Do you need more funds for Server Upgrades? TELL US!!! This is info that might sway me to buy some MC in support of you efforts.
Edited by Katastrophe Kid, 02 June 2017 - 10:06 AM.
#8
Posted 02 June 2017 - 09:35 AM
#9
Posted 02 June 2017 - 10:01 AM
#10
Posted 03 June 2017 - 01:49 AM
#11
Posted 05 June 2017 - 05:12 AM
That's why I'm hoping the "BIG ANNOUCEMENT" hinted at in the last road map will be a port to Unreal 4 engine, and procedural map generation.
If they could create HUGE procedural maps of some random barren desert, planet, moon, forest.. that would add so much to the realism and immersion, and that 12 Vs. 12 would be much more inviting.. and who knows..
Maybe the engine would allow for 24 vs. 24..
#12
Posted 05 June 2017 - 05:40 AM
#13
Posted 05 June 2017 - 09:52 AM
Vellron2005, on 05 June 2017 - 05:12 AM, said:
That's why I'm hoping the "BIG ANNOUCEMENT" hinted at in the last road map will be a port to Unreal 4 engine, and procedural map generation.
If they could create HUGE procedural maps of some random barren desert, planet, moon, forest.. that would add so much to the realism and immersion, and that 12 Vs. 12 would be much more inviting.. and who knows..
Maybe the engine would allow for 24 vs. 24..
That would definitely breath some life into this game, 16 vs 16 on a huge map with split objectives, 8 go one way 8 go the other...
A couple of giant mining colony maps with resource points that have a finite amount of c-bills to be fought over, not just as 'win conditions.'
Edited by Katastrophe Kid, 05 June 2017 - 09:54 AM.
#14
Posted 05 June 2017 - 12:12 PM
Zolaz, on 05 June 2017 - 05:40 AM, said:
What were they quoted as saying?
"That was our intention at the time?"
These guys are something else.
I thought you said you would never cheat on me?
That was my intention at the time.
I thought you were going to save some dinner for me?
That was my intention at the time.
This is a get out of jail free card!
Edited by Mechwarrior1441491, 05 June 2017 - 12:13 PM.
#15
Posted 05 June 2017 - 12:34 PM
#16
Posted 05 June 2017 - 12:37 PM
Something like conquest would change dramatically, you would have to defend flags vs. just capping everything at the end.
#17
Posted 05 June 2017 - 01:49 PM
Binkus, on 02 June 2017 - 04:08 AM, said:
Can't say anything about PS1, but I played Planetside 2 for a while, which has lots of hitreg/netcode issues (e.g. shooting people around corners) - I would not want MW:O to suffer similar issues.
#18
Posted 06 June 2017 - 03:38 AM
Now if they did something like large scale maps with objectives and AI units through out (and enough that no solo Light mechs can go Ramboing around either) Where it felt more like a battlefield that would be imo the best large scale game mode.
#19
Posted 08 June 2017 - 10:18 AM
Vellron2005, on 05 June 2017 - 05:12 AM, said:
That's why I'm hoping the "BIG ANNOUCEMENT" hinted at in the last road map will be a port to Unreal 4 engine, and procedural map generation.
If they could create HUGE procedural maps of some random barren desert, planet, moon, forest.. that would add so much to the realism and immersion, and that 12 Vs. 12 would be much more inviting.. and who knows..
Maybe the engine would allow for 24 vs. 24..
no engine can handle this with Serverbased calculation,thats is the bottleneck with all effects and the many Mechhitzone parts, not only the Engine(seeing older Engines with more Players) ...ist a very good against the most Cheats , of the negative side is have bad Performance
Procedual terrain ?!...Tell my one good looking game (like MWO) with procedual Maps ?! thats good for games with no Installations ...seeing No mans Sky or Ark Survival ...many buggy Placements( Trees like a palisade wall...objects and Buildings fly in the Air ....) ,and some bad seeing places ...in the Moment can no Gameengine with procedual Maps can not handle very realistic Textureplacment or Logical place a Bridge over a River and place a Building sideway of the street not of it..in the Future and some Years come better Algorithms for Procedual terrain (first steps for urban Terrain today let seeing hopefully )..city is not only buildings , thats Streetlamps, tons, Scrap..all thats little objects for a realistic View.
Greatest Problem for Procedual terrain is further Texturing , 1-6 Textures and Layes handle is ok , a MWO Map has up to and over 10 mixed Textures and Layers bring up per Hand and some buildings have many single Elements and Parts...thats why Xcom 2 not use procedual terrain and only places single object procedual of the Handcrafted maps.
Edited by Old MW4 Ranger, 09 June 2017 - 03:45 AM.
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