#1
Posted 07 June 2017 - 02:49 PM
You know what happened of course, they never fired the Gauss Rifle once the entire match even with us giving instructions on how to fire it. They died with a full ammo bin when they could have won if they had fired it a few times.
So I have to say again figure out some other way to balance the Gauss Rifle for MWO. Recharge time? Charge once and it holds the charge for a full turn (pnp 10 seconds)? Do something. The charge-up is not even Canon. BattleTech specifically states how the Gauss is fired and there is no charge-up ....except in MWO.
Okay, tell me how much you love the charge-up. How it's an elite skill, etc.
#2
Posted 07 June 2017 - 02:55 PM
#3
Posted 07 June 2017 - 03:03 PM
I can't say I know the best non-band aid solution, but I would be curious to see how either of the following options would work in practice:
1. Click once to charge gauss --> x seconds --> charge is held indefinitely --> fire, cooldown/recharge, repeat. An uncharged gauss won't explode on crit, but has a 100% chance to explode if charged.
2. No special mechanic, but a hard fire limit of 1 gauss discharge per x seconds. Half second minimum I would say.
On the other hand, firing-on-release actually seems to improve accuracy, since a mouse click will ever-so-slightly screw with your stability.
Edited by process, 07 June 2017 - 03:05 PM.
#4
Posted 07 June 2017 - 03:04 PM
#5
Posted 07 June 2017 - 03:04 PM
There is also no substitute for practice.
Edited by SeventhSL, 07 June 2017 - 03:16 PM.
#6
Posted 07 June 2017 - 03:13 PM
They did it so people couldnt use it to brawl at close range. Well guess what. People brawl with LRM's even. And ppcs. And ac2s. And other long range weapons. Its only useful to snipe with if you catch someone standing still for 3 seconds. No one does that. Stand still I mean, unless they are afk. Sure you can still "USE" them, but they are the least efficient weapon for any situation. They might as well just remove them form the game.
I am not a new player. The gauss rifle already had a built balancing factor. Its call a reload. If they were so overpowered(which they were not) they should have just made it reload slower. Or made it heavier. Or have it take up more slots. Or reduced the damage. The charge up nerf is literally the stupidest thing imaginable they could have done. When they add heavy guass someday, are they going to screw it over the same way?
Edited by Jiang Wei, 07 June 2017 - 03:28 PM.
#7
Posted 07 June 2017 - 03:17 PM
Jiang Wei, on 07 June 2017 - 03:13 PM, said:
I am not a new player. The gauss rifle already had a built balancing factor. Its call a reload. If they were so over[powered they should have just made it reload slower. The charge up nerf is the stupidest thing imaginable.
You can alpha with them but you have to fire the PPCs first.
#8
Posted 07 June 2017 - 03:26 PM
Practice in combination with lasers to help timing. With enough practice it becomes second nature and you not need the lasers for timing anymore.
#9
Posted 07 June 2017 - 03:31 PM
SeventhSL, on 07 June 2017 - 03:26 PM, said:
Practice in combination with lasers to help timing. With enough practice it becomes second nature and you not need the lasers for timing anymore.
Oh really? You can hit the alpha strike key and they fire instantly like all your other weapons? Even LRMS will fire in an alpha strike even without an lock. Im sorry but this charge up is stupid. It always will be stupid. And guass rifles will never be worth taking ever again so long as the charge up exists. Well you can still take them, and still shoot them, they just suck.
This topic doesnt keep poping up because there are noobs who dont understand how they fire. It keeps coming up because its a garbage weapon with the charge up and people are fed up with it.
Edited by Jiang Wei, 07 June 2017 - 03:36 PM.
#10
Posted 07 June 2017 - 03:39 PM
#11
Posted 07 June 2017 - 03:45 PM
Really shouldn't need to invest skill points to have that available because it should just be baseline, but it's still there to use and it does actually help.
As usual the gauss charge is a good idea and whiners can get over it.
