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Strong Mech Suggestions?

BattleMechs Balance Gameplay

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#41 Shifty McSwift

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Posted 15 June 2017 - 01:09 AM

View PostTheArisen, on 14 June 2017 - 01:08 PM, said:


Well at least we can agree the GSlinger is a good choice. Although due to the Berserker's high mobilty nature PGI would likely make it more agile than other 100t mechs, maybe. KDK didn't but that might be due to how good it's been.

I also agree in a general sense 100t has become a less than ideal weight in MWO but with minor inflation the Fafnir could be quite good but as you've noted, not perfect. I don't think the IS really has a flawless choice currently. As I said earlier I and most others wouldn't be using HGauss.

Btw the Fafnir isn't always a big fatty.
Posted Image


That's a pretty sweet design, simple hitboxes head on, good arms and STs for twisting, kind of like a squished Mad IIC with better defensive (but less mobile) arms.

Would make for a serious brawler tank for sure.

#42 BrunoSSace

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Posted 15 June 2017 - 01:48 AM

I want more Hunchbacks. There is one with jumpjets and one has ecm. I don't care i need them.

#43 HGAK47

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Posted 15 June 2017 - 03:02 AM

View PostJay Leon Hart, on 13 June 2017 - 12:17 PM, said:

Which IS Assault would I like instead? Well, I like the Nightstar perfectly fine. That said...
Fafnir
Spoiler


The premier Dual Heavy Gauss 'mech and saviour of the FedCom Civil War.

As for the IS Light? Again, the Osiris is a good, solid 'mech, but I want my...
Hollander
Spoiler


I just want my stupidly lopsided, DOA eye candy to equip with a Light Gauss, m'kay?



Fafnir is like a Cicada on steroids and 10 years of Gym time! I approve! I love the stubby chunky-ness.

#44 FLG 01

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Posted 15 June 2017 - 04:14 AM

Regarding the Gunslinger...

It is true that its engine cap will be a rather serious limitation, especially after the skill tree. The arms, however, are not much of a problem. The upper arms are very short, both in the minis and the drawings, so the arm weapons are between breast and waist. That is not very good but not very bad either. And if PGI pulls the Annihilator-move of angling the arms upward, the weapons will be even higher (albeit further away from the body).

Anyway, I do not think that the arms need to house the main armament. You have four ST energy HP clustered tightly around the cockpit, plus two more which PGI may place wherever they want. (The rear-facing MPL in the legs are moved to the STs). Especially with the new PPCs coming, this could be used for a very potent poking Mech. Or, since the arms are not terribly low, a mixed armament with LPPCs and RACs is also possible. In fact I could think of some interesting builds.

The combination of the high and tightly clustered energy HP plus ballistics in the arms seems quite good to me. The fact that you get ECM is still a plus, a big one. JJs are a smaller plus, even insignificant for my playstyle, but they should be mentioned.

Lastly, this Mech has a fascinating lore being the result of a joined FedCom/Drac-development. As such it found its way into the ranks of the most prestigious FedSuns, Lyran, and Drac-units, and as soon as word of its capabilities spread mercs were eager to buy it. Curiously, the Gunslinger seems to have fallen out of favour with the Lyrans by the later 60ies, if only a little, but the others continued using it a lot.
I suspect Defiance, the largest producer, simply sold more to the others, and wanted the LAAF to buy its new flagship: the Fafnir. Anyway, the commander of the Defiance Self-Protection Force used a Gunslinger himself during the FCCW.

#45 TheArisen

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Posted 15 June 2017 - 12:20 PM

It looks like the Gunslinger has generally been liked for the top 3.

The Viking is mrm dependent but could also be quite strong even without them. Still offers many build options.

Cerberus might have lowish arms but if it were used as a brawler it wouldn't be a big issue & just use the torso HP's.

The Longbow has been mentioned but honestly the Viking does the same things better as well as offering better hitboxes & build options.

Albatross, 95t Atlas that can mount a 400 with generally better hitboxes & higher mounts. The "beak" could be a liability.

