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Gauss Charge-Up, Still Terrible Idea.

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#61 Jiang Wei

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Posted 07 June 2017 - 10:07 PM

View PostWil McCullough, on 07 June 2017 - 10:05 PM, said:


they ARE fixing it. just now in the direction you're hoping. haha.


How are they fixing it? By cutting off the other nut?

Edited by Jiang Wei, 07 June 2017 - 10:07 PM.


#62 meteorol

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Posted 07 June 2017 - 10:09 PM

The charge is not an issue and it never has been.

#63 Wil McCullough

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Posted 07 June 2017 - 10:09 PM

View PostJiang Wei, on 07 June 2017 - 10:07 PM, said:


How are they fixing it? By cutting off the other nut?


winner winner chicken dinner!

there's a reason why my grid iron is rotting in my mechbay. i even painted it green cos it deserves moss to go with the cobwebs.

#64 Black Ivan

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Posted 07 June 2017 - 10:13 PM

The charge mechanic is something that hurt the weapon in close range. Said that there is a macro out there for the Gauss, probably it will help you and since macros are not cheating according to PGI, why not use it?

If I would kno how tuse it I would use t too, makes Gass point and click weapon.

#65 Jiang Wei

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Posted 07 June 2017 - 10:26 PM

View PostBlack Ivan, on 07 June 2017 - 10:13 PM, said:

The charge mechanic is something that hurt the weapon in close range. Said that there is a macro out there for the Gauss, probably it will help you and since macros are not cheating according to PGI, why not use it?

If I would kno how tuse it I would use t too, makes Gass point and click weapon.


Well if thats true then there is no need for the nerf.

#66 Black Ivan

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Posted 07 June 2017 - 10:36 PM

Voila

https://www.mechspec...lay-macro.5945/

#67 Jiang Wei

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Posted 07 June 2017 - 10:39 PM

View PostBlack Ivan, on 07 June 2017 - 10:36 PM, said:



Quote from that topic: "Might explain why so many higher-ELO players have started using Gauss again... hmmm"


See PGI? The charge up nerf might as well be reverted. The only people who are handicapped by the nerf are those not using a macro cheat. Thats isnt fair to purists now is it.

Edited by Jiang Wei, 07 June 2017 - 10:42 PM.


#68 Kalo Shin

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Posted 07 June 2017 - 11:00 PM

I really don't agree with the proposed "Remove the charge" because I got sick of going up against firing lines of insta gauss rifles that would insta leg lights and or pop their XL's, and just overall destroying teams.. For the argument that we have tons of "more powerful" weapons? That's not even true, we literally just added clan weaponry since then...Wat? If you don't understand why the charge mechanic is there just think about INSTANTLY being killed, as you peek, by a poptarter and his buddies, and instantly getting gaussed as they crest their cover. I'm not trying to throw flames at anyone here but holy crap I really don't want to go back to the days of everyone chilling behind fire and waiting for something to happen all because showing yourself means you are going to lose a limb.

#69 Jiang Wei

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Posted 08 June 2017 - 01:56 AM

View PostKalo Shin, on 07 June 2017 - 11:00 PM, said:

I really don't agree with the proposed "Remove the charge" because I got sick of going up against firing lines of insta gauss rifles that would insta leg lights and or pop their XL's, and just overall destroying teams.. For the argument that we have tons of "more powerful" weapons? That's not even true, we literally just added clan weaponry since then...Wat? If you don't understand why the charge mechanic is there just think about INSTANTLY being killed, as you peek, by a poptarter and his buddies, and instantly getting gaussed as they crest their cover. I'm not trying to throw flames at anyone here but holy crap I really don't want to go back to the days of everyone chilling behind fire and waiting for something to happen all because showing yourself means you are going to lose a limb.


I played the game pre-nerf. I didnt have a problem with it. The nerf was unnecessary for anyone who was good at the game. They nerfed it for the crying casuals. And you can die just as fast from plenty of other weapons now. Why Just a little bit ago I chopped off half of an atlas with an ac20 and srms. A pair of guass rifles would have taken longer. The complaint was never a valid one. It wasnt then and its not now.

