Here are some of the problems as I see it with the game mode and ways you could improve it without completely redoing the game mode from the ground up.
1. Time
So the way the game mode works you're given a 15 minute clock just like the other game modes, but that clock is absolutely meaningless because the VIP will escape in 8-10 minutes. This leads to many games where the attackers will just sit around and blow the clock because they don't realize how much or little time they have until it's almost too late.
Replace the clock with a bar indicating how much time is left, or adjust the game clock to accurately reflect just how much time the attackers have before they lose. Plus I'm sure you guys can have it so it re-calculates extraction time for edge cases where the VIP gets legged.
I think having a clock that's counting down to the point of extraction would give attackers a more appropriate sense of urgency. The voiceover guy isn't enough.
2. VIP location
Another problem I commonly see is that many teams simply don't know where the VIP is for 90% of the match. While you could make the argument that this is a player-problem, I see it so commonly in the solo queue that I think it's worth changing.
One way to address this is to break up the VIP path into navpoints. When the VIP arrives at these points it will let the attackers know. This will give players a general idea where the VIP is without providing real time info.
3. VIP Route
I've talked about issues for the attackers, but there are also issues for defenders. For example it would be immensely helpful if the defenders knew the route the VIP was going to take from the start. This would allow them to contest the right beacons and be able to move ahead of the VIP with confidence that he wont suddenly turn 90 degrees straight into the enemy forces.
On top of this, it would help educate the players about what the routes are so that when they are defense they know to look down these paths.
4. Beacons
First of all, there is annoying bug where it cancels my progress if a second guy shows up mid-way through. Please fix this.
More importantly, I think beacons are too powerful. It's almost impossible to flip a point when an LRM mech is within 900 meters because it provides vision. I think a more balanced idea would be to simply change it to an ECM/Counter-ECM beacon. Friendlies get ECM, enemies get jammed.
Would also be interesting if the Turrets respawned every time the ownership switched.
At the end of the day what I think makes people hate this game mode so much is the frustration it causes when your team just allows the enemy team escape or kill the VIP without doing anything. By providing more information to the players on both sides, I believe you will get more action around the VIP, and less moments where you want to scream at your team for just letting the other team win unchallenged. Particularly in the Solo queue which represents the majority of your games.
Edited by Jman5, 10 June 2017 - 12:20 PM.