Biggest problem with what yall sugesting is that this game is not running a subscription bassed buisness model, nor are the developers big enough to put such work (money) into a game like this without income from other games.
During devlopment, alpha and beta , there was plenty of fleshing out, and technical enhancement.
Since going live however the vast majority of work has been on additions to the game, not refinement. becouse additions bring in more people, certain addtions can be sold via not so micro micro-transactions. They make the money that way, and the only way to keep making money is to spend money on more 'stuff'., not improving whats already there.
look at some of the bugs that are STILL present in the game.
most notibly, visual bugs.
Texture & terrain poping. Not just a visual nasty and somewhat immersion breaking, but also affects gameplay.
How many of u have been hit by invisible mechs becouse from you point of view that mound in the distance covers a mech completly, but to them becouse they are right next to it, the terrain has 'popped' into a different shape allow them to see you.
How about the game's scale. Ever noticed how the game doesnt exactly feel like ur walking around in big stompy robots like the 'original' teaser trailer for MWO. Thats becouse 'mechs' in this game, for all intents and purposes are the size of 'people' in cryengine.
Atleats thats what it looks like. take a look at the vehcles on the ground, they look like hotwheels toys, alot of the buildings look like simple blocks with some minor details thrown on. The fine details in the game are not fine enough to portray scale.
Look at the ground textures, then realise the suposed size of ur mech and what size those textures must be compared to a person. You'll realise that in some areas you must be walking over large areas of boulder fields,even though said textures are rather flat (with the exception of some textres that use tessolation).
Environmental object hit boxes.
how many times have you tried to fire from behind cover, or aroudn a corner or past an object only for ur rounds/weapons to hit an invisible object. This is becouse the hit boxes of the object are not refined enough to the objects shape.
Sound bugs. Ever tried rapid fireing weapons, or just shooting many weapons at once, its somtimes hard to see and hear but the visual weapon effects , explosions, muzzle flashes etc, dont match up to what you hear. Thats becouse for what ever reason PGI have not fixed an issue with the sound engine that limits the number of effects played at once and within a given time period.
How about getting stuck on terrian. this wasnt so much a problem in beta, though it was still there at times, due to the fact you could hill climb, but now, with inclines affecting mech movment, much smaller things can cause a mech to get stuck.
The UI, its had work done on it sure. But its still rudamentry, and rather simplistic. For a mech sim, the ingame UI isnt very sim like. Its plastered on the screen like some FPS shooter, rather than being present on actual ingame monitors and displays like games such as Elite:Dangerous have.
Bassicaly what im saying is, dont hold ur breath. Major refinment and redo's of content already present in the game, including the game engine, will likely be few ar far between for the remaining lifespan of this game, that includes things like 64 v 64 games modes that require more powerfull servers.
Edited by ArmageddonKnight, 02 June 2017 - 02:44 PM.