Edited by Jiang Wei, 08 June 2017 - 02:07 AM.


#70 Shifty McSwift

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Posted 08 June 2017 - 02:06 AM

As the strongest and most efficient method of dealing damage in the game, that only gets better with experience, it NEEDS balancing factors that make other weapons comparable to it, or why would anyone ever take a less efficient method of dealing PPFLD while retaining full mobility.

Unless of course you are the type of person who fails to recognise the effectiveness of PPFLD/doesn't care that it outclasses pretty much all other weapon types by a huge margin and wants an unbalanced and extremely strict meta where gauss is simply king of the weapons, and mechs that can dual wield them are the only real choice in competitive play.

#71 Jiang Wei

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Posted 08 June 2017 - 02:11 AM

View PostShifty McSwift, on 08 June 2017 - 02:06 AM, said:

As the strongest and most efficient method of dealing damage in the game, that only gets better with experience, it NEEDS balancing factors that make other weapons comparable to it, or why would anyone ever take a less efficient method of dealing PPFLD while retaining full mobility.

Unless of course you are the type of person who fails to recognise the effectiveness of PPFLD/doesn't care that it outclasses pretty much all other weapon types by a huge margin and wants an unbalanced and extremely strict meta where gauss is simply king of the weapons, and mechs that can dual wield them are the only real choice in competitive play.


I dont know what "PPFLD" stands for. Balancing factors can easily be more slots, more weight, longer reload time, OR LESS DAMAGE. The same stuff they did to nerf everything else. Like the ERPPC. Spose to be doing 15 damage, not 10. Any of those variables would be fine and the weapon would still be useful. It would still fit.

After lasers get their nerf, what do you think people will whine about next hm? PGI cant make all of the people happy all of the time. Aint gonna happen. Its sad though that only the squeaky wheel gets the grease...

Incidentally, I dont have an issue with lasers either.... or LRM boats... or SRM boats... or anything. I just simply beat those so called meta mechs with pure skill.

Edited by Jiang Wei, 08 June 2017 - 02:25 AM.


#72 Shifty McSwift

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Posted 08 June 2017 - 02:30 AM

View PostJiang Wei, on 08 June 2017 - 02:11 AM, said:


I dont know what "PPFLD" stands for. Balancing factors can easily be more slots, more weight, longer reload time, OR LESS DAMAGE. The same stuff they did to nerf everything else. Like the ERPPC. Spose to be doing 15 damage, not 10. Any of those variables would be fine and the weapon would still be useful. It would still fit.

After lasers get their nerf, what do you think people will whine about next hm? PGI cant make all of the people happy all of the time. Aint gonna happen. Its sad though that only the squeaky wheel gets the grease...


The idea that the weapon deals all of its damage to a singular point (almost in the case of gauss with its massive velocity) instantly, in a singular instant volley of a tiny pinpoint accurate projectile... I mean it literally doesn't get better, the firer gets full advantage of having shot in an instant, allowing him full mobility to twist and move after firing, and gives the target literally no way of spreading the damage, only a chance (increasingly slim depending target speeds) of making it hit a different component to the one targeted.

They would really need to substantially change up the weapons functionality. I think the whole point of the charge timer is so people can't twitchfire with the weapon, which can't really be avoided entirely with macros, and which isn't a half bad idea considering the gun.

#73 meteorol

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Posted 08 June 2017 - 02:36 AM

View PostJiang Wei, on 07 June 2017 - 10:39 PM, said:


Quote from that topic: "Might explain why so many higher-ELO players have started using Gauss again... hmmm"


See PGI? The charge up nerf might as well be reverted. The only people who are handicapped by the nerf are those not using a macro cheat. Thats isnt fair to purists now is it.


The whole narative of good players using macros for the GR is, and always has been, utter bullsh*t. Anyone who claims a macro is needed to use the GR actually makes himself look like a fool.
I'm using the GR for years now, without even thinking about a macro once. I'm combining it with all kinds of weapons, PPCs, Lasers, even SRMs if i feel like goofing around on my alt. I'm using them midrange, longrange, on the ground, in the air, even at brawling range without a macro.

