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Raven Mobility


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#21 Battlemaster56

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Posted 11 June 2017 - 05:53 PM

View PostRequiemking, on 11 June 2017 - 10:58 AM, said:

Then you have no eyes. There are so many things wrong with that fact

It was never meant to be taken seriously, and bout the Linebacker it whole purpose to play as medium to hunt other mediums and light, 35tons already have a plethora of problems before the Linebacker even come out...

#22 Snazzy Dragon

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Posted 11 June 2017 - 07:02 PM

View PostExilyth, on 11 June 2017 - 02:59 PM, said:


At least HMG + MRM will give the Hugin some range.


Do you even mechlab?

#23 Shifty McSwift

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Posted 11 June 2017 - 07:09 PM

Well, it only makes sense that not all light mechs will have similar speed to mobility rates, despite the similar sizes. Plus it again only makes sense for there to be at least a few lights with average mobility, but likely a high top speed to compensate.

Try to measure/justify the speed difference between a KDK traveling 71 kph, with a direwolf traveling 52kph. Until you can explain that one, slight variations at the lower end seem only logical.

Edited by Shifty McSwift, 11 June 2017 - 07:11 PM.


#24 Relishcakes

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Posted 11 June 2017 - 07:36 PM

I've actually found that my Raven is closer to an Adder these days, not as agile as something like a locust BUT sill able to out maneuver the heavier mechs and capable of actually taking a shot. The only difference is that it cant carry as many weapons because less of its weight is dedicated to weaponry than the adder.

#25 Requiemking

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Posted 11 June 2017 - 09:26 PM

View PostBattlemaster56, on 11 June 2017 - 05:53 PM, said:

It was never meant to be taken seriously, and bout the Linebacker it whole purpose to play as medium to hunt other mediums and light, 35tons already have a plethora of problems before the Linebacker even come out...

No, the Linebacker's purpose was to be a rather silly attempt to replace the Timby, while adhering to the Clans' Mongolian-esque combat doctrine of "MOAR SPEED".

#26 chucklesMuch

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Posted 11 June 2017 - 09:37 PM

View PostEl Bandito, on 11 June 2017 - 08:46 AM, said:

I'm sad for the Firestarters. Once a good contender against the Cheetos, now mere shadow of itself.


Or perhaps it's the fat dump truck of its former self

#27 LittleGrim

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Posted 11 June 2017 - 10:04 PM

View PostBush Hopper, on 11 June 2017 - 11:34 AM, said:


Jup, I remember when a FS or Huginn let you think "ok, this is gonna be a hard fight"

How bad the Huggin is makes me want a refund on it. In it's current state it is not what I paid for and a waste of money. Oh well... Posted Image

#28 Battlemaster56

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Posted 11 June 2017 - 10:09 PM

View PostRequiemking, on 11 June 2017 - 09:26 PM, said:

No, the Linebacker's purpose was to be a rather silly attempt to replace the Timby, while adhering to the Clans' Mongolian-esque combat doctrine of "MOAR SPEED".

It was never meant to replace the Wolf outright, only in the speed department because the Wolf wasn't fast enough to play the IS speed game, they​ would still be use because it's a workhorse mech. Also where this doctrine of speed coming in, because I haven't read anything about it.

Edited by Battlemaster56, 11 June 2017 - 10:11 PM.


#29 HGAK47

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Posted 12 June 2017 - 12:39 AM

There are a few light mechs that feel sluggish compared to before. This patch has been hard to light mechs. Im finding light mechs a lot harder to do well in these days on average.

When everything out there has the ability to simply look at you and take a leg off.....

#30 Weeny Machine

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Posted 12 June 2017 - 02:41 AM

View PostBattlemaster56, on 11 June 2017 - 05:53 PM, said:

It was never meant to be taken seriously, and bout the Linebacker it whole purpose to play as medium to hunt other mediums and light, 35tons already have a plethora of problems before the Linebacker even come out...


I wouldn't mind exceptions in weight classes, e.g. as you said a heavy behaving like a medium (but not as a mech 2 weight classes lower. That's simply extreme).
However, the Linebacker has better agility stats than some light. The Viper has also better agility as nearly all lights despite being a medium mech.

I mean, sorry...you cannot on the one hand slavishly cling to the size requirements of e.g. 35t mech (how can peeps miss a Jenner, Wolfhound or Panther is beyond me - and I am not a good shot), yet on the other hand make extreme exceptions for non-light mechs. And that's what I meant that lights get shown the middle finger time and again.

And honestly...do we need more anti-light mechanics? Most are easy to hit and therefore you see nearly only locusts, commandos, javelins and artic cheetahs - all sub-35t mechs. Then there are also streaks if someone is totally unable to deal with lights.

Edited by Bush Hopper, 12 June 2017 - 02:45 AM.


#31 Battlemaster56

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Posted 12 June 2017 - 03:15 AM

View PostBush Hopper, on 12 June 2017 - 02:41 AM, said:


I wouldn't mind exceptions in weight classes, e.g. as you said a heavy behaving like a medium (but not as a mech 2 weight classes lower. That's simply extreme).
However, the Linebacker has better agility stats than some light. The Viper has also better agility as nearly all lights despite being a medium mech.

I mean, sorry...you cannot on the one hand slavishly cling to the size requirements of e.g. 35t mech (how can peeps miss a Jenner, Wolfhound or Panther is beyond me - and I am not a good shot), yet on the other hand make extreme exceptions for non-light mechs. And that's what I meant that lights get shown the middle finger time and again.

