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Mechwarrior Franchise Needs A New Developer


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#21 Scout Derek

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Posted 07 June 2017 - 02:32 PM

View PostMetus regem, on 07 June 2017 - 02:26 PM, said:



No, you just understand that they are a for profit company and need to keep everything working and running... I would like to think that they would reward legacy customers, but I have no expectations that they would.



I'd like MW2 (with all versions 31st/GBL/Mercs) and 3...4 I could take or leave....

I'm serious, MW2; Mercs was the best one to date.... also an easy formula to copy for MW5... start in the 3025 era end during the Invasion era....


You do realize that MW5 is going to be taking place between 3000-3049, right? It all takes place before the clans ever arrive.

Which I believe is leaving this open for DLC and such, for clan mechs, missions, etc.

Edited by Scout Derek, 07 June 2017 - 02:44 PM.


#22 Metus regem

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Posted 07 June 2017 - 02:35 PM

View PostScout Derek, on 07 June 2017 - 02:32 PM, said:

You do realize that MW5 is going to be taking place between 3100-3149, right? It all takes place before the clans ever arrive.

Which I believe is leaving this open for DLC and such, for clan mechs, missions, etc.


Could've sworn that the first recorded encounter took place in 3049 on Roc between IS forces and Clan forces... But hey if they want to move the invasion back another 100-ish years why not.... Also I thought MW5 was going to take place between 3015 and 3049 rather than during the Republic Era (Dark Age) 3100+Posted Image Posted Image

#23 Jiang Wei

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Posted 07 June 2017 - 02:43 PM

I would like to see the same microsoft game studios development team that produced MW4 be brought back together to make the MW5 that they started but didnt finish. I could care less about what the old salty BT fans think, MW4 was an awesome game. The MW5 they started to make would have been even better.

Edited by Jiang Wei, 07 June 2017 - 02:45 PM.


#24 Scout Derek

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Posted 07 June 2017 - 02:43 PM

View PostMetus regem, on 07 June 2017 - 02:35 PM, said:


Could've sworn that the first recorded encounter took place in 3049 on Roc between IS forces and Clan forces... But hey if they want to move the invasion back another 100-ish years why not.... Also I thought MW5 was going to take place between 3015 and 3049 rather than during the Republic Era (Dark Age) 3100+Posted Image Posted Image


tis a typo error >^>

#25 CJ Daxion

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Posted 07 June 2017 - 02:44 PM

View PostAdrenaHawk, on 07 June 2017 - 02:13 PM, said:

That is not PGI, do not give them credit for the hard work of others.




The Mech 5 game is PGI, I'd call next year hopefully as soon..


I don't have the inside scoop, But seeing HBS is using MWO's models and have had lots of collaboration on the project in the sense they are working together on some things, and promoting together and that sorta stuff. Id pretty much say that with out PGI and MWO's success HBS Never would of made BT. Maybe i am wrong and they would have, but I've seen nothing that leads me to think that.

Especially after listening to them at last years mech con with the history and all.


And seeing mech modeling is one of the Largest aspects of the game, outside of coding, i think PGI deserves a bit of credit.



So i'll say again, I really don't think that we would have, MWO, BT, or Single player MW.. and maybe not have for another 10 or 20 years, if ever. They did put in the effort to get it done. Heck IGP sank one that tried to get a TB game going. PGI made it out alive, that says something to me, and i don't think they get enough credit for making it through that. People still hold tons of things that happen during that time against them.

I look at what PGI has done sense the break and when they had final say and i think they really turned the game around. They basically took what was a 2 year Alpha project in 2014 and turned it into a real game. They added and revamped every single aspect of the Alpha project.

Edited by CJ Daxion, 07 June 2017 - 02:48 PM.


#26 kuma8877

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Posted 07 June 2017 - 02:46 PM

View PostAdrenaHawk, on 07 June 2017 - 02:13 PM, said:

That is not PGI, do not give them credit for the hard work of others.

