Yosharian, on 03 June 2017 - 02:45 AM, said:
Thanks, that's helpful. What happens once I use the 91 HSP (converted to SP) to master my mech, and then I want to make changes to the skill tree loadout? Do I need another 91 SP from some source?
Also is ghost heat still in effect or has that been removed?
Have ALL mech quirks been removed now?
What is Mech XP actually used for now? I have 19753 HXP on a particular mech - when I convert that to XP, what is it used for?
It seems to me that this places all mechs on a more level playing field now, which makes me wonder how relatively weaker mechs (due to model inferiority, for example) are going to cope.
For each 'mech, you can buy each skill
point node once. There are 237 total skill
points nodes. I would not recommend you bother buying them all. I'll link a good post with guides to limit any wasted SP.
If you remove a skill
point node, you can re-purchase it later for 400 XP (1 SP normally costs 45,000 C-Bills + 800 XP).
Ghost Heat is unchanged.
A lot of weapon quirks have been removed or reduced.
You can use 'mech XP to purchase SP, or to re-equip a previously purchased skill node. I recommend you use HSP and GSP first.
This, along with the engine decoupling, has given the game a bit of a shake-up.
Collection of Skill Tree guides, hints and tips
[Edit] Changed skill point to skill node, where required [/Edit]
Edited by Jay Leon Hart, 03 June 2017 - 03:07 AM.