Ultimax, on 29 May 2017 - 07:55 PM, said:
So what you are saying is that the general playerbase all has to pay an SP tax &/or tonnage tax on their builds to put up with the mechanics of only one single weapon system and if those mechanics didn't exist - they could build their mechs normally?
LRMs are a part of the game too, and making them more prevalent is
good for the game actually because (in addition to other reasons) it puts less focus on the recurring & rotating PPFLD/laser vomit meta so...yes, you're absolutely right.
You could also just git gud if you don't want to take any measures whatsoever to mitigate LRMs.
Quote
If one weapon system, alone among all others, requires a bunch of extra spend on every build - then there might actually be a problem with the mechanics behind that weapon system.
Not coincidentally, those mechanics* once removed would allow LRMs to get real buffs so they could move beyond the mediocre-tier potato farm weapon of choice and maybe actually be less toxic and more competitive.
*Aim-assist, Shared locks, Indirect Fire
LRMs would just go back to being extremely situational and largely garbage if you remove those features. Why even bother taking LRMs if you could instead take better direct fire weapons if indirect fire was such a hassle? The answer is you wouldn't.
What
actually should be done is nerfing the **** out of ECM to do what it's supposed to do instead of this stealth armor null signature bubble BS garbage that it is right now, because if anything we need to see
more LRMs so that LRMs actually show up in mixed builds rather than exclusively being boated. I
am aware that ECM was "nerfed" with the skill tree release, and no that's not good enough because the functionality is still extremely unbalanced.
Edited by Pjwned, 29 May 2017 - 08:09 PM.