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Make The Guass Rifle Great Again....


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#1 Jiang Wei

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Posted 02 June 2017 - 10:06 AM

Guass rifle used to not have a charge up timer In fact it has had one in any mech game Ive ever played. It was put on long ago before clans came into the game in order to make it less popular. Lasers and PPCs and clan autocannons rule the game now.

Its Time To Make Guass Rifles Great Again!

Edited by Jiang Wei, 02 June 2017 - 03:06 PM.


#2 Kaethir

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Posted 02 June 2017 - 10:29 AM

View PostJiang Wei, on 02 June 2017 - 10:06 AM, said:

Clans do not have a trigger timer on their guass rifles.

um. wat?

#3 Nesutizale

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Posted 02 June 2017 - 11:48 AM

What he said...what? Last time I played I had a loadingtime to my clan Gaussrifles. Did the last patch or skilltree break anything that I am not aware of?

#4 B0oN

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Posted 02 June 2017 - 11:55 AM

All the Gausses have the same way of function, irregardless if they are IS or Clan :

-Charge up Gauss
-Fire

Jiang Wei, I suggest playing more clan robots before making incorrect assumptions ...

#5 Jiang Wei

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Posted 02 June 2017 - 03:04 PM

I watched a clan mech on spectator fire their guass rifles without a charge up. Maybe I cant see the charge up on spectator.

Either way... make all guass rifles great again. Remove the charge up timer. Lasers are ruling the world...

#6 DoctorDetroit

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Posted 02 June 2017 - 03:45 PM

Don't worry heavy gauss is coming out soon.

It will be instant fire, auto target heads only and shoot through every wall in the game.

#7 B0oN

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Posted 03 June 2017 - 01:42 AM

View PostJiang Wei, on 02 June 2017 - 03:04 PM, said:

I watched a clan mech on spectator fire their guass rifles without a charge up. Maybe I cant see the charge up on spectator.



What you are seeing in that instance is spectator delay, nothing new .

And, to state to over-stated and quite obvious ; charge time on gauss is very fine .

#8 Arugela

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Posted 03 June 2017 - 05:12 AM

The only thing they need to do to make the Gauss rifle great again is to build more walls!!

Edited by Arugela, 03 June 2017 - 05:13 AM.


#9 Nesutizale

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Posted 03 June 2017 - 02:56 PM

Anyone remembering Victor Steiner Davions magic Gaussrifle where the bullets pierces through the enemies side torso, exits at its back and because its was so funny turns around and does it to the CT too?!.
I want that Gauss, the VSD-Gauss. 25t, 1 shot but you can kill 12 mechs in one go !

Now that would make the Gauss greate again.

#10 Arugela

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Posted 03 June 2017 - 03:06 PM

They could redesign the game with more considerations like velocity and penetration. This could make whole new dynamics.(like warthunder) they could then add more stuff like exact locations of equipment in mechs and hitboxes for all internals and let you place them. This would allow much deeper customization and more unique mech setups as the geometry and other design aspects mean more per setup and have more potential dynamics.

Given how few unique items are in the game making a hitbox for each slot and possibly an item structure for the few different items you can place in a mech wouldn't be that hard potentially. And there would be more ways to balance it. You could even go further and really let people place each item in different ways in the mech. That way you minimize chances of hitting. Say you can install a DHS with the physical internal setup in several configuration. This would help control where it is and isn't located in the structure so certain shots are likely to miss altogether.

If you have to hit the internal item and it can be put in several configurations to change it's location that could make critting a skill based endeavor. But it would also change the dynamics between weapons and possibly make ballistics much scarier. Velocity would be as much penetration(or over penetration) and arc as it is making it to the target fast.

Edited by Arugela, 03 June 2017 - 03:11 PM.


#11 Nesutizale

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Posted 03 June 2017 - 03:34 PM

That is basicly what you do in the mechlab. You decide if you put in a DHS first or the Gauss. I am not certain how much PGI takes that into concideration when calculating critical hits but if they do it anywhere close to the TT you allready got one of the most practical systems for a game.

Haveing physical corret placement of equipment would be a tremendouse task to do for each mech, not even thinking about how the engine should manage all these informations.
Just imagne that for every shot fired the computer has to take a look at the mechmodel, figure out if the shot goes through or not, if so take a look at what has been placed at that very specific spot, then take a look at what that item is, how it interacts with the hit, then go through critical hit calculation, then return that result to the entire mech as these parts might influance other parts of the mech..........
The current system is much simpler. Does the shot hit armor or internal? If its internal does it create a crit? If it is a crit take a look at the list of internal components. Give the feedback of what happens to the player.

Both kinda simplified but you can allready see how much more workload a physical correct game would create...and that with the allready CPU taxing engine we have.

#12 Kaethir

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Posted 05 June 2017 - 08:38 AM

View PostJiang Wei, on 02 June 2017 - 03:04 PM, said:

I watched a clan mech on spectator fire their guass rifles without a charge up. Maybe I cant see the charge up on spectator.

Either way... make all guass rifles great again. Remove the charge up timer. Lasers are ruling the world...

You never see the charge-up on spectator. at all.

#13 Humpday

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Posted 05 June 2017 - 12:08 PM

Yeah, no...guess is just and advanced player weapon. You need to practice it. Gauss snipers are dangerous AF.

ESP the good ones that manage to rip shots off and you have no idea where that crap came from.

Edited by Humpday, 05 June 2017 - 12:09 PM.


#14 Karl Streiger

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Posted 06 June 2017 - 03:01 AM

So the charge is still a thing?

I like it - would like to add it to my ERPPCs too.

Its just different process:
ERPPC - aiming firing (mouse press ~200ms)
Gauss - charging aiming release (release 100ms) = more precision

Not to mention that you became better in map awareness

#15 SPNKRGrenth

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Posted 06 June 2017 - 08:39 AM

Why does a weapon explode when destroyed because it's always charged, if you have to charge it? It's one or the other. Either it's always charged, and you can just fire at the price of the gun being kaboomy when hit. Or it's not always charged, you have to charge to fire, and it only explodes when hit while you're charging and holding a charge. As it is, it makes no sense from either side.

#16 Zenthious

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Posted 06 June 2017 - 10:51 AM

I agree. I used to use gauss alot before they put in the charge-up timer. Real gauss rifles don't have a charge time. Don't see why this should be different, and never understood why they added that nerf instead of just adding a little more cooldown or something to balance it out.

#17 Kaethir

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Posted 06 June 2017 - 11:19 AM

View PostZenthious, on 06 June 2017 - 10:51 AM, said:

I agree. I used to use gauss alot before they put in the charge-up timer. Real gauss rifles don't have a charge time. Don't see why this should be different, and never understood why they added that nerf instead of just adding a little more cooldown or something to balance it out.

Because they needed a way to prevent gauss + other weapons in an alpha strike. too powerful





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