peer, on 22 July 2012 - 08:42 AM, said:
First, I already stated why I believe paying for repairs is good while paying to restock ammo is not. Here it is again: repair costs reward smart play, which is good. Ammo costs, on the other hand, reward not using your weapons. I don't see why that's a good thing.
Second, you don't want to balance a weapon around factors (ie, ammo cost) that have no impact in the actual battle. I already explained this, too. Weapons, and mechs, should be balanced around what they actually do ingame, not around how much they cost to buy or resupply.
Third, if you want realism, do you also support the idea that once your mech is destroyed in a match, it's gone? That's more realistic, after all; if you lose your mech, you'll have to buy a brand new one. If you can't afford it, tough, get a new account. Realism, hell yeah.
And again, you miss the point.
Ammo cost does not reward "Not using your weapon". It rewards the Mechwarrior who has the foresight to take it into consideration that maybe on this long mission with dicey logistics, it just might make more sense to mount a PPC and some heatsinks, vs an AC/20. Whereas the same warrior may consider the cost of ammo worth it if the mission is on a desert planet, and a PPC would over work his heat sinks.
There are offsetting benefits and drawbacks to all weapons. Otherwise all you would need to do is mount as many gauss rifles on an atlas as you can (3 is the realistic max), put the largest magazines possible, and go for it. And shortly pretty much eveyone will be riding the exact same mech and loadout.
Ammo cost rewards smart strategy and logistics, which are just as important in war, as repairs and guns. Maybe you never heard that an army marches on it's stomach? That is referring to consumables, like ammo, food, medical supplies, all of which place real limitations on what any army can do.
In fact, it is the lack of available ammo and parts, do to the length of their supply lines, that helped slow the Clan Juggernaut, with only units like the Wolf Clan overcoming it by smart management of available consumables, and by mounting more energy weapons than the other clans, specifically because they knew availability of ammo would become questionable, until they could start producing their own supplies on captured Inner Sphere worlds.
If you want unlimited free ammo, please, go play Contra or something and leave Mechwarrior for those who aren't afraid of being forced to think their choices through.
The fact you are not able to understand is that what you do BEFORE you drop for a mission DOES directly impact what you can do DURING a mission. You are myopically focused on what happens only after the drop, and don't seem to get, or are too afraid to have to learn, that things like weapons choices, repair and ammo costs DO factor into what happens when said bullets start flying.
Edited by Bishop Steiner, 22 July 2012 - 11:25 AM.