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Weapon System Are You Drooling Over?


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#61 Felicitatem Parco

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Posted 13 June 2017 - 06:08 PM

I laugh at anyone who thinks they will be able to launch MRM80 or more without heatspiking like a MoFo.

Twin LRM/20
40 damage

Quad SRM6
48 damage

Single MRM40
40 damage.

See a trend?

Edited by Prosperity Park, 13 June 2017 - 06:10 PM.


#62 Y E O N N E

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Posted 13 June 2017 - 06:09 PM

View PostJ0anna, on 13 June 2017 - 05:29 PM, said:

Override.................


Not gonna be enough.

TBQH, no worse than a Scorch on threat level.

#63 FupDup

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Posted 13 June 2017 - 06:11 PM

Magshots
Light ACs
AP Gauss
Protomech ACs
Binary Laser Cannon

Oh wait...

#64 Athom83

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Posted 13 June 2017 - 06:16 PM

View PostJ0anna, on 13 June 2017 - 03:43 PM, said:

And - here's hoping PGI does their typical half-baked balance job and releases IS UAC's as single shot weapons, 2xUAC 20's that shoot a single slug each.....There will be no other weapon on the battlefield that comes close....You think 2xAC 20 Jagers are bad????

UAC/20s are supposed to be the most devastating weapon on the batlefield. "Only the brand new Clan HAG 40 can match the sheer damage output of the Ultra AC/20" -Sarna As a lot of people will be trying the new ultrashortrange weapon, you will be seeing an increase of people with Gauss + ERPPC loadouts to smash them from range before they can unlease that firepower. Allthoug, if PGI doesn't fix their jamming algorithm, then they may just be utterly useless as they'll jam first DT and you can't use them for 10 seconds or so.

#65 Prezimonto

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Posted 13 June 2017 - 06:18 PM

View PostAn Innocent Urbie, on 13 June 2017 - 06:13 AM, said:

I only need THIS!!!


Posted Image

I'd love to see the Hatchetman in the game or even the YLW get it's melee attack.

#66 Navid A1

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Posted 13 June 2017 - 06:26 PM

View PostProsperity Park, on 13 June 2017 - 06:08 PM, said:

I laugh at anyone who thinks they will be able to launch MRM80 or more without heatspiking like a MoFo.

Twin LRM/20
40 damage

Quad SRM6
48 damage

Single MRM40
40 damage.

See a trend?


LB 80 Dire said hello.

But Honestly I think you will be able to fire 2 MRM 40s at the same time... since PGI will make them garbage!

#67 Felicitatem Parco

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Posted 13 June 2017 - 06:48 PM

View PostNavid A1, on 13 June 2017 - 06:26 PM, said:


LB 80 Dire said hello.

But Honestly I think you will be able to fire 2 MRM 40s at the same time... since PGI will make them garbage!


LB's aren't missiles.

KEEP IT ONE SPECIFIC FRUIT TO ONE SPECIFIC FRUIT!

And NO! You can only do LB60 Dire. You can't put 20's in the STs. I know, It makes me sad.

#68 Humpday

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Posted 13 June 2017 - 07:03 PM

I have a sneaking suspicion MRM's will be garbage as well unless fired within srm distance. Even firing of srms at max distance is difficult more so when both you and the enemy are moving.

Likely what will a happen is mrms will be up close splat weapons, and end up taking srms spot in functionality.

Again however, no word on implementation, so this is all just conjecture and speculation with no validity.

With any luck the projectile speed will be fast enough such that you can actually use mrms on enemies +300m out and be able to land a shot...otherwise, they'll just be used as a replacement to srms.

That said, we're a month out already here, I'm suprised there hasn't been any further information leaked?

EDIT: eh well maybe i take that back, because if you mount them on something fast enough you can run by all these slows as heck assaults that are coming out and perform mrm drive by's at a good safe distance...so maybe theyll be good. I dunno.

Edited by Humpday, 13 June 2017 - 07:09 PM.


#69 Mcgral18

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Posted 13 June 2017 - 07:14 PM

View PostAthom83, on 13 June 2017 - 06:08 PM, said:

That's thanks to the guys whining on the forums for PGI to nerf it before it was released. A "proper" implementation would have the fire rate at 6x the standard AC class. Both would have around 18 DPS when converting to MWO stats. But that would be balanced with the spread, lackluster range, and a heat scale (every shot increases the next shot's heat by a little bit).



lel

#70 LORD ORION

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Posted 13 June 2017 - 08:30 PM

Heavy Lasers...

Why is nobody making even bigger vomit cat gifs.

What's that? You'd like to look at my 80 point alpha? Blarghhhhhhhhh!!!!!!!!! *boom*

#71 MustrumRidcully

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Posted 13 June 2017 - 10:55 PM

View PostViktor Drake, on 13 June 2017 - 03:11 PM, said:


To be honest, the melee in the new battletech game is what is making me not want to play it. I have been watching all these youtube vidoes and in nearly everyone of them, the teams close to short range and start punching each other. It is disgusting to see to be honest because why the frack would you want to punch or kick another mech when you have a perfectly good ER PPC to smack him in the face with. Melee with mechs was never more than a last resort type of combat that happened relatively rarely in the dozens of novels I have read. Mechs going around meleeing each other over and over and over isn't the Battletech I am looking for.