#12
Posted 07 June 2017 - 03:48 PM
#13
Posted 07 June 2017 - 03:56 PM
May I remind anyone that defends it by saying "Just adept or stfu" isn't a valid argument. I had no problems countering anyone that used gauss rifles when the feature wasn't in the game in the past.
#14
Posted 07 June 2017 - 03:57 PM
#15
Posted 07 June 2017 - 04:01 PM
Arnold The Governator, on 07 June 2017 - 03:56 PM, said:
May I remind anyone that defends it by saying "Just adept or stfu" isn't a valid argument. I had no problems countering anyone that used gauss rifles when the feature wasn't in the game in the past.
A delayed shot would be 100x more annoying than a charged shot and would accomplish nothing that charged shots don't already.
I don't think it's even possible to suggest a worse idea.
#16
Posted 07 June 2017 - 04:05 PM
#17
Posted 07 June 2017 - 04:11 PM
It's a really boring same-y weapon without it. Uber satisfying to hold that button down like drawing a string and let it fly like an arrow and *thunk* on the other end.
#18
Posted 07 June 2017 - 04:33 PM
Promessa, on 07 June 2017 - 04:14 PM, said:
noo
Gauss Rifles are fine, Potatoes gonna potate. A help box when you drop in a guass equipped mech for the first time would also fix this. When I see people try to use srms at 500 meters with advanced zoom, I don't see people suggesting we make srm range infinite.
Only people using gauss rifles anymore ARE the potatoes. Its no longer a competitive weapon.
Pjwned, on 07 June 2017 - 03:45 PM, said:
Really shouldn't need to invest skill points to have that available because it should just be baseline, but it's still there to use and it does actually help.
As usual the gauss charge is a good idea and whiners can get over it.
They ought to add a skill node that REMOVES the charge up timer.
Tarogato, on 07 June 2017 - 04:11 PM, said:
It's a really boring same-y weapon without it. Uber satisfying to hold that button down like drawing a string and let it fly like an arrow and *thunk* on the other end.
Great, so the charge up makes guass rifle into a stone age weapon. You are not helping your argument...
Edited by Jiang Wei, 07 June 2017 - 04:34 PM.
#19
Posted 07 June 2017 - 04:33 PM
Sure I'd love to remove the charge time but I played when that was around and everyone was complaining on the forums about OP no skill required gauss. It's 15 points of pin point damage at range, will huge velocity and virtually no heat. It's a big part of the meta as is. How are you going to nerf it if you take the charge away? Bring it down to PPC velocities?
#20
Posted 07 June 2017 - 04:38 PM
SeventhSL, on 07 June 2017 - 04:33 PM, said:
Sure I'd love to remove the charge time but I played when that was around and everyone was complaining on the forums about OP no skill required gauss. It's 15 points of pin point damage at range, will huge velocity and virtually no heat. It's a big part of the meta as is. How are you going to nerf it if you take the charge away? Bring it down to PPC velocities?
I already mentioned how. Slower reload. Make it heavier. Make it take up more slots so it cant be boated easily. Reduce the damage from 15 to 12. Reduce the max effective range. Any of those would be a better option. The chargup is literally the worst idea possible. But thats PGI for you...
I mean how OP is it really? People can boat 6 PPCs and do more alpha damage than 2 guass rifles and doesnt require ammo and they dont explode when hit. People can boat other ballistics that are just as powerful. Ac2 boat anyone? Those are more op than any guass sniper. 7 cerml nova? Way more than 30 damage. 4 clrm20's boated... way more deadly than a pair of gauss. 8SRM6 boated. Waaay more deadly than a pair of gauss. 4erppc on warhawk. 6 large lasers boated on several mechs... Also... more powerful than a pair of gauss.
There is literally no reason for the guass to be nerfed now. Remove the charge up.
Edited by Jiang Wei, 07 June 2017 - 04:48 PM.
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