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Still No 4K Support?


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#1 Fatbat

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Posted 13 June 2017 - 06:13 PM

I've just logged in after several months away and we STILL do not have proper 4K UI/UX support!

I've owned a 32" 4K for more than 2 years. With my hardware setup I can push this game at max at 60+ FPS. The general game play is nice, which is great!

Yet the UI is still not optimized for high res monitors. Why?! We've been asking for this forever. Why will you not address this issue? Why are you ignoring this?

I have to say, this is ridiculous.

#2 Athom83

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Posted 13 June 2017 - 06:24 PM

Hint; Its the ancient game engine.

#3 Fatbat

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Posted 13 June 2017 - 06:34 PM

View PostAthom83, on 13 June 2017 - 06:24 PM, said:

Hint; Its the ancient game engine.


It's so old and so improperly maintained that it can't support basic UI scaling?

I find that hard to believe.

#4 Athom83

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Posted 13 June 2017 - 06:38 PM

View PostFatbat, on 13 June 2017 - 06:34 PM, said:

It's so old and so improperly maintained that it can't support basic UI scaling?
I find that hard to believe.

Pretty much. That, and barely anyone besides the original developers of the engine know how to integrate the engine for games properly.

Please point out the CryEngine 3 games not made by CryTek/EA that run with 4k and aren't buggy messes. https://en.wikipedia...mes#CryEngine_3

Edited by Athom83, 13 June 2017 - 06:43 PM.


#5 cazidin

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Posted 13 June 2017 - 06:48 PM

View PostFatbat, on 13 June 2017 - 06:34 PM, said:


It's so old and so improperly maintained that it can't support basic UI scaling?

I find that hard to believe.


It's very believable, actually. First, it took PGI some time before they even got proper HD support and textures. Second. Crytek is notoriously difficult to code. Third. PGI.

#6 LordNothing

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Posted 13 June 2017 - 06:49 PM

you can run 4k, you just get unplayable framerates with anything but a top end video card.

it really has nothing to do with the ui and frankly the ui looks pretty good at 4k. buttons and text could be a little bigger though. the problem is getting the game itself to run well at 4k. it knocks me down to 30-40 fps and the game plays like a slide show. maybe something better than a 750ti could run it at 60 but you will still need to drop detail to be competitive. turning off env, particles and aa is a good place to start.

engine argument kind of works because it was designed before 4k became a thing and not optimized for high res screens. it will work but not as good as something designed to handle that res. then it being a competitive game kind of bites you in the buttocks. it does make it a little easier to snipe i suppose, but it will eat your framerate.

Edited by LordNothing, 13 June 2017 - 06:59 PM.


#7 Fatbat

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Posted 13 June 2017 - 09:37 PM

View PostLordNothing, on 13 June 2017 - 06:49 PM, said:

you can run 4k, you just get unplayable framerates with anything but a top end video card.

it really has nothing to do with the ui and frankly the ui looks pretty good at 4k. buttons and text could be a little bigger though. the problem is getting the game itself to run well at 4k. it knocks me down to 30-40 fps and the game plays like a slide show. maybe something better than a 750ti could run it at 60 but you will still need to drop detail to be competitive. turning off env, particles and aa is a good place to start.

engine argument kind of works because it was designed before 4k became a thing and not optimized for high res screens. it will work but not as good as something designed to handle that res. then it being a competitive game kind of bites you in the buttocks. it does make it a little easier to snipe i suppose, but it will eat your framerate.


Lots of people have better than 750s. We're two full generations, 4 years, beyond the 700 series of cards. My gameplay is perfectly fine at 4K with a 980 gtx (I have 2 but the SLI support in this game is mediocre at best as well). I have particle effects turned down (cause they've always sucked in this game), but other than that, I'm getting a nice 40-60 fps.

The gameplay really isn't what I am talking about though. I'm happy enough in that dept. I am specifically talking about the UI/UX situation, which really isn't good at all.

Edited by Fatbat, 13 June 2017 - 09:38 PM.


#8 LordNothing

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Posted 13 June 2017 - 10:26 PM

View PostFatbat, on 13 June 2017 - 09:37 PM, said:


Lots of people have better than 750s. We're two full generations, 4 years, beyond the 700 series of cards. My gameplay is perfectly fine at 4K with a 980 gtx (I have 2 but the SLI support in this game is mediocre at best as well). I have particle effects turned down (cause they've always sucked in this game), but other than that, I'm getting a nice 40-60 fps.

The gameplay really isn't what I am talking about though. I'm happy enough in that dept. I am specifically talking about the UI/UX situation, which really isn't good at all.


i think the 750ti was based on maxwell architecture, which is only one generation from the current pascal based chipsets. its still kind of dated but it runs the games i play just fine. i wanted this build to last 3 years and it will have as of this fall. gonna build a new rig and moving up to something that can actually drive this many pixels is definitely a priority.

moore's law is at a snails pace right now and i very much doubt the new rig will perform much better than this one. little more wiggle room on the process size with current gpus than the cpus, but were slowing down fast. 3 year rig is where im aiming. i used to build a new rig every 18 months, but its kind of pointless now.

Edited by LordNothing, 13 June 2017 - 10:35 PM.


#9 RestosIII

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Posted 13 June 2017 - 11:20 PM

Meanwhile, I'm still waiting for colorblind support. Any day now.



I'm sure of it.

#10 PhoenixFire55

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Posted 15 June 2017 - 01:03 AM

Oooook ... so most people here are having trouble squeezing 40 FPS out of the game in 1920x1080 and you want 4k? ...
k.

#11 Bigbacon

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Posted 16 June 2017 - 07:00 AM

the game can just barely be played at 1080p on a monster PC....how the hell is 4k going to work

#12 MrJeffers

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Posted 16 June 2017 - 08:36 AM

Pretty sure the OP is talking about text scaling and UI interface visuals like in the mech lab, not about the FPS @ 4K. UI scaling is this game is bad once you're over 1080P.

Edited by MrJeffers, 16 June 2017 - 08:58 AM.


#13 Thorqemada

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Posted 16 June 2017 - 08:48 AM

I thought Sean Lang mentioned in his Podcast he plays in 4K and has therefore disabled Anti Aliasing bcs at that resolution it does not matter anymore?

Was that me misunderstand the case?

Edited by Thorqemada, 16 June 2017 - 08:48 AM.






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