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Streamline The Consumables Gui Poll


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Poll: Streamline Consumables GUI (2 member(s) have cast votes)

Simplify Buttons

  1. It's fine as it is (1 votes [50.00%])

    Percentage of vote: 50.00%

  2. Yes, to your idea (1 votes [50.00%])

    Percentage of vote: 50.00%

  3. Yes, but i have a different idea how it should go (show example) (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 The6thMessenger

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Posted 08 June 2017 - 08:03 PM

Anyone also confused with the Consumables GUI? Pre-Skill Tree, the consumables are shown on the right side in a vertical fashion, labelled with a button. Right now it's a cluster of 5, darkened when empty, and there is no indication of which to push to use said consumable.

Pre-Skill Tree Consumables were just two, and so two buttons are only used. Now we can have up to 5 consumables, and two of the same kind. The consumables should be laid in a vertical fashion once again, accompanied by the key that will activate them.

Aside from that gripe, i don't think we need two separate buttons to activate two of the same consumables individually. It's not like we can accidentally consume the two, there's a cooldown between use. There should be only one button to use, instead of using " ` " and " 1 " (because that's how i set up my consumables), i could only press "1" for my first coolshot, and then "1" again to use my last coolshot.

Topic: https://mwomercs.com...onsumables-gui/

Edited by The6thMessenger, 08 June 2017 - 08:05 PM.






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