

Losing Sp When Deselecting A Node
#21
Posted 04 June 2017 - 09:40 AM
PGI logic.
#22
Posted 04 June 2017 - 09:51 AM
Davegt27, on 03 June 2017 - 07:49 PM, said:
not exactly I am against the sucker punch I knew that was coming
that is none of your load outs will work for long you will have to change them to keep up
No. It is exactly you not liking currency sinks being sinks.
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also I spent 2 years grinding to get all those modules like 30 to 60hrs a week and now puff they are gone
I had 2.619 billion in modules when the switch over happened. You're not going to get any sympathy from me.
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I spend the SPs to get the 5 nodes for Radar Dep 1
yep I used to have over 60 of those suckers
I had 131.
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don't forget guys don't go hog wild on the ST save up for the new weapons
GLHF
If you earned the c-bills for all of those modules then you will have mountains of GSP, C-bills (if you sold early), GXP and/or historic mech XP. Any of which could be used to re-skill any mech you currently own. The GSP and GXP will also be useful to re-skill any future mech purchases.
The only people who could possibly be forced to grind are module swappers who are also collectors. If your idea of "progress" in the game is to get a new mech and play it until it is "mastered" and then move on, balance changes and/or meta shifts might leave you with mechs that are not currently top shape and with no resources to quickly change them. Of course, if that is you, why do you care about how a mech you were not planning on ever using again fairs in the current meta?
#23
Posted 04 June 2017 - 09:56 AM
Mystere, on 04 June 2017 - 08:13 AM, said:

I sure hope you don't complain about the costs when PGI decides to "rebalance" every patch and your favorites are always affected.
If they are your favorites, then you will have played them enough to have all the resources necessary to re-skill them. All it takes is a little discipline in how you spend your C-bills. Always, always keep a reserve for minute skill adjustments only!
#24
Posted 04 June 2017 - 10:01 AM
Ruar, on 03 June 2017 - 03:20 PM, said:
You mean what people warned about from the PTS, predicted from the release notes, and warned people against from the start?
Wait until PGI goes through rebalance of mechs. Better yet at some point they will rebalance the skill tree.
Have fun with your tinkering! And say goodbye to casual players.
#25
Posted 04 June 2017 - 10:04 AM
#26
Posted 04 June 2017 - 10:15 AM
Prosperity Park, on 04 June 2017 - 10:04 AM, said:
I will now search through posts to see if you have said one of the advantages of skill trees is not swapping modules.
Because the idiots that keep saying not swapping modules is a benefit are idiots for many reasons posted in many threads. You have just pointed out another one.
#27
Posted 04 June 2017 - 10:16 AM
Ted Wayz, on 04 June 2017 - 10:15 AM, said:
Because the idiots that keep saying not swapping modules is a benefit are idiots for many reasons posted in many threads. You have just pointed out another one.
Yes, I hate swapping modules between 100+ Mechs. Changing nodes on a single mech only when I want to on that one mech is a huge time saver.
Changing between my Stalker and my Awesome does not require touching a node. However, I doubt you took the time to think that far before insulting me like a child.
Edited by Prosperity Park, 04 June 2017 - 10:21 AM.
#28
Posted 04 June 2017 - 10:22 AM
Prosperity Park, on 04 June 2017 - 10:16 AM, said:
Changing between my Stalker and my Awesome does not require touching a node.
Because it was hard at the end of the night to remove modules and the next day put them on another mech.
Really?
I think you forgot that you had to skill both the Awesome and Stalker. So add in that time. And everyt time you want to use a new mech that time adds in, just to get back to where you started.
Keep with the mantra though. So convincing.
#29
Posted 04 June 2017 - 10:23 AM
Ted Wayz, on 04 June 2017 - 10:15 AM, said:
Because the idiots that keep saying not swapping modules is a benefit are idiots for many reasons posted in many threads. You have just pointed out another one.
Calling other people idiots while complaining about the mechanics of a free game. Touche' Sir.
#30
Posted 04 June 2017 - 10:25 AM
NoiseCrypt, on 04 June 2017 - 10:23 AM, said:
Sorry, but your post has no point.
And I funded this game heavily, that is what makes me an idiot. If you haven't funded the game PGI allowing you to post makes them an idiot.
#31
Posted 04 June 2017 - 10:26 AM
Prosperity Park, on 04 June 2017 - 10:16 AM, said:
Changing between my Stalker and my Awesome does not require touching a node. However, I doubt you took the time to think that far before insulting me like a child.
I agree that not having to hunt down modules is an advantage. And once you hit 91 skill nodes it's not really an issue because if you like the mech then you keep playing and there's enough xp to buy sp for adjustments and such.
My point is that while you are grinding through that first 91 the fact if you make a wrong choice means you are stuck with it or wasted the SP. This makes the initial grind even longer because it makes figuring out a new mech even more cumbersome than before. Previously you change weapons around, swap out a few modules, keep experimenting. Now though you swap out a few weapons and hope whatever you selected on the skill tree still applies otherwise you've just got wasted SP until you can regrind those points.
Sure, maybe it's only an extra 8-10 matches. But what if I try three distinct builds? Now it's an extra 16-20 matches. Depending on how much adjustments are made the number of matches needed to figure out a compatible ST build can really add up.
Which is why I wish there was some kind of trial option for the ST.
#32
Posted 04 June 2017 - 10:32 AM
#33
Posted 04 June 2017 - 11:46 AM
Viktor Drake, on 03 June 2017 - 09:13 PM, said:
Yep and this has been pointed out before. I also feel your pain. Now that I know more about the system, I have several mechs I would like to change up their skill build on but when I consider the cost to do so, I can't justify it. Hell I can't justify the cost to skill up many of my mechs the first time around let alone think about re-skilling mechs I already have 91 points on. I literally have about 500 SP worth of XP on mechs just waiting for the C-bills necessary to skill them up. That is 22.5 million C-bills worth of SP.
Honestly I guess it wouldn't be so bad if we didn't have the new tech dropping in our laps in about 6 weeks. As is I have 54 IS mechs to outfit with new tech, and also probably 10-15 of my 63 Clan mechs that will need some new tech as well. The cost to upgrade all my IS MLs to IS ER ML alone will probably be 20 million and I foresee the need for probably at least a dozen LFEs, not to mention light PPCs, Snub PPC, Heavy PPCs, Heavy Gauss, Light Gauss, probably tons of MRMs, etc, etc. I am trying to have 100 million saved just for this alone.
So yeah it does kind of suck to have to keep buying and buying and buying every time you want to experiment or try something new.
The good news is after you unlock all 237 nodes per mech, you will never have to spend C-bills on SP for that mech again.
that's only 9.4mil per mech.
#34
Posted 04 June 2017 - 12:37 PM
If you have multiple mechs (more than 30 or so) you probably have 5 to 10 you almost never play. Experiment on them to find the node mix that you like best and leave those ones however they end up.
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