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Back After A Long Break


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#1 Charronn

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Posted 12 June 2017 - 03:52 AM

I decided to come and have a look at MWO after a long break.
I'm very confused about the new skill system.
Is the 3 mech mastery still a thing or can you just get 1 mech and master it?
I think there should be some kind of tutorial for new and returning players.
I don't even know where to start...

#2 Vxheous

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Posted 12 June 2017 - 04:02 AM

Here's the patch notes for the skill tree: https://mwomercs.com...15-16-may-2017/

You only need one mech now to master out

#3 Ced Riggs

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Posted 12 June 2017 - 04:35 AM

metamechs.com has writeups on all skill trees and advice on how to specc mechs.

Quick pointers:
- Any mech can have up to 91 skill nodes active at a time.
- Any mech that had some XP or skills unlocked has historic XP and skill points. Use those first.
- Do not pour your GXP into mechs before using those historic points.
- Do not pour more than 91 points into a mech, can't use more anyway. Check metamechs first.
- ECM without both nodes in the sensor tree is useless.
- Radar derp, adv. zoom and seismic sensor are in the sensor tree.

But, seriously.

Go read metamechs before you blow your (historic) points on things.

#4 Gwahlur

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Posted 12 June 2017 - 04:50 AM

View PostCed Riggs, on 12 June 2017 - 04:35 AM, said:

Go read metamechs before you blow your (historic) points on things.

Disagree. Don't go the braindead route, do some thinking and experimenting of your own.
First of all, get an overview of the different parts of the skill tree and which aspects of a mech they improve.
Drop with an unskilled mech to get a feel of what you need buffed on it.
Start putting some points into the correct parts of the tree to improve on those areas.

Accept the fact that you will make some mistakes in the beginning, but everything can be fixed and improved upon later.
Don't be afraid to experiment and figure things out on your own, you can't break anything.

Good luck.

#5 Scyther

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Posted 12 June 2017 - 04:59 AM

There are some useful 'Getting Started with the Skill Tree' links in this thread:

https://mwomercs.com...ree-transition/

#6 Ced Riggs

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Posted 12 June 2017 - 05:20 AM

View PostGwahlur, on 12 June 2017 - 04:50 AM, said:

Disagree. Don't go the braindead route, do some thinking and experimenting of your own.

Honestly, I wish more people would read that site and understand it. it doesn't matter if you are copying something. German saying: "Better a copy well done than mess it up from scratch."

Metamechs is a reasonable run across all different trees, and points out what works why and how. It doesn't have a "THIS IS THE ONLY PATH" section, but explains the trees and how some percentages interact. A congregation of research done by multiple people, in an easily readable format. A good base to start venturing out from.

"Think for yourself" is nice and all, but first, you need to learn things, otherwise, your thoughts are for naught. And knowledge is at the fingertips of anyone with a browser window.

So, disagree with your disagreement. Go and read the expansive articles about the skill trees on metamechs to get a general grasp on how and why things work. From there, build your own skill maze. Based on an educated decision, rather than unnecessary trial an error. No need to repeat the mistakes of the people before you. You can use their experiences to go forward.

#7 Gwahlur

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Posted 12 June 2017 - 05:32 AM

Disagree with your disagreement on my disagreement :P
The people/guy behind metamechs also learned things by actually trying to figure out the skill tree, he didn't get some divine knowledge about it handed to him.

But I'll agree that reading up on some reasoning and explanations about the skill tree can be a good thing, as long as it doesnt go along with blindly following what others say.

#8 MustrumRidcully

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Posted 12 June 2017 - 05:38 AM

View PostGwahlur, on 12 June 2017 - 05:32 AM, said:

Disagree with your disagreement on my disagreement Posted Image
The people/guy behind metamechs also learned things by actually trying to figure out the skill tree, he didn't get some divine knowledge about it handed to him.

Which is not really an argument against using the knowledge he learned.

The only problem with copying ideas from others is that you can't stop there, and you still need to learn how to actually use things in practice. But copying itself is't the problem. It gives you a better starting point than having n oclue at all.

You don't learn reading and writing from nothing, you have teachers. You don't want to limit your reading and writing to do only what the teacher told you to do, but that is where you start.

#9 Gwahlur

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Posted 12 June 2017 - 05:41 AM

View PostMustrumRidcully, on 12 June 2017 - 05:38 AM, said:

The only problem with copying ideas from others is that you can't stop there, and you still need to learn how to actually use things in practice.

Exactly. I think we're really in agreement here

#10 Luminis

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Posted 12 June 2017 - 06:22 AM

The difference between a perfectly minmaxed skill tree and an okay one seems miniscule to me, anyway... Getting a rough idea by reading outside sources is a good idea still, but I wouldn't lose sleep over not following such suggestions to a T.

#11 Charronn

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Posted 12 June 2017 - 08:01 AM

Thanks for the replies,glad to see the MWO community is still as helpful as ever.
Quick question,what happened to the modules?Did we get something for them taking them away?

#12 Scyther

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Posted 12 June 2017 - 08:14 AM

When you open the 'Skills' tab on a mech (Select Mech) you should see a blue 'Refund Ledger' option in the Enhancements window, upper right (iirc). That will tell you what modules etc. were refunded for.

#13 Davegt27

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Posted 12 June 2017 - 08:29 AM

master is a very poor term

there is no more master you only have nodes and just because you have 91 nodes unlocked

it don't mean squat unless it matches your loadout and what your doing with the mech

if you remove a node then save you will need to pay to add new nodes or pay to add the nodes
back again

Master has the connotation that you have reached a certain level
now its just grind

soon you get tired of the whole thing and either leave your loadout alone or
get enough nodes that will sort of cover your mech

or just stop playing the mech
all my skill trees look pretty much the same

GLHF

Edited by Davegt27, 12 June 2017 - 05:49 PM.


#14 Kaethir

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Posted 12 June 2017 - 10:05 AM

View PostCharronn, on 12 June 2017 - 08:01 AM, said:

Thanks for the replies,glad to see the MWO community is still as helpful as ever.
Quick question,what happened to the modules?Did we get something for them taking them away?

View PostMadBadger, on 12 June 2017 - 08:14 AM, said:

When you open the 'Skills' tab on a mech (Select Mech) you should see a blue 'Refund Ledger' option in the Enhancements window, upper right (iirc). That will tell you what modules etc. were refunded for.

If you left prior to Dec, you most likely got all your modules refunded as GSP (skill points that can be assigned to any mech). Since these were refunded at the straight CBill cost of skill points, you effectively got 800 x number of GSP refunded (the xp cost of a skill point) GXP for free, but tied up in GSP.
If you left after Dec, any modules you bought after Dec were refunded as CBills.

#15 ZippySpeedMonkey

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Posted 12 June 2017 - 11:27 AM

ARE YOU NOT ENTERTAINED ?

Edited by ZippySpeedMonkey, 12 June 2017 - 11:30 AM.






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