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Supernova - Now Out For Cbills, Worth Buying?


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#121 Angel of Annihilation

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Posted 09 June 2017 - 05:54 PM

Well I know that I have been back and forth debating the firepower of the Supernova vs Marauder IIC but I guess what really matters is how the mech performs over all. That being said, I find that at the end of the day, my overall performance with my Supernovas is matching what I can produce with my Marauder IICs. It does this in a very different way but it still does this.

Marauder IIC = Tip of the spear, in your face brawling assault mech. However you end up getting your legs cut out from under you 7 out of 10 matches and usually die a bit quicker.

Supernova = Second line poker, supporting the Tip of the Spear with heavy sustained fire. Your typically last longer due not being the focus of the fight 100% of the time.

Both are very good but also very different mechs.

#122 Gyrok

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Posted 09 June 2017 - 06:36 PM

View PostEl Bandito, on 06 June 2017 - 05:15 AM, said:

Yes, the skill tree is favoring Clan weapons in terms of range, due to its multiplicative nature. My Clan mechs are not complaining though. Posted Image


Really, of the lasers, only the CERLL gets any favorable boost.

The others with reduced falloff see a far less noticeable increase over before.

#123 El Bandito

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Posted 09 June 2017 - 06:42 PM

View PostGyrok, on 09 June 2017 - 06:36 PM, said:

Really, of the lasers, only the CERLL gets any favorable boost.

The others with reduced falloff see a far less noticeable increase over before.


Doesn't matter much when the optimum range is already so good. Almost 500 meter CERML and over 700 meter CLPL is all I need to lay out the hurt.

#124 Scout Derek

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Posted 09 June 2017 - 06:52 PM

View PostVellron2005, on 08 June 2017 - 11:38 PM, said:


You can do it with a Standard 300 engine, you lose a bit of speed, but you don't need that much with ERLL's anyway, and you're even more durable..

You can do the same build on a SNV-B..

(I should try that build too Posted Image )


I use the -1 because it gets the ERLL Laser duration quirk boost.

#125 QuantumButler

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Posted 10 June 2017 - 05:03 AM

A worse Mad 2C, fit only for the scrapheap.

#126 Mumuharra

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Posted 10 June 2017 - 07:35 AM

I bought 2 of them.
SNV A and C.
One is a killer of a missile boat, the other is 4 LPL 4 SPL brawler.
I love both and both excell in their config.

I also have 5 MAD IIC but never became 100% familiar with them and prefer the Supernova.

So my answer is: YES, they are worth buying and trying.

Edited by Mumuharra, 10 June 2017 - 07:36 AM.


#127 Angel of Annihilation

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Posted 10 June 2017 - 10:17 AM

View PostMumuharra, on 10 June 2017 - 07:35 AM, said:

I bought 2 of them.
SNV A and C.
One is a killer of a missile boat, the other is 4 LPL 4 SPL brawler.
I love both and both excell in their config.

I also have 5 MAD IIC but never became 100% familiar with them and prefer the Supernova.

So my answer is: YES, they are worth buying and trying.


That is how I run mine for the most part, SNV-A as a missile boat sporting Quad LRM15+A and the SNV-C with Quad LPL and Quad ER SL and they are both beasts. My other favorite is my SNV-3 sporting 3 ER LL in the head and CT plus 2 ER ML in each arm. It has a 3.33 K/D ratio at the moment which totally outclasses 5 of my 7 Marauder IIC variants and equals the other 2.

They are very different mechs but the rival each others performance and I agree that they are worth buying and trying. However, alot of people probably won't like them because they are slow.

#128 Gyrok

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Posted 10 June 2017 - 10:18 AM

View PostEl Bandito, on 09 June 2017 - 06:42 PM, said:


Doesn't matter much when the optimum range is already so good. Almost 500 meter CERML and over 700 meter CLPL is all I need to lay out the hurt.


ERMLs only get to about 480m...which is not really that great without double fall off.

The cLPL get a fairly noticeable effective range boost...but with only 30% of effective range for fall off, you are still not really at a point where you can outrange regular IS LLs, as they will still do damage @ 1k meters. IS LPLs can even get 900m range on any mech with 10% range quirks.

#129 El Bandito

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Posted 10 June 2017 - 11:15 AM

View PostGyrok, on 10 June 2017 - 10:18 AM, said:

ERMLs only get to about 480m...which is not really that great without double fall off.

The cLPL get a fairly noticeable effective range boost...but with only 30% of effective range for fall off, you are still not really at a point where you can outrange regular IS LLs, as they will still do damage @ 1k meters. IS LPLs can even get 900m range on any mech with 10% range quirks.


Regular IS LL is joke, mounted mostly on only variants with quirks for it. LPL tickles at 900 meters, and again only on select mechs. Clan mechs in comparison benefits from CERML/CLPL optimum range without condition. Clan base tech is just that good. Let's hope new tech actually brings a non-sucky IS ERML.

Edited by El Bandito, 10 June 2017 - 11:17 AM.


#130 Angel of Annihilation

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Posted 10 June 2017 - 11:55 AM

Oh one thing I forgot to add.

I have been talking about how I am not having any issues equaling my Marauder IIC performance on the Supernova but I left out one important fact. My Marauder IICs have at least 57 if not 91 SP on each of them. I have yet to spend 1 single SP on any of my Supernovas. They are only going to get better once I start spending C-bills or HSP on them.





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