One big problem for this game is every time you get disconnected you are forced to wait through two loading screens to get back into the battle. One to get into mech bay and than again to rejoin the battle. What I'm proposing is that when a disconnect happens you should be loaded directly back into battle when you log back in NOT the mech bay. Another issue with the current system is you don't get a win/lose bonus for the battle if you are gone longer than two minutes. With the current two load screens getting back in under two minutes is almost impossible.


What Should Happen After Disconnect.
Started by JRcam4643, Jun 04 2017 10:15 PM
4 replies to this topic
#1
Posted 04 June 2017 - 10:15 PM
#2
Posted 04 June 2017 - 10:37 PM
I concur.
Also you aren't forgiven for disconnecting when you reconnect.
Also you aren't forgiven for disconnecting when you reconnect.
#3
Posted 05 June 2017 - 02:23 AM
I would also like an AI to take over the DC so the mech in question is just moved out of the line of enemy fire.
#4
Posted 05 June 2017 - 12:53 PM
Guess it is asking for too much that PGI fix the netcode at the root problems of the frequent, almost across the board, disconnects. It's only been, I don't know, 4ish years or so... quit being such cheapskates and hire an engineer to finally fix the problem.
#5
Posted 07 June 2017 - 10:26 AM
A DC should count as an Eject..after a timer, to prevent the opposing team from farming it to bloat their damage numbers, headshot counts.
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