Huh? It's PGI's game.

#27 ForceUser

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Posted 07 June 2017 - 02:47 PM

View PostAdrenaHawk, on 07 June 2017 - 02:13 PM, said:

That is not PGI, do not give them credit for the hard work of others.

Funny thing about the models in Battletech..

#28 CJ Daxion

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Posted 07 June 2017 - 02:48 PM

View Postkuma8877, on 07 June 2017 - 02:46 PM, said:

Huh? It's PGI's game.



He was talking about HBS's battle tech, but PGI still gets some credit IMO for it. (see above why)

#29 Imperius

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Posted 07 June 2017 - 02:50 PM

View PostRestosIII, on 07 June 2017 - 01:14 PM, said:


Remember that they are going to release MW5 in the future.

Also, I think we have ONE forum warrior that would enjoy having a "quad" in a Mechwarrior game... Posted Image

I have had my gripes with PGI here and there. Yet, I'm still buying mechs. I'm still playing, and I'm looking forward to MW5 and another crusade to bring in the Mad Cat MK II. (Get prepped people)

So I think the developer is just fine.

#30 PhoenixFire55

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Posted 07 June 2017 - 02:54 PM

Regardless of how we all feel about PGI I think nobody would disagree that several competing developers would mean better games.

#31 razenWing

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Posted 07 June 2017 - 03:01 PM

View PostPhoenixFire55, on 07 June 2017 - 02:54 PM, said:

Regardless of how we all feel about PGI I think nobody would disagree that several competing developers would mean better games.


Except I doubt there are many developers competing in the first place...

I think you guys are forgetting about IGP. When you have a developer not full of passionate BT fans like Piranha, you get crap like 500 dollars golden mechs. The world is full of gamble. Maybe this X developer is going to be super good. But I like to think, 9 out 10, it's just going to be worse.

Also, compare to a lot of games and a lot of franchises, MWO really isn't bad. They could certainly gauge harder and/or not make bold steps like skill tree. But they didn't.

With that said, PGI needs to improve on so many area. The entire payment system is archaic. The add-on values are non-existence (no voice pack, pilot skin change, etc etc) These are all small money makers. People don't spend 500 dollars in one sitting in Candy Crush. They do it 20, 30, 40 cents at a time. THAT'S how a smart company makes money.

(like Borderlands with their 2 dollar costume pack and 5 dollars DLC. Except they make SO MANY of them, they come out on top, WHILE keeping the game fresh and interesting)

#32 PhoenixFire55

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Posted 07 June 2017 - 03:03 PM

View PostrazenWing, on 07 June 2017 - 03:01 PM, said:

When you have a developer not full of passionate BT fans like Piranha ...


Posted Image

#33 Imperius

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Posted 07 June 2017 - 03:06 PM

View PostPhoenixFire55, on 07 June 2017 - 02:54 PM, said:

Regardless of how we all feel about PGI I think nobody would disagree that several competing developers would mean better games.

Like who?

Only Developers that I hold respect for is:

Hideo Kojima
Rockstar
Doom devs (Part of Bethesda)
Platinum Games
Blizzard
From Software
Piranha Games

So who would you choose?

If you say EA, Ubisoft, or Activision we're done talking (I know I put Blizzard in there but they have a special relationship with Activision)

View PostrazenWing, on 07 June 2017 - 03:01 PM, said:


Except I doubt there are many developers competing in the first place...

I think you guys are forgetting about IGP. When you have a developer not full of passionate BT fans like Piranha, you get crap like 500 dollars golden mechs. The world is full of gamble. Maybe this X developer is going to be super good. But I like to think, 9 out 10, it's just going to be worse.

Also, compare to a lot of games and a lot of franchises, MWO really isn't bad. They could certainly gauge harder and/or not make bold steps like skill tree. But they didn't.

