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Losing Sp When Deselecting A Node


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#21 jjm1

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Posted 04 June 2017 - 09:40 AM

You must be punished for experimenting with builds!

PGI logic.

#22 vandalhooch

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Posted 04 June 2017 - 09:51 AM

View PostDavegt27, on 03 June 2017 - 07:49 PM, said:


not exactly I am against the sucker punch I knew that was coming
that is none of your load outs will work for long you will have to change them to keep up


No. It is exactly you not liking currency sinks being sinks.

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one day things will be great the next it will be like crap
also I spent 2 years grinding to get all those modules like 30 to 60hrs a week and now puff they are gone


I had 2.619 billion in modules when the switch over happened. You're not going to get any sympathy from me.

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guess what the first thing I do now
I spend the SPs to get the 5 nodes for Radar Dep 1
yep I used to have over 60 of those suckers


I had 131.

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all I can say is we will soon get used to things but still what a slap in the face

don't forget guys don't go hog wild on the ST save up for the new weapons

GLHF


If you earned the c-bills for all of those modules then you will have mountains of GSP, C-bills (if you sold early), GXP and/or historic mech XP. Any of which could be used to re-skill any mech you currently own. The GSP and GXP will also be useful to re-skill any future mech purchases.

The only people who could possibly be forced to grind are module swappers who are also collectors. If your idea of "progress" in the game is to get a new mech and play it until it is "mastered" and then move on, balance changes and/or meta shifts might leave you with mechs that are not currently top shape and with no resources to quickly change them. Of course, if that is you, why do you care about how a mech you were not planning on ever using again fairs in the current meta?

#23 vandalhooch

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Posted 04 June 2017 - 09:56 AM

View PostMystere, on 04 June 2017 - 08:13 AM, said:

And would he be really wrong if he did not? Posted Image

I sure hope you don't complain about the costs when PGI decides to "rebalance" every patch and your favorites are always affected.

If they are your favorites, then you will have played them enough to have all the resources necessary to re-skill them. All it takes is a little discipline in how you spend your C-bills. Always, always keep a reserve for minute skill adjustments only!

#24 Ted Wayz

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Posted 04 June 2017 - 10:01 AM

View PostRuar, on 03 June 2017 - 03:20 PM, said:

The current system basically punishes you for experimenting with different builds by making you grind new SP for any changes you want to make. It's sad when they design a new system that makes players feel bad for using that system.

You mean what people warned about from the PTS, predicted from the release notes, and warned people against from the start?

Wait until PGI goes through rebalance of mechs. Better yet at some point they will rebalance the skill tree.

Have fun with your tinkering! And say goodbye to casual players.

#25 Felicitatem Parco

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Posted 04 June 2017 - 10:04 AM

So, I have a Loyalty Stalker that I like to use for both Lasers and Missiles. I like to respect between those 2 loadouts. It requires only a very few number of nodes to change between the Laser Duration nodes and the missile nodes. By using something like 10 extra skill points I unlocked everything I need to swap back and forth, and it only costs me trivial amounts of XP to swap between, paid-for by a typical match result.

#26 Ted Wayz

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Posted 04 June 2017 - 10:15 AM

View PostProsperity Park, on 04 June 2017 - 10:04 AM, said:

So, I have a Loyalty Stalker that I like to use for both Lasers and Missiles. I like to respect between those 2 loadouts. It requires only a very few number of nodes to change between the Laser Duration nodes and the missile nodes. By using something like 10 extra skill points I unlocked everything I need to swap back and forth, and it only costs me trivial amounts of XP to swap between, paid-for by a typical match result.

I will now search through posts to see if you have said one of the advantages of skill trees is not swapping modules.

Because the idiots that keep saying not swapping modules is a benefit are idiots for many reasons posted in many threads. You have just pointed out another one.

#27 Felicitatem Parco

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Posted 04 June 2017 - 10:16 AM

View PostTed Wayz, on 04 June 2017 - 10:15 AM, said:

I will now search through posts to see if you have said one of the advantages of skill trees is not swapping modules.

Because the idiots that keep saying not swapping modules is a benefit are idiots for many reasons posted in many threads. You have just pointed out another one.


Yes, I hate swapping modules between 100+ Mechs. Changing nodes on a single mech only when I want to on that one mech is a huge time saver.

Changing between my Stalker and my Awesome does not require touching a node. However, I doubt you took the time to think that far before insulting me like a child.

Edited by Prosperity Park, 04 June 2017 - 10:21 AM.