Rampage, Battlemaster wannabe with MASC but fewer HP's.

Marauder II, lacks space to totally utilize HP's, bad convergence & DMG spreading but has good build options.

Legacy, could be good if used strictly as a mid or long range support, inability to spread DMG a liability in closer range unless as a support brawler.

Edited by TheArisen, 15 June 2017 - 12:30 PM.


#46 Requiemking

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Posted 15 June 2017 - 12:27 PM

It depends on what your asking for. Generally, if you want humanoids, you want thick-built humanoids like the Howler, so that they don't end up like the Black Knight. I can tell you right away that the Hollander would be terrible in this regard, same with mechs like the Piranha. For Chickenwalkers, you want them to have similar hitboxes as the Marauder, so that they can wiggle to spread damage.

#47 TheArisen

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Posted 15 June 2017 - 12:32 PM

View PostRequiemking, on 15 June 2017 - 12:27 PM, said:

It depends on what your asking for. Generally, if you want humanoids, you want thick-built humanoids like the Howler, so that they don't end up like the Black Knight. I can tell you right away that the Hollander would be terrible in this regard, same with mechs like the Piranha. For Chickenwalkers, you want them to have similar hitboxes as the Marauder, so that they can wiggle to spread damage.


Fair enough, what mechs would you say fill those criteria? Preferably an assault or light

#48 Requiemking

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Posted 15 June 2017 - 12:39 PM

View PostTheArisen, on 15 June 2017 - 12:32 PM, said:

Fair enough, what mechs would you say fill those criteria? Preferably an assault or light

Well, as I said earlier, the Howler is one such mech that, with a few PGI variants, would be pretty good. At the Assault level, The Shogun, Crockett, and Hellstar might be fairly well scaled.

#49 TheArisen

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Posted 15 June 2017 - 12:45 PM

View PostRequiemking, on 15 June 2017 - 12:39 PM, said:

Well, as I said earlier, the Howler is one such mech that, with a few PGI variants, would be pretty good. At the Assault level, The Shogun, Crockett, and Hellstar might be fairly well scaled.


Well this is an IS list but HP's, mounts and DMG spreading are important as well. Also not being too slow, the Shogun would need Anni treatment.

#50 Jay Leon Hart

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Posted 15 June 2017 - 02:22 PM

OK, IS Lights...

Let's go A-Z (or A-W)

Anubis
Spoiler

A 30 tonner with ECM, energy arms and missile or energy torsos. Possibly redundant with the existence of the Javelin JVN-11B, but I think the arm mounts make up for it. Those missile racks could be an easy target, however.

Garm
Spoiler

A 35 tonner mixing ballistics & missiles, energy & missiles, or ballistics & energy. All torso mounted with a lovely cockpit height mount in the side torso. Would need hardpoint inflation.

Hollander
Spoiler

A 35 tonner with a cockpit height ballistic mount. No JJs. No ECM. No MASC. No backup weapons Posted Image The only other available variant adds 2 energy hardpoints. Honestly, it would need serious hardpoint inflation and it's probably less effective than the Garm.

Jackal
Spoiler

A 30 tonner with energy & missiles. Cockpit level side torso energy hardpoint. A variant comes with ECM. Needs hardpoint inflation.

Koto
Spoiler

A 25 tonner with energy weapons. One variant has ballistics. High arm mounts. Base model is not legal, due to X-Pulse technology.

Mercury
Spoiler

A 20 tonner with energy weapons and MASC. Good possible counter to the Fire Moth (Dasher) if it ever gets put in game. Squat profile should be good for cover, arms would need to stick straight out to be considered high.

Raptor
Spoiler

25 ton OmniMech. All weapon types. Great mounts, good profile. Possibly too slow with the locked 175 XL engine (Sarna lists 118.8 kph, Smurfy lists a Commando with a 175 as 113.4 kph). One of the better IS Omnis, in my opinion. To be totally honest though, I prefer the Raptor II

Stiletto
Spoiler

A 35 tonner with energy and/or missiles. Basically a Jenner with (hopefully) better hitboxes. Also has an ECM variant, but I think it has arms for... reasons?