1) 3025 Tech means no perfectly good ER PPCs to be had.
2) Sometimes you don't have weapons left, or no ammo, or are considerably overheated.

But I think in most cases, the use of melee is a choice that is good enough to be taken, but can be avoided, too. It just looks too cool to ignore for many. :)

#72 MechaBattler

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Posted 13 June 2017 - 11:02 PM

View PostProsperity Park, on 13 June 2017 - 06:08 PM, said:

I laugh at anyone who thinks they will be able to launch MRM80 or more without heatspiking like a MoFo.

Twin LRM/20
40 damage

Quad SRM6
48 damage

Single MRM40
40 damage.

See a trend?


Chances are good it's going to be as effective in damage dealing as an LRM. So if they put a tight reign on it's ghost heat, it might be a meh option. And if it doesn't get enough velocity. It will only be good at close range. Which will still be the domain of more concentrated and higher damage SRMs.

#73 Shifty McSwift

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Posted 13 June 2017 - 11:24 PM

View PostLORD ORION, on 13 June 2017 - 08:30 PM, said:

Heavy Lasers...

Why is nobody making even bigger vomit cat gifs.

What's that? You'd like to look at my 80 point alpha? Blarghhhhhhhhh!!!!!!!!! *boom*


Because;
Posted Image

To be honest I think the energy weapon pass coming soon will attempt to scale things out to work to a similar degree that they do now when the new tech drops. Tech like Heavy lasers combined with pulse etc not reaching to far beyond what kinds of alpha we have now. I would hope anyway, otherwise it will be mostly more creep.

View PostMustrumRidcully, on 13 June 2017 - 04:24 AM, said:

I already heard somethnig of ramp-up and ramp-down times on Rotaries ,which sounds like it's not just fundamentally ********, but also a poor mechanic. But we'll see.


Spool up time, spool down time, and a jam chance from what I heard, though even with that they could still be good, spool up times, like gauss charge can be mostly bypassed with experience.

#74 RestosIII

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Posted 13 June 2017 - 11:53 PM

View PostViktor Drake, on 13 June 2017 - 12:42 PM, said:

HAGs and Clan Rotary AC's.....Oh wait, they somehow forgot to add that Civil War era tech to the Clans.


I'm a bit annoyed about HAGs not being there myself, but I'm fine with the IS getting RACs and the Clans not getting them. Give then some unique weaponry.

Spoiler

Edited by RestosIII, 14 June 2017 - 12:00 AM.


#75 Chados

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Posted 14 June 2017 - 02:44 AM

IS uAC10s and the LFE.

#76 Clownwarlord

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Posted 14 June 2017 - 05:12 AM

View PostDrVoodooAUS, on 13 June 2017 - 01:53 PM, said:

I hoping the new weapon systems might breath some life into my old Yen Lo Wang gathering dust in the mechbay. I wish they would give it a tech update pass. The poor old thing cant run AMS, ECM and really only carries 3 weapons. maybe 2 RAC5's in the arm and 2 heavy medium lasers in the CT.


How about an IS UAC20 and some er mediums? 2 RAC5s probably wont fit and IS do not get heavy lasers.

#77 Y E O N N E

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Posted 14 June 2017 - 06:44 AM

View PostFupDup, on 13 June 2017 - 06:11 PM, said:

Magshots
Light ACs
AP Gauss
Protomech ACs
Binary Laser Cannon

Oh wait...


Plasma Rifles...

#78 Athom83

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Posted 14 June 2017 - 09:34 AM

View PostViktor Drake, on 13 June 2017 - 12:42 PM, said:

HAGs and Clan Rotary AC's.....Oh wait, they somehow forgot to add that Civil War era tech to the Clans.

But they aren't CivWar tech, they are Jihad era tech. And before you say "they were introduced in 3068", they didn't go into production until much later and even then CHH kept them tightly reigned in.

#79 Felicitatem Parco

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Posted 14 June 2017 - 09:40 AM

View PostAthom83, on 14 June 2017 - 09:34 AM, said:

But they aren't CivWar tech, they are Jihad era tech. And before you say "they were introduced in 3068", they didn't go into production until much later and even then CHH kept them tightly reigned in.


Oh, so THAT'S how they managed to forget. Still, blaimg PGI is a sure way to score Cool Points around here, so I blame PGI anyways.

#80 Grimm Peaper

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Posted 14 June 2017 - 10:14 AM

View PostRoughneck45, on 13 June 2017 - 07:35 AM, said:

I'm most excited about RACs.


I don't know why people are so excited by RAC's. RAC's basically have a charge mechanic and people HATE the charge mechanic on Gauss Rifles including the cooldown afterwards.





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