Yeonne Greene, on 16 June 2017 - 08:36 AM, said:
Got it, thank you for clarifying.
Agreed. I would even say that I preferred the Locust when it was larger and easier to hit, but compensated for that by having some pretty fantastic offensive quirks and better agility. It had a higher skill floor and, IMHO, a higher skill ceiling.
Also agreed. Even some of the larger Lights, like the Firestarter, I find the larger problem is more so their lack of agility rather than raw size. It takes forever and a day to align all eight of the Firestarter's weapons and it has the turn radius and acceleration of a Nimitz-class supercarrier, all of which conspire to make it worse than it should be. You are better off taking a Phoenix Hawk, it's that bad.
Yep, and that is where some seriously interesting variation can come in with engine desync too, I am imagining mechs with really high top speeds and accel/decel but terrible mobility (turning/twisting), small mechs like locust size that have an average speed for size, closer to 100kph, but having surprising toughness or firepower etc for example.
There are definitely interesting potentials, and by the "do it all mechs" I also didn't mean do every role in the game, but those mechs that can do everything that other mechs in their class can do, just better. Less of that, more characterful mechs IMO, for sure.