And honestly...do we need more anti-light mechanics? Most are easy to hit and therefore you see nearly only locusts, commandos, javelins and artic cheetahs - all sub-35t mechs. Then there are also streaks if someone is totally unable to deal with lights.

I totally agree that *** smashing of lights have gone way to long, and the people who refuse to properly deal or understand them, doesn't. And 35tonners being shafted and forgotten after being nerf both in size and agility. If they gonna be the size of their 40-45 ton cousins they should have the agility of them or reduce pesudo-lights agility that they don't outright obsolete the entire light class as a whole.

#32 Catra Lanis

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Posted 12 June 2017 - 04:11 AM

Put 2 AC2 and 2 mpl on my Raven-4X yesterday. I parked it beside a Kodiak and kept hammering away. Managed 2 kills and 470 damage Posted Image . That was a one of though.

#33 Requiemking

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Posted 12 June 2017 - 10:44 AM

View PostBattlemaster56, on 11 June 2017 - 10:09 PM, said:

It was never meant to replace the Wolf outright, only in the speed department because the Wolf wasn't fast enough to play the IS speed game, they​ would still be use because it's a workhorse mech. Also where this doctrine of speed coming in, because I haven't read anything about it.

It was meant as an outright replacement to the Timby, for much the same reasons as why the Arctic Cheetah was made to replace the Mist Lynx. The Timby was an ageing design(It's was created fairly early on alongside the Gargoyle and the Naga), it's mobility wasn't up to par, so they attempted to replace it with a faster design. Unfortunately, the Linebacker had too many flaws to replace the Timby, and as such the only ones who really used it were Clan Wolf-in-exile, who were running low on good Omnimechs.

#34 Xetelian

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Posted 12 June 2017 - 01:56 PM

View PostCatra Lanis, on 12 June 2017 - 04:11 AM, said:

Put 2 AC2 and 2 mpl on my Raven-4X yesterday. I parked it beside a Kodiak and kept hammering away. Managed 2 kills and 470 damage Posted Image . That was a one of though.



I can't understand why anyone would put a ballistic heavier than a machine gun on anything under 50 tons. AC2s require a serious amount of face time to do their DPS and lights just can't stand there in the same spot conspicuously blasting away without eventually getting gutted but a PPC/Gauss hit.





The RVN and all the lights at 35 tons need their agility upped. While I've lost matches because of a good wolf pack, I don't see enough good lights often enough to think they're in a good place.


The more agile things are the longer it'll take to kill them thus TTK is up. This engine decoupling has benefited a few chassis but mostly just increased face time for the majority of them.

#35 Zolaz

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Posted 12 June 2017 - 04:42 PM

View PostRequiemking, on 11 June 2017 - 09:26 PM, said:

No, the Linebacker's purpose was to be a rather silly attempt to replace the Timby, while adhering to the Clans' Mongolian-esque combat doctrine of "MOAR SPEED".


Posted Image

Direwolf disagrees with you.

#36 Requiemking

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Posted 12 June 2017 - 05:20 PM

View PostZolaz, on 12 June 2017 - 04:42 PM, said:


Posted Image

Direwolf disagrees with you.

I must admit, the Dire Wolf is an oddball in terms of Clan design, until you realise that Smoke Jaguar got their hands on it before the design was finalised. Who knows what the Whale could have been had Clan Wolf been the ones to finish it.....

#37 Battlemaster56

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Posted 12 June 2017 - 05:49 PM

View PostRequiemking, on 12 June 2017 - 05:20 PM, said:

I must admit, the Dire Wolf is an oddball in terms of Clan design, until you realise that Smoke Jaguar got their hands on it before the design was finalised. Who knows what the Whale could have been had Clan Wolf been the ones to finish it.....

Not much different, since they did the exact same thing when building the Tomahawk. Just only with new tech at the time.

#38 Requiemking

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Posted 12 June 2017 - 06:02 PM

View PostBattlemaster56, on 12 June 2017 - 05:49 PM, said:

Not much different, since they did the exact same thing when building the Tomahawk. Just only with new tech at the time.

There is also the fact that it was designed to literally be the ultimate Assault Omnimech, so what it lacked in speed it made up for in range.

#39 FupDup

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Posted 12 June 2017 - 06:21 PM

View PostRequiemking, on 12 June 2017 - 05:20 PM, said:

I must admit, the Dire Wolf is an oddball in terms of Clan design, until you realise that Smoke Jaguar got their hands on it before the design was finalised. Who knows what the Whale could have been had Clan Wolf been the ones to finish it.....

The Dire Whale is actually not that bad off in TT terms, since the 300 engine is pretty much mandatory on 100-tonners in almost all circumstances (200 is way too little and 400 is generally too big). The lack of Endo or FF doesn't matter much since the mech has such an extreme abundance of tonnage that you would just run out of critical slots before you use up your pod space.

#40 Requiemking

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Posted 12 June 2017 - 07:56 PM

View PostFupDup, on 12 June 2017 - 06:21 PM, said:

The Dire Whale is actually not that bad off in TT terms, since the 300 engine is pretty much mandatory on 100-tonners in almost all circumstances (200 is way too little and 400 is generally too big). The lack of Endo or FF doesn't matter much since the mech has such an extreme abundance of tonnage that you would just run out of critical slots before you use up your pod space.

Yeah, but still. In the context of the Clans' whole "MOAR SPEED" combat style, Mechs like the Dire Whale and the Night Gyr are somewhat odd.





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