When no one is talking, the game usually goes fine then any instance of voip causes this severe lag spike. Even if I turn off VOIP I notice that it doesn't take too long to save (meaning it might just be client side) and that I'm still receiving VOIP data even if I don't hear anything due to it being disabled. I still get these spikes with VOP disabled.
If disabling VOIP in the client means I don't get the VOIP data streamed to me then that's okay, but if this is not the case then I hope that sometime in the future it can be set on the server so that VOIP data is not sent to the client if it is disabled.
That's all from a player with a potato PC and potato internet. Thanks.
