Long story short, I decided to math science the heat skills (ignored Firepower's Cooldowns, way too much math) after finding many advocating Cool Run over Heat Containment. I set out to find the truth of the matter.
In summary, across multiple build types with constant -9% Heat from Firepower tree, 5 Cool Run + 4 Heat Containment nodes seem to give the best improvement to your DPS (both max & sustained) for the SPs invested. Play around here in the spreadsheet if you wanna with your build's heat profiles.
So in conjunction with Tarogato's guide which made me realize, how important the Survival tree (33 SPs for max HP gain) was, there's this revelation that maximum toughness and DPS is pretty much the meta of the Skill Maze isn't it? Another 5 SPs for double CoolShots, that gives you 12 SPs left to grab any other important nodes in Firepower tree.
And frankly, Mobility isn't all that great if you know how to position yourself right. So there, come voice your disapproval!
META SKILL TREE CRACKED
So here it is, what you really should do if you want to better your game:
- Boost your Survival tree by 26-33 SPs. The math here shows your post-(10+10 armor & structure skills) HP is equivalent to a 5ton heavier mech. If you have quirks of the same nature, they make you a virtual tank. More HP = more DPS if you do things right. Pic below courtesy of Tarogato.
- Balance your heat skills like so and so. They give you best bang for your SPs spent even if you waste 1 SP on a Velocity node for a laser build. Spreadsheet here for sciencing.
- Get your module slot and extra Coolshot like this.
- You'll have 10 or more SPs left depending on whether you skimped on Survival tree. Use them on Firepower first then Mobility.
- Mobility skills aren't necessary if you have learned how to position yourself appropriately. Spec some into accel/decel skills if you're not confident. Spreadsheet here for comparison across your class, courtesy of /u/20ae071195 Reddit thread here.
- Ignore Sensors, it's a waste of SPs if you stick to the team most of the time. 12SPs for Seismic Sensor is too much, similarly so for Enhanced ECM (13 SPs).
- Ignore JJ tree. It's just for flavouring.
- CAVEAT #1: You can spec into Mobility/Sensors if you aren't a fighter build (ECM RVN-3L w 2 erLL, LCT-1V/3V, SDR-5V w 1LPL/LL). Basically, anything that isn't going to stick to the team's deathball, won't need as much Survival tree buffs, but do buff relevant skills if you have the armor/structure quirks.
- CAVEAT #2: Cool builds like Gauss-only Jager or 2UAC5 ENF can use no Heat skills or less Cool Run skills respectively. Use some common sense to path the trees according to your build. ;-)
- General overview below
P.S. If you still don't know which Skills to spec after seeing above, I have a tier guide of skills you should prioritise.
Edited by Onimusha shin, 22 June 2017 - 08:00 PM.