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Quick Match With Respawn Option?


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#1 Cosmic Spacehead

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Posted 02 June 2017 - 03:51 AM

While I get that the game works better with single lives, it would also be quite hilarious to have the occasional battle with limited number of respawns. A rarer option that doesn't pop up very often.
This would keep the battles going longer, and in some cases force teams to actually do the objectives rather than just turn the match in to another team deathmatch, which seems to happen alot.
With the exception of AFKers causing timers to run out, most battles end with the death of the other team, rather than the objectives being completed.
It would also give players something to do instead of either disconnecting or spectating.
This game mode would obviously need some sort of anti spawn camping system.

Cosmic Spacehead

#2 Katastrophy Kid

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Posted 02 June 2017 - 07:00 PM

What about this new game mode?

Matches on a maps twice the size of Polar with Opposing Bases that have Hangers as re-spawn points instead of dropships. The match doesn't end until you destroy the opposing team's base or every mech in your drop deck is destroyed. Increase the number of mechs in the drop decks to 6, 8, 10, 12, even 24! Add resource points with a set amount of c-bills that can be earned from them (in other words, they can be sucked dry,) and scatter them around the map so we can fight over the loot before wrecking each others faces and bases. Fighting over resource points in the current conquest mode is only about a win condition. Throwing a finite amount of c-bills in the mix makes capturing points and gathering resources more meaningful. And makes me more likely to add Capture Accelerator to my Pirate's Bane.

#3 Appuagab

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Posted 02 June 2017 - 11:11 PM

View PostKatastrophe Kid, on 02 June 2017 - 07:00 PM, said:

maps twice the size of Polar

Maps are already oversized. Routine walk to the center of a map takes about half of a match time in some cases. Because there's no actual objectives in any of game modes (except conquest maybe) so all that huge space just stays unused.

#4 Katastrophy Kid

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Posted 03 June 2017 - 05:06 AM

View PostAppuagab, on 02 June 2017 - 11:11 PM, said:

Maps are already oversized. Routine walk to the center of a map takes about half of a match time in some cases. Because there's no actual objectives in any of game modes (except conquest maybe) so all that huge space just stays unused.


Off the top of my head I can think of a few things: fighting for resource points that have a finite amount of c-bills available, drop ship LZs and hanger style respawn points towards the center of the map that can be captured to allow players respawns at different strategic locations, multiple anti-aircraft batteries that have to be taken out, supply convoys that have to be escorted, etc...





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