Khobai, on 11 June 2017 - 03:37 PM, said:
absolutely wrong. because your weapons need to clear terrain.
if your cockpit is exposed, but your weapons havent cleared terrain, it means you can be shot at without being able to return fire.
but if your weapons clear the terrain before or at the same time as your cockpit, it means you can return fire immediately.
because the annihilators hardpoints are so much lower than its cockpit, it means its going to get pummeled in the face before it can even return fire. especially with that garbage 300 engine which is really going to struggle getting uphill. its highly unlikely to have good acceleration/deceleration either given its a 100 tonner.
Ok, I went and checked; the mounts won't be as high as on a KDK-3 or Hunchback IIC, but they will be at least as high as on a Black Widow, which is a decent height and sufficient for the Annihilator to be competitive.
Feel free to keep arguing if you want, but as I said before, I'm reserving judgement until the mech is actually out.
Plenty of people have made proclamations of 'dead on arrival!' and the mechs have turned out to be either decent or good.
Khobai, on 11 June 2017 - 03:37 PM, said:
no it requires one thing to happen: PGI.
when it comes to PGI its best to assume they will do everything wrong. they have given us no reason to believe they can do something right.
not only is a triple failure possible for PGI. it is the expected outcome. always.
The last 'triple failure' PGI made was the Kodiak, due to how slow PGI was to give it adequete nerfs.
Phoenix Hawk was a 'double failure', but the eventually buffed it, preventing a triple failure of ignored performance metrics (although it is arguable if they buffed it enough).
Night Gyr and Marauder IIC are arguable double failures too, but are set to be nerfed soon.
The only other triple failures I can think of are in old mech content, like when they nerfed the Quickdraw and their long standing neglect of the Victor, Highlander, Cataphract and other obsolete mechs.
But in new mech releases? Such failures aren't that often, and tend to be of the 'overpowered' type of failure instead of the 'crippled/useless/underpowered' type.
It is also impossible to predict when and if PGI will make such failures, although I will admit that the amount of content coming in the July patch makes failures more likely than normal.
Edited by Zergling, 11 June 2017 - 04:03 PM.