Nesutizale, on 04 June 2017 - 05:23 AM, said:
My two cents about Bt and realism
- Lasers might hit the moment you fire but would be brawling weapons except you pump in a real lot of energie.
Lasers are a bit fickle in BT. The standard lasers are basically magnifying glasses that melt the armor. ER lasers are a threefold laser system, including a targeting laser, a burst laser, then the burn laser. Pulse lasers are actually the closest thing to our current day lasers.
Nesutizale, on 04 June 2017 - 05:23 AM, said:
- ACs would fire at far greater distances and fire a lot faster. I once digged up todays autocannons and BT caliber sizes. Judging from that AC2 and AC5 would fire like machineguns, AC10 would fire at the current AC2/5 speed and only the AC20 would be "slower" as in firing only every 3 seconds.
Again, as said before BT autocannons are more like howitzers firing explosive rounds than "modern cannons". However, LB-X actually use KP rounds alongside their cluster munitions. Hence their generally higher velocity in game. Although, there are actually equivalents to modern day cannons in BT lore. The Rifle family.
Light,
Medium,
Heavy. The reason they largely faded out of service was that they generally lacked the stopping power to take down a battlemech and carried far to little ammo per ton compared to ACs as they used heavy KP rounds instead of HE.
Nesutizale, on 04 June 2017 - 05:23 AM, said:
- PPC are particle accelerators, how they would behave? Well best ask someone at cern to know how it would work at best. What I could imagne and what has a referance in BT is that it would be fireing superheated plasmabolds.
In that case it would be a brawling weapon too. Short range but very high damage.
MadBadger said it best. "I decided to focus on the words 'projection', 'cannon'. This isn't a beam. This weapon manages to create a bolt, or ball, of high energy particles that it fires as a contained burst. The energy ball has some self-cohering electromagnetic characteristics that keep all the particles as a distinct bundle until it impacts a target, at which point the energy wrapper disrupts and slams all the particle energy into impacted object."
Nesutizale, on 04 June 2017 - 05:23 AM, said:
- Gauss...well we kinda have the first prototypes and while I don't know if the projectile speed in MWO is right I think that its the most realistic weapon in BT
No, we have railgun prototypes. 2 very different methods. However, our current railgun fires undersized sabot shots while BT gauss cannons fire large rods that fit the whole barrel. Also, the BT gauss takes far less energy than out railgun. If a Battlemech tried to fire it, it would likely almost overheat from the energy draw.
Nesutizale, on 04 June 2017 - 05:23 AM, said:
- LRM...difficulte topic. There seams to be two very different discriptions for LRM. One is that LRM are more like a longer ranged direktfire missile. The other is the strategical missile for indiret fire support.
Then we have the problem that targeting-Tech in the BT universe is pretty screwed compared to todays tech.
For realisms sake I would go with the strategic indirekt fire missile. In that case LRMs would be fired over several kilometers away at targets that don't have any chance to retaliate. They can just hide or use ECM and AMS.
They could also be used, as with advanced rules, to lay minefields or bath a part of the land in fire or smoke.
Overall they would be vary different from what we have...except the "please press R for targetlock"

Technically, LRMs are both direct fire and indirect. They are more closely related to rockets than missiles. Modern day missiles were far to expensive to run in a galactic scale setting, so technology took a step back in some regards. The "lock on" was meant for ranging where the LRMs were to impact than actually seeking out a target.
Nesutizale, on 04 June 2017 - 05:23 AM, said:
-SRM...except for maybe faster speed, they are allready quite realistic I think.
They're more like recoilless rifles.