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Top 10 By W/l Tuk3-Grats All


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#1 Natural Predator

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Posted 30 May 2017 - 06:02 PM

Top 10 W/L Ratio-Sorry I would have edited this better but i dont have office installed on this PC right now





Rank

Faction

Unit Name

Unit Tag

Players

Total Matches

Total Wins

W/L Ratio

Matches per Player

Wins Per Player





1

Kurita 2

Bravo Company Merc Corps

BCMC

17

1327

1241

14.43

78.1

73.0



2

RJF 19

Outer Heaven

-OH-

3

176

161

10.73

58.7

53.7



3

Steiner 2

EVlL

EVlL

21

2351

2124

9.36

112.0

101.1



4

CSJ 15

Bravo Company Merc Corps

BCMC

17

807

724

8.72

47.5

42.6



5

RJF 1

Kell's Commandos

KCom

28

2462

2182

7.79

87.9

77.9



6

CGB 9

White Death Mercenary Company

WDMC

17

1014

886

6.92

59.6

52.1



7

CSJ 1

21 CITSEJAM

21JM

59

5495

4754

6.42

93.1

80.6



8

RJF 11

CSJ - 1st Jaguar Guards

JGx

8

291

251

6.28

36.4

31.4



9

CSJ 13

EXILED KESHIK

-EK-

18

915

756

4.75

50.8

42.0



10

Liao 9

Zito's Mom

ZMOM

17

786

642

4.46

46.2

37.8

Edited by Ragnar Baron Leiningen, 30 May 2017 - 06:04 PM.


#2 Leggin Ho

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Posted 30 May 2017 - 06:06 PM

Thanks for the work putting this together..............

#3 Lovas

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Posted 30 May 2017 - 06:20 PM

Woot. BCMC got 1st and 4th lol!!

Ragnar - when able do please edit it and fix the formatting

#4 Natural Predator

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Posted 30 May 2017 - 06:40 PM

Feel free to copy paste and put in a more readable format. I don't give a rip enough to do so.

#5 Kubernetes

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Posted 30 May 2017 - 06:40 PM

Yeah, what in the world, BCMC. You guys win title of True Mercs.

#6 Commander A9

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Posted 30 May 2017 - 09:30 PM

XD PGI compiled this already I believe...

#7 1 21 Giggawatts

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Posted 30 May 2017 - 09:42 PM

Congrats to all - some very impressive numbers by Evil and BCMC especially considering it was mostly Siege as far as I am aware.

I thought we did better than 4.75... I only remember losing to an Evil/54MR 12 man a couple of times, but then it all gets a little hazy with so much time in the cockpit over the first weekend especially.

#8 Hobbles v

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Posted 31 May 2017 - 04:59 AM

I am really proud of my guys in BCMC. It was a crazy grind activity wise to stay on the board. Especially when we swapped sides and left 800 games on the table.

I'd say probably only about 300 of our 2100 games were done in scouting.

#9 Aylward

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Posted 31 May 2017 - 09:32 AM

View PostHobbles v, on 31 May 2017 - 04:59 AM, said:

I am really proud of my guys in BCMC. It was a crazy grind activity wise to stay on the board. Especially when we swapped sides and left 800 games on the table.

I'd say probably only about 300 of our 2100 games were done in scouting.



Outstanding work Hobbles !! Major kudos to BCMC for top W/L overall... You guys put in some serious work there.. Well done Posted Image <S>

#10 Murphy7

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Posted 01 June 2017 - 06:58 AM

View Post1 21 Giggawatts, on 30 May 2017 - 09:42 PM, said:

Congrats to all - some very impressive numbers by Evil and BCMC especially considering it was mostly Siege as far as I am aware.



Yes and no.

Yes - the time investment to accumulating player wins favored Scouting mode over Siege/Invasion. Because you would at best have 12 players tied up for 1 win, another group could have 4 players rack up 3 wins in that time to break even, or more scouting players to pull ahead. I think the value per player and time either needed to be different between the modes, or a qualifying mix of each per day to encourage participation in both modes.

No - Siege/Invasion particularly with 12 man groups dropping very often draws a skittled/pug opposition, and rolling ensues. While scouting is better for accumulating points in a hurry, siege/invasion with sizable groups is better for farming the win/loss percentage. That could be another good way to encourage participation in both sides - keep track of the scoring as has been done in this thread - win totals AND win percentage.

#11 FREDtheROLF

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Posted 01 June 2017 - 08:44 AM

View PostMurphy7, on 01 June 2017 - 06:58 AM, said:


Yes and no.

Yes - the time investment to accumulating player wins favored Scouting mode over Siege/Invasion. Because you would at best have 12 players tied up for 1 win, another group could have 4 players rack up 3 wins in that time to break even, or more scouting players to pull ahead. I think the value per player and time either needed to be different between the modes, or a qualifying mix of each per day to encourage participation in both modes.

No - Siege/Invasion particularly with 12 man groups dropping very often draws a skittled/pug opposition, and rolling ensues. While scouting is better for accumulating points in a hurry, siege/invasion with sizable groups is better for farming the win/loss percentage. That could be another good way to encourage participation in both sides - keep track of the scoring as has been done in this thread - win totals AND win percentage.



WRONG.

12 player one FW match one win = 12 point to the chart.
4 player one Scout match one win = 4 point to tghe chart.


but i still think scouting is more effective. Shorter games shorter wait times.
12 player in 3 group for scouting should have quite some speed to collect wins = points for the chart

#12 Murphy7

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Posted 03 June 2017 - 07:58 AM

View PostFREDtheROLF, on 01 June 2017 - 08:44 AM, said:



WRONG.

12 player one FW match one win = 12 point to the chart.
4 player one Scout match one win = 4 point to tghe chart.


but i still think scouting is more effective. Shorter games shorter wait times.
12 player in 3 group for scouting should have quite some speed to collect wins = points for the chart


You say I am wrong, yet repeat what I said. Interesting.





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