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So... Why Doesn't My Huntsman With All Turning Skills Out-Turn A Marauder?

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#1 Lightfoot

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Posted 07 June 2017 - 02:26 PM

hmmm? Was just dueling a Marauder and he kept turning sharper than my Huntsman by a lot. I had to stop and pivot to keep up. Huntsman 50 tons, Marauder 75. My Huntsman has all five Anchor Turn skills... Engine de-couple not so well done or something?

#2 Angel of Annihilation

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Posted 07 June 2017 - 02:46 PM

View PostLightfoot, on 07 June 2017 - 02:26 PM, said:

hmmm? Was just dueling a Marauder and he kept turning sharper than my Huntsman by a lot. I had to stop and pivot to keep up. Huntsman 50 tons, Marauder 75. My Huntsman has all five Anchor Turn skills... Engine de-couple not so well done or something?


He doesn't. Huntsman stock has a turn rate of 55, Marauder has a turn rate of 50.42. They are close enough though that skill would probably be the deciding factor.

Also in case you didn't know, your turn radius now smaller when your at half throttle or less so if you were turning full bore and he was turning at half throttle, he is absolutely going to beat you.

Another thing that works is doing a reverse turn where your backing and turning at the same time. It will also make you pivot faster or at least it seems that way to me.

However, these are skill based, not math based so I rest on my first statement. He was just the better pilot.

Edited by Viktor Drake, 07 June 2017 - 02:46 PM.


#3 r4plez

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Posted 07 June 2017 - 02:54 PM

Inertia is your friend, slower speed makes smaller circles

Edited by r4plez, 07 June 2017 - 02:56 PM.


#4 Wintersdark

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Posted 07 June 2017 - 03:03 PM

View PostViktor Drake, on 07 June 2017 - 02:46 PM, said:


He doesn't. Huntsman stock has a turn rate of 55, Marauder has a turn rate of 50.42. They are close enough though that skill would probably be the deciding factor.

Also in case you didn't know, your turn radius now smaller when your at half throttle or less so if you were turning full bore and he was turning at half throttle, he is absolutely going to beat you.

Another thing that works is doing a reverse turn where your backing and turning at the same time. It will also make you pivot faster or at least it seems that way to me.

However, these are skill based, not math based so I rest on my first statement. He was just the better pilot.



A reverse turn at 100% throttle is faster than a forwards turn at 100% throttle simply because you're moving slower.

If someone is circling you, doing a reverse turn instead of a forwards turn extends the distance they have to travel to circle you which buys you more time to shoot them, making it seem like you turn even faster still (generally, it'll cause them to circle closer behind you, which will reduce their time to get at your rear and reduce the time it takes you to switch turning directions and get your guns on them again.

Ultimately, the Marauder pilot was just a better pilot.

OP: Note how the mech's turn rates are shown with a graph. The speed at which you turn is directly related to your ground speed as it relates to your mech's max forward speed. Slow down, turn faster. There's a huge difference between ~75% speed and 100% speed, and the gains slow after that. Just look at the graph.

#5 Jiang Wei

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Posted 07 June 2017 - 06:35 PM

He probably had a bigger engine.

#6 Snazzy Dragon

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Posted 07 June 2017 - 06:55 PM

View PostJiang Wei, on 07 June 2017 - 06:35 PM, said:

He probably had a bigger engine.


Check yourself! False

Read the patch notes: engine desync!

You are not correct and engine only increases top speed! Nothing else!
Wow!

#7 Gwei Loong

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Posted 07 June 2017 - 07:00 PM

Let me guess. I reversed into the turn plus with my arms unlocked you cannot out turn the 4 MPL I have mounted there. If you can out turn me I am just going to go straight backwards until you pop out in front of my view, It's not that big of a deal but I guess you want people you can just run behind.

#8 LORD ORION

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Posted 07 June 2017 - 07:22 PM

View PostLightfoot, on 07 June 2017 - 02:26 PM, said:

hmmm? Was just dueling a Marauder and he kept turning sharper than my Huntsman by a lot. I had to stop and pivot to keep up. Huntsman 50 tons, Marauder 75. My Huntsman has all five Anchor Turn skills... Engine de-couple not so well done or something?


Isn't it obvious, instead of using old mechs that work better, clans made new mechs that perform worse... because....ummm...

#9 Bishop Steiner

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Posted 07 June 2017 - 07:29 PM

I'm gonna go with.... Joystick? Posted Image

#10 Burke IV

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Posted 07 June 2017 - 07:32 PM

If you got jump jets use them. Just hover and iceskate.

#11 Wintersdark

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Posted 07 June 2017 - 07:34 PM

View PostSnazzy Dragon, on 07 June 2017 - 06:55 PM, said:


Check yourself! False

Read the patch notes: engine desync!

You are not correct and engine only increases top speed! Nothing else!
Wow!
but if we both have Mechs that turn at 50 degrees per second, but I have a higher top speed than you, I'll turn faster than you at any specific speed above zero.

Engine desyncing just stopped speed from specifying turn rate, but speed still AFFECTS turn rate.

#12 Dino Might

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Posted 07 June 2017 - 07:49 PM

You are mixing up "turning rate" with "turning radius."

#13 Lightfoot

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Posted 07 June 2017 - 08:26 PM

Seemed strange. I don't recall having to stop and turn to circle-strafe a heavy mech in a medium, but the range was forced by buildings. Still it seemed like something the Huntsman used to be able to do.

#14 Jiang Wei

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Posted 07 June 2017 - 08:44 PM

View PostSnazzy Dragon, on 07 June 2017 - 06:55 PM, said:


Check yourself! False

Read the patch notes: engine desync!

You are not correct and engine only increases top speed! Nothing else!
Wow!


Didnt know they changed it. So sorri. So... wow... two different mechs that perform differently... what a shocker.

Edited by Jiang Wei, 07 June 2017 - 08:46 PM.


#15 Gwei Loong

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Posted 08 June 2017 - 04:37 AM

Yeah but I was turning in reverse and with my arms unlocked I could still get you with my 4 MPLs. You were cherry red and I kept hitting buildings so not like I could aim that well but your not the first medium or light to try and pull that on me. What sucked is by then my team had already folded so it was all down hill.

Edited by Gwei Loong, 08 June 2017 - 08:49 AM.


#16 Sjorpha

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Posted 08 June 2017 - 04:56 AM

View PostLightfoot, on 07 June 2017 - 08:26 PM, said:

Seemed strange. I don't recall having to stop and turn to circle-strafe a heavy mech in a medium, but the range was forced by buildings. Still it seemed like something the Huntsman used to be able to do.


In any case, the Huntsman is still objectively more agile than a Marauder.

#17 Wyald Katt

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Posted 08 June 2017 - 05:20 AM

View PostGwei Loong, on 07 June 2017 - 07:00 PM, said:

...but I guess you want people you can just run behind.

So much yes. It's a catty stalky pouncy thing.





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