With that said, PGI needs to improve on so many area. The entire payment system is archaic. The add-on values are non-existence (no voice pack, pilot skin change, etc etc) These are all small money makers. People don't spend 500 dollars in one sitting in Candy Crush. They do it 20, 30, 40 cents at a time. THAT'S how a smart company makes money.

(like Borderlands with their 2 dollar costume pack and 5 dollars DLC. Except they make SO MANY of them, they come out on top, WHILE keeping the game fresh and interesting)

I kinda take offense to the bolded part lol. I like my gold mech and I will miss it :(

#34 Scout Derek

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Posted 07 June 2017 - 03:07 PM

View PostrazenWing, on 07 June 2017 - 03:01 PM, said:


People don't spend 500 dollars in one sitting in Candy Crush. They do it 20, 30, 40 cents at a time.



Umm. Gunna have to decline you being factual on that part.

https://www.macrumor...a-revenue-2014/

1.3 Billion. In-game purchases. Let that sink in.

People spend more than just 20 cents at a time. Some spend it in the 500USD. In bulk.

Another game, clash of clans. one player has spent 1 million dollars on it. To buy himself to being #1 in the game.

#35 Exilyth

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Posted 07 June 2017 - 03:11 PM

PGI is doing some things right and some things wrong. Overall they're doing and ok job.

I'm hoping they'll learn from past and current mistakes and use the experience gained to improve MW:O, raising the good/bad ratio from ok to AWESOME eventually.

Quote

Mech Assault


Main reasons Mech Assault wasn't as successfull as it could have been:
  • being console only
  • going a similar route as MW:DA (which was received with mixed feelings at the time)
  • ignoring established lore in a haphazard manner (e.g. BA piloting mechs)
  • lava guns

Edited by Exilyth, 07 June 2017 - 03:11 PM.


#36 TLBFestus

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Posted 07 June 2017 - 03:34 PM

For myself, I would like to see PGI continue to develop and improve the game over the next year and make a successful product, moreso than it is currently.

Then, with luck, 2018 will come around, and negotiations to extend their "exclusivity" to the franchise will begin and another, big bad developer will come around and get involved, taking the game to the next level.

#37 pyrocomp

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Posted 07 June 2017 - 03:50 PM

View PostMetus regem, on 07 June 2017 - 02:35 PM, said:


Could've sworn that the first recorded encounter took place in 3049 on Roc between IS forces and Clan forces... But hey if they want to move the invasion back another 100-ish years why not.... Also I thought MW5 was going to take place between 3015 and 3049 rather than during the Republic Era (Dark Age) 3100+Posted Image Posted Image

Do the Wolf Dragoons count as Clan forces? If yes, then the first encounter was much earlier.

#38 JediPanther

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Posted 07 June 2017 - 03:53 PM

No matter what we think of most of their development or lack thereof most can agree on their art dept kicking arse with the mech designs and texturing. Look at the Urbie and Sarah Jenner to see the funner side of it. Now if mwo had a rotation of developers like certain other fps shooter games things might change a lot for the better in mwo.

#39 Scout Derek

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Posted 07 June 2017 - 03:53 PM

View Postpyrocomp, on 07 June 2017 - 03:50 PM, said:

Do the Wolf Dragoons count as Clan forces? If yes, then the first encounter was much earlier.


Spheres getting Ninja'd by clans since 3005.

Edited by Scout Derek, 07 June 2017 - 03:54 PM.


#40 Asym

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Posted 07 June 2017 - 03:54 PM

If you are looking for a micro-transaction corporation to model yourself after, look to League of Legends....

They have over a million people a day on their servers....

Their tournaments are HUGE !

They are the industry standard for video game micro-economics....

What they do differently is that their entire staff are LoL players and must be to be hired... They really listen to the customers and seriously take what they say to heart and operate off of their thoughts...

I doubt PGI even understands that paradigm let alone could implement it.... That's why we are where we are in this game.

Not as bad as some but no where near LoL....



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