Snowbluff, on 12 June 2017 - 01:37 PM, said:
Yeah and it makes no ******* sense at all. It's super unrealistic.
it made perfect sense. this comes from submarine warfare. everything is passive, but if you want to detect an enemy submarine that is running silent, you need to ping, this gives away your position in the process. same thing goes for radar cross section on stealth fighters. last thing you want to have is a big radar giving away your position. passive radar simply detects radar emmissions and triangulates their position for you only using a passive antennea. your gps does this when it shows you the actual position of the sattelites in the sky. it doesn't talk to the satellites, it doesnt transmit, it just receives their timeing data so the unit can trilaterate its relative position. passive sensors are even used by soldiers in the field, ever heard of the mk1 eyeball? its a sim feature!
ok according to some of the books ive read, battlemechs use infrared, radar, and magnetic sensors. your heat level should in theory light you up on infrared. firing alphas one after another should bring every lerm within a thousand meters to your position. radar will light you up when you are transmitting, such as sending targeting information to missiles or pinging to extend your radar range. if the missiles could track targets on their own they would be fire and forget and are dependant on course updates from your mech's targeting computer. as for magnetic, hard to fool but inverse square law means they are short range. mechanics wise passive radar makes you harder to detect and harder to detect others (reduced radar range). you also dont get free info sharing you do in mwo. pressing r is not enough you have to be in range of a c3 mech (or be one) to share data.
of course this works in living legends because narc and tag are very powerful. not the slight augments they are in mwo. tag literally laser guides missiles to where its pointed without a lock on the part of the lermer. narc is the same thing, but sticks. its nice to fire lerms in the general direction of a narc beacon, and this works from passive radar, lock not required. line of sight and active radar is required for self lock. lerms take on a whole different role that complements the sensors, infotech, scouting, light mechs, etc. this things all die under pgi's locking implementation and lerms get relegated to the noob weapon they are.
Edited by LordNothing, 12 June 2017 - 02:10 PM.