What Is Quickplay Really?
#1
Posted 08 June 2017 - 02:45 AM
For this reason, it justifies the general craziness of QP games to me, in thinking that it is just some "merc brawl", or private war being fought by two or more parties, without true structural organisation to it.
This among a list of other reasons makes it weird to me that these games are ranked, and that they pay so well in comparison to FW modes.
But I won't get into notions of change here (yet at least). I wanted to see how other people view the quickplay game mode, or how they make sense of it vs FW.
#2
Posted 08 June 2017 - 02:52 AM
FW is for the tryhards who also loves context and immersion into the universe, what little there is anyway. The game modes are a bit deeper, although primarily conquest and invasion. However the matchmaking is left to random instead.
#3
Posted 08 June 2017 - 02:57 AM
Practically, it's more like the punishment detail you send your troublemakers and bad apples to so they learn to listen to their commander better.
"You think it's funny to be a wildcat maverick, Rambo? Well here ya go, your life now depends on a whole TEAM of them!"
#4
Posted 08 June 2017 - 03:03 AM
Savage Wolf, on 08 June 2017 - 02:52 AM, said:
Yeah from casual play, testing and grinding perspectives this makes sense, and I would always want a quickplay option for these and other reasons, though again from that perspective it is still weird it tracks your stats and ranks.
MadBadger, on 08 June 2017 - 02:57 AM, said:
Practically, it's more like the punishment detail you send your troublemakers and bad apples to so they learn to listen to their commander better.
"You think it's funny to be a wildcat maverick, Rambo? Well here ya go, your life now depends on a whole TEAM of them!"
LoL, yeah true, problem there is that QP has historically and still does in many ways promote rambo style plays, rather than provide training for comp team play.
#5
Posted 08 June 2017 - 03:10 AM
Shifty McSwift, on 08 June 2017 - 03:03 AM, said:
Why is that weird? I personally don't care any other than W/L, but ranking is needed for good fights. Not that PSR isn't a terrible ranking system, but that's another topic. But why is it weird?
#6
Posted 08 June 2017 - 03:13 AM
Savage Wolf, on 08 June 2017 - 03:10 AM, said:
Personal stat tracking is one thing, and good for many reasons, I want to clarify I meant the public stats system that incorporates a disparity from a noob playing his first game in a stock standard no skills mech, to a roflstomp group fully skilled running metabuilds and mechs.
#7
Posted 08 June 2017 - 03:18 AM
#8
Posted 08 June 2017 - 03:18 AM
Shifty McSwift, on 08 June 2017 - 03:13 AM, said:
The leaderboards? Yeah, those are weird. And more for e-peen than anything else. And encourages stats hunting instead of playing the game proper.
#9
Posted 08 June 2017 - 03:37 AM
#10
Posted 08 June 2017 - 04:24 AM
qp kind of punishes you for being good. how many games have you played with a huge score but ended up being a loss because you didnt carry hard enough. you tend to give those the blind eye because they tend to pay out pretty good. but in the end is it really different than fp?
as for how i make sense of qp in a lore context. i kind of think of it as some kind of reality show, you know, solaris.
#11
Posted 09 June 2017 - 01:45 AM
If you ever played Need For Speed in any newer iteration, you know there's "story" or "campaign mode" - that's Faction Play.
And then there's the "arcade mode" that is just racing for the sake of racing, instant action without lots of thinking and fuss - that's Quickplay mode..
Now with the addition of Comp Play, that's gonna be like racing with friends on split screen to see who's going to go buy more booze at 3AM and pay for it all - highly competitive
Edited by Vellron2005, 09 June 2017 - 01:45 AM.
#14
Posted 09 June 2017 - 02:21 AM
Group play is where you will find all kind of people that are interested into winning at any cost, resorting even to blatant exploits (synchronized drops for one), and not so blatant cheating.
From a lore POV, none have sense, but faction play doesn't have sense either. Clans never employed mercenaries, and there was never any reason to have clans and IS fight alongside.
#15
Posted 09 June 2017 - 02:41 AM
Savage Wolf, on 09 June 2017 - 02:15 AM, said:
YMMV, but the "matchmaking" in QP is effectively "no matchmaking", for two reason:
1. The matchmaker has its "release valves" open almost all the time except NA peak, mixing the tiers together so much that it may as well be random. (I am regularly dropped on QP teams which include a high proportion of Tier 4 and some Tier 5 players. Yes, that's not how it's supposed to work. But it's the way it is working, verified many times over by many people.)
2. The whole PSR system the matchmaker "uses" has a fundamentally-flawed, upwards bias. Unskilled players are relentlessly propelled towards Tier 1, just by playing. Now, Tier 1 is full of players who aren't in any way "good" players. (And I'm not talking "Proton-level good". I'm talking "good" to the level that they know to torso twist, understand the rules of the different game modes, have decent aim and positioning skills.)
#16
Posted 09 June 2017 - 03:02 AM
Appogee, on 09 June 2017 - 02:41 AM, said:
1. The matchmaker has its "release valves" open almost all the time except NA peak, mixing the tiers together so much that it may as well be random. (I am regularly dropped on QP teams which include a high proportion of Tier 4 and some Tier 5 players. Yes, that's not how it's supposed to work. But it's the way it is working, verified many times over by many people.)
2. The whole PSR system the matchmaker "uses" has a fundamentally-flawed, upwards bias. Unskilled players are relentlessly propelled towards Tier 1, just by playing. Now, Tier 1 is full of players who aren't in any way "good" players. (And I'm not talking "Proton-level good". I'm talking "good" to the level that they know to torso twist, understand the rules of the different game modes, have decent aim and positioning skills.)
I mostly agree with what you are saying, but it's still better than no matchmaking. That's why I stay away from Faction Play. Solo QP is not nearly as random as faction play.
Yes PSR is broken and tiers are mixed way too much, but I still enjoy matches more with this limited ineffective matchmaking than none at all.
#18
Posted 09 June 2017 - 06:02 AM
Shifty McSwift, on 08 June 2017 - 03:03 AM, said:
Yeah from casual play, testing and grinding perspectives this makes sense, and I would always want a quickplay option for these and other reasons, though again from that perspective it is still weird it tracks your stats and ranks.
LoL, yeah true, problem there is that QP has historically and still does in many ways promote rambo style plays, rather than provide training for comp team play.
So technically, QP is good in the fact that there is a place for said "Rambo's", those who will just never be a Team player, to go and blow off steam, literally. Never seen a true "Rambo" who also didn't blame the other "Rambo's" on their QP Team for their untimely and quick Death's, while they "Rambo'd" up a storm, as usual.
#19
Posted 09 June 2017 - 11:38 AM
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