#28 Ted Wayz

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Posted 04 June 2017 - 10:22 AM

View PostProsperity Park, on 04 June 2017 - 10:16 AM, said:

Yes, I hate swapping modules between 100+ Mechs. Changing nodes on a single mech only when I want to on that one mech is a huge time saver.

Changing between my Stalker and my Awesome does not require touching a node.

Because it was hard at the end of the night to remove modules and the next day put them on another mech.

Really?

I think you forgot that you had to skill both the Awesome and Stalker. So add in that time. And everyt time you want to use a new mech that time adds in, just to get back to where you started.

Keep with the mantra though. So convincing.

#29 NoiseCrypt

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Posted 04 June 2017 - 10:23 AM

View PostTed Wayz, on 04 June 2017 - 10:15 AM, said:

I will now search through posts to see if you have said one of the advantages of skill trees is not swapping modules.

Because the idiots that keep saying not swapping modules is a benefit are idiots for many reasons posted in many threads. You have just pointed out another one.



Calling other people idiots while complaining about the mechanics of a free game. Touche' Sir.

#30 Ted Wayz

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Posted 04 June 2017 - 10:25 AM

View PostNoiseCrypt, on 04 June 2017 - 10:23 AM, said:

Calling other people idiots while complaining about the mechanics of a free game. Touche' Sir.

Sorry, but your post has no point.

And I funded this game heavily, that is what makes me an idiot. If you haven't funded the game PGI allowing you to post makes them an idiot.

#31 Ruar

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Posted 04 June 2017 - 10:26 AM

View PostProsperity Park, on 04 June 2017 - 10:16 AM, said:

Yes, I hate swapping modules between 100+ Mechs. Changing nodes on a single mech only when I want to on that one mech is a huge time saver.

Changing between my Stalker and my Awesome does not require touching a node. However, I doubt you took the time to think that far before insulting me like a child.


I agree that not having to hunt down modules is an advantage. And once you hit 91 skill nodes it's not really an issue because if you like the mech then you keep playing and there's enough xp to buy sp for adjustments and such.

My point is that while you are grinding through that first 91 the fact if you make a wrong choice means you are stuck with it or wasted the SP. This makes the initial grind even longer because it makes figuring out a new mech even more cumbersome than before. Previously you change weapons around, swap out a few modules, keep experimenting. Now though you swap out a few weapons and hope whatever you selected on the skill tree still applies otherwise you've just got wasted SP until you can regrind those points.

Sure, maybe it's only an extra 8-10 matches. But what if I try three distinct builds? Now it's an extra 16-20 matches. Depending on how much adjustments are made the number of matches needed to figure out a compatible ST build can really add up.

Which is why I wish there was some kind of trial option for the ST.

#32 Burke IV

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Posted 04 June 2017 - 10:32 AM

Easy to say its a free game but its not really. People had been buying stuff for years before they sprung this on us. Just feels really unfair.

#33 kf envy

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Posted 04 June 2017 - 11:46 AM

View PostViktor Drake, on 03 June 2017 - 09:13 PM, said:



Yep and this has been pointed out before. I also feel your pain. Now that I know more about the system, I have several mechs I would like to change up their skill build on but when I consider the cost to do so, I can't justify it. Hell I can't justify the cost to skill up many of my mechs the first time around let alone think about re-skilling mechs I already have 91 points on. I literally have about 500 SP worth of XP on mechs just waiting for the C-bills necessary to skill them up. That is 22.5 million C-bills worth of SP.

Honestly I guess it wouldn't be so bad if we didn't have the new tech dropping in our laps in about 6 weeks. As is I have 54 IS mechs to outfit with new tech, and also probably 10-15 of my 63 Clan mechs that will need some new tech as well. The cost to upgrade all my IS MLs to IS ER ML alone will probably be 20 million and I foresee the need for probably at least a dozen LFEs, not to mention light PPCs, Snub PPC, Heavy PPCs, Heavy Gauss, Light Gauss, probably tons of MRMs, etc, etc. I am trying to have 100 million saved just for this alone.

So yeah it does kind of suck to have to keep buying and buying and buying every time you want to experiment or try something new.

The good news is after you unlock all 237 nodes per mech, you will never have to spend C-bills on SP for that mech again.


that's only 9.4mil per mech.

#34 SuomiWarder

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Posted 04 June 2017 - 12:37 PM

Yes, in basic terms you do not get to freely experiment. Like when you try an AC-10, but wonder if the LBX-10 would be better so you have to buy an LBX-10. (even if you have one laying around, you bought it at some point in time).

If you have multiple mechs (more than 30 or so) you probably have 5 to 10 you almost never play. Experiment on them to find the node mix that you like best and leave those ones however they end up.





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