I don't know of a single top tier player that relies on using a gauss macro. Not a single one.

#74 Luminarium

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Posted 08 June 2017 - 03:09 AM

I quit this game more than a year ago because of the dumb crutch mechanics and band aid fixes.

Dropped in this week to see what has changed to see if it's worth a reinstall.

Thus far from the videos and forums, I can't say it is.
It's unfortunate what this company has done to this franchise.

#75 Excalibaard

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Posted 08 June 2017 - 03:17 AM

Charge makes it one of the more unique weapons in the game. Instead of being an AC20 with much longer range and no heat (as it was in Beta), it feels like a completely different weapon, which is good. Also it prevents poptarting in the amounts that it used to be present. All you need to do is have more than single-digit IQ to read how the weapon works.

How again is this bad?

#76 radiv

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Posted 08 June 2017 - 03:21 AM

View PostJiang Wei, on 07 June 2017 - 10:39 PM, said:


Quote from that topic: "Might explain why so many higher-ELO players have started using Gauss again... hmmm"


See PGI? The charge up nerf might as well be reverted. The only people who are handicapped by the nerf are those not using a macro cheat. Thats isnt fair to purists now is it.



Its funny that you as a "gud" player(without season stats ofc) thinks that people that can use gauss gets helped a macro. It shows that you cant use the weapon at all, even tho it aint hard at all. Only people that really benifits from a macro are deaf

Edited by radiv, 08 June 2017 - 03:21 AM.


#77 LordNothing

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Posted 08 June 2017 - 04:06 AM

think about how the military would do a gauss rifle. they would have it set up so that you have to arm the gun. and while armed it would be charged and kept on standby until fired. having a huge charge stored is all find and dandy but if somones projectile managed to find it, its going to explode rather violently. keep in mind the gauss rifle is not science fiction. terribly ineffitient where no known power system exists that can power it efficiently (railguns are approachable at about 10x more efficient). if the navy ever gets their polywells, maybe.

really the draw of battletech and mechwarrior was based on how plausable its weaponry was, hell even ppcs are real (look up project marauder). the walking robots not so much. but it was always a serious take compared to some other franchises. to introduce screwy button pressing mechanics is just a cheap insult to the brand imho. thats why i think they should be removed in favor of more sucky cooldowns.

Edited by LordNothing, 08 June 2017 - 04:08 AM.


#78 Pjwned

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Posted 08 June 2017 - 04:26 AM

View PostJiang Wei, on 07 June 2017 - 10:39 PM, said:


Quote from that topic: "Might explain why so many higher-ELO players have started using Gauss again... hmmm"


See PGI? The charge up nerf might as well be reverted. The only people who are handicapped by the nerf are those not using a macro cheat. Thats isnt fair to purists now is it.


As if it wasn't already obvious that you're completely clueless...

That macro doesn't do anything special, it just saves you a bit of trouble by clicking another button for you at the same time your gauss rifle discharges, even though it's rather easy to just hit another button yourself, and additionally it doesn't even really help if you're firing PPCs at the same time because of different projectile velocities.

If you really need a macro to do that then you indisputably do just need to git gud.

It's not cheating in any way and it doesn't bypass anything, except for perhaps maybe the need to git gud at the apparently monumental task of timing your button presses the way that any normal, reasonable person could do with barely any thought.

#79 Manei Domini Krigg

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Posted 08 June 2017 - 04:33 AM

Plz just do Gauss charge time
0 points 0,75 sec
1 point 0,625sec
2 point 0,50 sec

#80 Natred

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Posted 08 June 2017 - 06:18 AM

Using the guass rifle forces the player to do something different. Instead of firing on the depress of the button it is the release. Lile your releasing a molten shell of doom into your opponent. You know when it hits it may not do alot of damage but it drills fear into your opponent. :) hehehe i was using my guass ebon jag last night in faction war. ;) got em

If you suck with them practice practice practice. Only way to get better stop crying on the fourms cause your unable to adapt.

Edited by Natred, 08 June 2017 - 06:22 AM.






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