Ultimate Conquest!!!
Matches on a maps twice the size of Polar with Opposing Bases that have Hangers as re-spawn points instead of dropships. The match doesn't end until you destroy the opposing team's base or every mech in your drop deck is destroyed. Increase the number of mechs in the drop decks to 6, 8, 10, 12, even 24! Twenty-four mechs in a drop per player would be a little drastic, but hey, the match would end in having the win conditions met much more often. Add resource points with a set amount of c-bills that can be earned from them (in other words, they can be sucked dry,) and scatter them around the map so we can fight over the loot before wrecking each others faces and bases. Fighting over resource points in the current conquest mode is only about a win condition. Throwing a finite amount of c-bills in the mix makes capturing points and gathering resources more meaningful. And makes me more likely to add Capture Accelerator to my Pirate's Bane.
Edited by Katastrophe Kid, 02 June 2017 - 09:26 PM.