El Bandito, on 05 June 2017 - 03:47 AM, said:
You must be one of those Clans OP type of people.
As for myself, maybe because I play both sides, I think it is going to be a virtual toss up that depends very much on what mobility stats PGI decides these mechs should end up with.
As for advantages and disadvantages:
The Madcat II gets the benefit of using the smaller, less weight intensive Clan weapons and equipment and can mount a bigger engine, however those weapons are also very hot in comparison to IS equipment. Also the Clan's aren't really getting all that much in the way of new tech either. Also if you chose to use missiles, you dramatically increase your targetable surface area as well as give up you hull down firing abilities which could dramatically effect your firepower options.
The Nightstar on the other hand gets to take advantage of much cooler weapons and with the new tech dropping, many of the disadvantages that IS mechs had, such as range, will be virtually eliminated. Further, with all the new tech coming to the IS, IS mech will become a min/maxers dream because now there will be a weapon to fit just about any tonnage or crit space requirement you may have giving you unparalleled flexibility in your builds. Also the Night Star will often have superior hull down capability without having to eliminate missiles from its weapons options.
Overall, from a power level, I think they are going to be very equal again, unless PGI fiddles with the mobility stats making one more agile over the other.