Thorn
Spoiler

A 20 tonner with energy & missiles. A variant has MASC for another possible counter to the potential Clan Fire Moth (Dasher). Energy hardpoint just below the cockpit (Head or CT?) High mounts for the right arm. I love the asymmetry of the arms.

Wight
Spoiler

A 35 tonner with energy weapons. Mounts just below cockpit. Has JJ variants, but only one is legal. One year ahead of the timeline jump.

#51 Y E O N N E

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Posted 15 June 2017 - 03:22 PM

View PostJay Leon Hart, on 15 June 2017 - 02:22 PM, said:

Raptor
Spoiler

25 ton OmniMech. All weapon types. Great mounts, good profile. Possibly too slow with the locked 175 XL engine (Sarna lists 118.8 kph, Smurfy lists a Commando with a 175 as 113.4 kph). One of the better IS Omnis, in my opinion.


Muh baby!

Quote

To be totally honest though, I prefer the Raptor II


Posted Image

#52 TheArisen

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Posted 16 June 2017 - 02:34 PM

View PostJay Leon Hart, on 15 June 2017 - 02:22 PM, said:

OK, IS Lights...

Let's go A-Z (or A-W)

Anubis
Spoiler

A 30 tonner with ECM, energy arms and missile or energy torsos. Possibly redundant with the existence of the Javelin JVN-11B, but I think the arm mounts make up for it. Those missile racks could be an easy target, however.

Garm
Spoiler

A 35 tonner mixing ballistics & missiles, energy & missiles, or ballistics & energy. All torso mounted with a lovely cockpit height mount in the side torso. Would need hardpoint inflation.

Hollander
Spoiler

A 35 tonner with a cockpit height ballistic mount. No JJs. No ECM. No MASC. No backup weapons Posted Image The only other available variant adds 2 energy hardpoints. Honestly, it would need serious hardpoint inflation and it's probably less effective than the Garm.

Jackal
Spoiler

A 30 tonner with energy & missiles. Cockpit level side torso energy hardpoint. A variant comes with ECM. Needs hardpoint inflation.

Koto
Spoiler

A 25 tonner with energy weapons. One variant has ballistics. High arm mounts. Base model is not legal, due to X-Pulse technology.

Mercury
Spoiler

A 20 tonner with energy weapons and MASC. Good possible counter to the Fire Moth (Dasher) if it ever gets put in game. Squat profile should be good for cover, arms would need to stick straight out to be considered high.

Raptor
Spoiler

25 ton OmniMech. All weapon types. Great mounts, good profile. Possibly too slow with the locked 175 XL engine (Sarna lists 118.8 kph, Smurfy lists a Commando with a 175 as 113.4 kph). One of the better IS Omnis, in my opinion. To be totally honest though, I prefer the Raptor II

Stiletto
Spoiler

A 35 tonner with energy and/or missiles. Basically a Jenner with (hopefully) better hitboxes. Also has an ECM variant, but I think it has arms for... reasons?

Thorn
Spoiler

A 20 tonner with energy & missiles. A variant has MASC for another possible counter to the potential Clan Fire Moth (Dasher). Energy hardpoint just below the cockpit (Head or CT?) High mounts for the right arm. I love the asymmetry of the arms.

Wight
Spoiler

A 35 tonner with energy weapons. Mounts just below cockpit. Has JJ variants, but only one is legal. One year ahead of the timeline jump.


The Anubis might be the best of that bunch as long as the STs shrink when there's no missiles equipped. Still, I don't see any IS light matching Clan equivalents.

#53 SuperFunkTron

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Posted 20 June 2017 - 03:23 PM

3 clan mechs I'd love to see make it to the game are the Phantom, Pouncer, and Grendel (Mongrel). They're all mediums, but bring address different roles for mechs that size.





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